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SYMPHONY OF SORROW
If the Audience Would Please Take Their Seats
You find yourself at the theatre.

You may be asking how you got here, why you are here, when did you arrive. But none of that matters, does it? Nothing matters. Whether you are shocked at yourself for thinking so or whether you have known that nothing matters for years on end does not matter either. Whatever meaning there was to be had in any of this escapes you now. Who you were and what you wanted, what you valued and stood for, it all seems now like such a hazy dream. Out of reach.

There is a ticket in your hand. It tells you where to go. You follow it dutifully. Ticket stubs are exchanged for playbills. A schedule of performances. Whatever. You numbly proceed to where you belong. Performers and stage crew to their places, orchestra to the pit, workers to their positions. All with the knowledge that there can be only pain.

A four-armed conductor in moth-eaten robes raises his baton, and there is music.

You deserve this.

You deserve this.

You deserve this.

Observer’s Overture
First Movement in E Minor adagio, con dolore
PP


Lights down on the chorus, who sits in the stands. They are playing the role of the audience. Ad lib spoken word between chorus members seated near one another. Soft music begins to swell eerily.

Lights up on the stage. A performance begins, apparently in media res, where the chorus is meant to observe.

vacillante, improvvisato
cresc. P


The performers on stage play out their acts, appearing fearful. The chorus ad libs quiet uncertainty from the stands. Some of them will look down at their playbill and find their own name on the schedule of acts to come. There is a brief description on the page of the act that is scheduled for them. It is clear by the state of the ones already on stage that this isn’t something they have a choice in.

Chorus members attempt to rise from their seats, but cannot. Not yet. Foreshadowing to a later movement. For now, they must endure the overture.

Opera Infernale
Second Movement in Various Keys
( A medley of vignettes, performed in various styles)
chorale concerto a tutti, con affetto

F


Various chorus members rise between songs and make their way to the green room, where they are costumed. They have some time to talk with other incoming acts. They will find themselves and their loved ones being prepared for their acts.

segue

Those who performed before stop in the green room again. They look drained. A fate which awaits the incoming acts.

segue

On the stage, each act is a musical recreation of trauma. A worst fear, a most painful moment, an act of cruelty, a time of hardship. The styles will vary accordingly. If the other players in a given tale are present, they will receive their role without question. If a cast member has no fellow performers from their own world present, an understudy will be chosen to play any other roles from those that they are close to. Everyone is off book. Vocal quality is adjusted to match the conductor’s standards. Staff ensures there are no interruptions. The show must go on.

CODA: Für Nimona
A Coda in A Minor
There is a stranger in the green room, unmoving. Pale glowing eyes peer out from an ungulate-shaped void perched atop a high end suit. Antlers leer overhead. He is waiting for someone. Staff take no notice of him.

Ensemble's Lament
Third Movement in G Minor bocca chiusa
PPP


There are other places to be besides the stage. Other roles to play.

pesante

Behind the stage, the stage crew toil under Baritone, the stage manager and the Viscount of Suffering. There is a pipe organ built into the man’s chest, and the bell of a horn where his heart ought to be. It shows. He is as cruel as he is miserable. He runs a tight ship.

declamando, letando

There are others in the pit, if they have the musical skill for it. And while this part of the performance is managed by a kinder sort, the Contessa of False Comforts is not so named for no reason.

The opera is long. There are no intermissions. The orchestra plays until their lungs ache and their fingers bleed, while Sonata assures them that it will all be over soon. Surely she cannot be lying. Surely there must be an end…

freddo, pietoso

Just outside the auditorium, there is work for the chorus serving food and drinks, taking ticket stubs for the endless stream of audience members, cleaning messes, or all other manner of soulless work. Perhaps these ensemble members simply did not interest the Conductor. Or it could be that they were made more miserable elsewhere.

Reprise - Observer’s Overture
Fourth Movement in E Major impetuoso
FF
It would seem that once a chorus member’s concerto is complete, they are free to move about the premises. At least until they are scheduled in a supporting role for another soloist. This means a chance to explore--- or escape.

presto repente, bellicoso
cresc.


Those attempting to escape will be met with resistance, however. Guarding the doors are shades, creations of the Conductor who can wear the faces of those held dear by those that look upon them. Escape, more likely, will come from within.

Members of the chorus who attempt to do battle with the Conductor, however, will find themselves up against something far more dangerous. Figures of glass, in all different shapes. Some abstract and solid, some hollow and human-like, and everywhere in between. Perhaps some chorus members will find one to be familiar.

The Hero will need an ensemble of her own to make it through and strike at the Conductor. Perhaps a resistance can be formed in a hidden location near the green room.

Homeward Aria
Fifth and Final Movement in C Major tiempo di fanfara, vittorioso
F


When a dagger of Aster is driven into the heart of Prince Efrain of Sorrow’s Song, at last, the illusion fades. The members of the chorus relinquish their roles and find themselves on the summit of Crane’s Ridge.

It will be an arduous journey home, but it can be done with the solace that there is one less Demon Prince to trouble Pumpkin Hollow. Music in a joyful major key swells, then decrescendos.

enfatico, mancando poco a poco
| CONTENT WARNINGS: altered states of consciousness, entrapment, grief, depression, mood control, loss of bodily autonomy |
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[personal profile] pumpkinhollow
Long Nights,
Bright Lights
All Manner of Celebrations
Winter is hard for everyone, but none more so than the residents of an island that has been isolated by the cruel hands of fate. Where the rest of the Emerald Isles is able to rely on imports from other nations in warmer places, Marrow Isle has no resources but her own. All the while, her mettle continues to be tested against the horrors brought on by the curse.

It is for this reason that among all the holidays celebrated by the Mothers' children, Givingstide is particularly beloved. A warm and cozy festival based around wishing each other prosperity and love in the new year, the lengthening of days, embracing generosity even in the lean times, and celebrating the fact that the darkest part of the year is coming to an end. Set on the Winter Solstice, this gathering marks final day of darkening skies. While some observe the day in family homes, it's customary to join together in communal spaces.

Then, the following week, Mourner's Night is hosted in Fall's Promise Cemetery. A holiday dedicated to mourning the dead can feel a bit strange on an island where residents no longer die, but the tradition is kept up for all manner of reasons. Mourning those who died before the barrier, mourning the loss of offworld lives, and even mourning oneself are all entirely valid reasons one might attend. This year, as well, it is projected that there may be a special guest...

And of course, this year there are a number of festivities being hosted by the island's newly booming interfaith community. Chief among them, Hanukkah and several variations of Christmas will be celebrated around the same time. The Temple and the interfaith community encourage offworlders and locals alike to share and enjoy their festivities with the island in this most sacred time of year.

By Candlelight We Go
Check out the various festivities below!
Givingstide The fireplace is lit at the Oak & Iron. A wreath of pine boughs hangs over the merry blaze, paper horses and snowflakes decorate the walls, and a table in the center of the room has been done up to look like a silver sleigh. As people file in, hot food and warm drinks begin coming out of the kitchen and bar, and gifts begin piling up on the sleigh table. (Ultimately, a fair amount of them end up on the floor around it.) Everyone greets each other warmly with hearty handshakes, firm hugs, and wishes of a blessed Givingstide. Perhaps if you have a clever eye, you may even see a horned figure drinking hot cocoa in the corner harmlessly, enjoying the atmosphere of good will and keeping watch over the party to prevent any troublemakers. And for once, just once, for the first time in so long on this frightful, forsaken island, there is true peace.

The tavern is warm. Orange firelight flickers, as if dancing with the shadows. Decorations of shimmering silver and hunter green, the colors of Givingstide, adorn the dark wood decor of the Oak & Iron. The stucco and timber walls of the dining hall safeguard those within from the bitter wind and snow. It's no Leeds gala--- the food is simple, but it is beautifully made. Roasted chicken, potatoes, onion soup, and fresh-baked bread. Slices of pumpkin pie are passed around for dessert. Hot cider with or without alcohol, mulled wine, coffee, and spiced tea are served with the meal. It isn't glamorous, but it's made with love and tastes like coming home somehow.

As dinner carries on, music begins to be played from the tavern stage, and Mayor Poe has Yorick assist her in doling out the gifts from the table. They read the tags and summon the recipients to the table to recieve them. You can open yours right there or at your table, and decide for yourself whether you care to announce the name of the giver to the room.

Once the gifts are distributed, the partygoers are left to their own devices, allowed time to laugh with friends, dance to music, drink to their hearts' content, sneak off to while away a private moment in one of the inn's sitting rooms, or head home for an early night. Regardless of your choice, let it be with a loved one. A friend, a partner, a member of your newfound family. Blessed Givingstide, and may your lantern ever stay lit.

Mourner's Night [cw: grief] As the early dark of high winter begins to fall, people begin to gather on the streets. A somewhat odd sight, but this isn’t the first time that people have come together under lantern light for an event that is in defiance of the danger posed by darkness. They are bundled tightly, wearing mostly black if it is available in clothes warm enough, and many people have donned veils which cover their faces with black lace.

From the streets, there is an informal procession. At intervals, there are men in uniform black military peacoats and black caps carrying tall poles with bright lanterns on top, swaying in the frigid air. Their faces are painted to look like skulls. Yorick is among them, as are Father Mulcahy and Darcy. The rest of the townsfolk are asked to follow along as they please, each bearing a long white candle stuck into a paper cup meant to catch its wax. The candles are in no danger of blowing out— the wind is eerily still.

The procession is largely silent. The people who do speak do so only in whispers. It winds through the streets of the town, converging on one of the main roads. Once it is clear of buildings, the front of the solemn parade becomes visible. A black funeral carriage, like one that may have once conveyed caskets, bearing lanterns at each corner. The two black horses are marked with skeletons using white chalk on their fur, and it is driven by a woman in black garb representative of deepest mourning. This is Fever, playing the role of Mortanne.

It has been a long time, what feels like ages, since the people of this town have had a funeral procession outside the context of Mourner's Night. But they remember well their traditions and follow them with reverence. This, for you outsiders, is a unique glimpse at something you might not otherwise see due to the effects of the barrier. Each and every person in town follows the trail left by carriage wheels in the fresh snow and arrives at Fall's Promise Cemetery.

Beyond the wrought iron gate, there is more silence. Locals gather around the graves of their friends and loved ones, saying silent prayers and spending time in contemplative remembrance. You see Dahlia stand outside the central mausoleum, looking grimly up at her own name carved into the stone.
LEEDS

Degas has made his way over to a grave. He is here as himself, not as a reverend, and he does not leave the side of the headstone he gravitated toward. Melly Clayton.

Meanwhile, Dr. West is loitering at the back near a gargoyle. For once even he is present. And far off in the shadows, a small figure looms outside the fringes of lantern light, looking off into the sea. Cherry red hairs catch the light occasionally. Elsie.

The candlelight vigil remains silent for a long time as people recall and honor their loved ones. Any sound of shuffling or movement is dampened further by soft, fluffy snow, creating a deep and heavy hush that is almost loud in its soundlessness. Perhaps, deep in the Season of Spirits, the presence of the fallen can be felt in the quiet dark.

Your mind drifts as the somber reverence beckons your mind to your memories. Who do you honor? A lost lover, a passed parent, someone you left behind in your life before? Or perhaps you honor yourself. You did die to get here, after all. And it’s probable that you aren’t the only one to think so.

In the distance, the bell tower chimes. Then, rising up from the snow, soft at first and then louder, a song. The locals are beginning to sing a hymn about Mortanne sharing carriage rides with passengers, reminiscing about their lives as her carriage drives them to the afterlife. Did you learn it from a local before the festival? Do you sing, hum, or remain silent?

As the song finally comes to a close, all at once the locals blow out their candles, leaving the graveyard in darkness aside from the lantern poles. The silence now broken, people shuffle along, meeting up to mingle and hug or heading home for an early night. Some of them are crying.

Throughout the festival, lingering at the outskirts, shrouded in both the deepest darkness and layers of mourner's black, is a woman whose pale hair occasionally catches light even under her elaborate lace veil. If you are someone with a special connection to death, or to winter, you may feel her eyes upon you.
Interfaith Holidays On the 24th and 25th of December, touches of red and gold are added to the traditional Givingstide green and silver, and images of angels and stars take their place alongside horses and snowflakes. On the left side of the main congregation space, a table has been set up to give a wooden Nativity set and an advent wreath pride of place. A little book, kindly crafted by Pinhole Printing and Binding, has been put together for those unfamiliar to read the story of Christmas.

From December 25th to January 2nd, the majority of interfaith space is decked out in blue and silver, handmade Stars of David hung in each window, in celebration of Hanukkah. On the right side of the temple's congregation space, another helpful storybook by Pinhole rests alongside a brand new menorah, as the evenings have the space reserved for candle-lighting and gathering. Additionally, a frying booth for latkes and sufganiyot can be found at the Winter Market, typically manned by Cecil (though Gerry is almost certainly there as well).

And for those that celebrate the pagan Yuletide, an outdoor altar can be found on the town's festival gazebo, protected from the elements but still amid nature. Plenty of places for indoor merriment can be found for those who observe it--- the Oak & Iron has discounted drinks from the Solstice till New Years! Skål!

Hand in hand, we put the darkness to our backs and step into the light. Rejoice, spring cometh.
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**Plain text version here.
WALTZ OF THE HARLEQUIN
ACT ONE: MAKE AN ENTRANCE
{ CONTENT WARNINGS: None }

SCENE: Leeds Estate Ballroom, night. Music can be heard from a small string band in the corner. Enter PARTYGOERS, stage right. The estate is beautifully decorated, as it always is, in vivid blues against dark wood. Flowers made from blue and golden silk adorn the walls and furniture. Candles burn in tasteful centerpieces on the round dining tables. Delicious-looking foods can be seen on the serving tables, ready to be claimed and devoured. A member of DAHLIA’S diligent staff tends an ornate bar near the door and dancers in fine clothes twirl on the dance floor to upbeat string music.

DAHLIA can be seen in the center of the room, wearing a golden gown embroidered with roses and surrounded by her ENTOURAGE, which consists of DAISY, LAIOS, RADAR, and JEFF. All of them wear the colors of House Leeds---- blue and gold. She welcomes the PARTYGOERS warmly.


DAHLIA, going for an appropriate greeting for the person she is speaking to--- a handshake, a hug, a kiss on the cheek.
Welcome. So glad you could make it. You look ravishing. Please help yourself to something to eat, and enjoy your night.

It is a beautiful night. Formal only in appearances, the energy of the Gala is casual and light, if not a bit decadent. All seems well.
ACT TWO: ALL IS REVEALED
{ CONTENT WARNINGS: rotten food, blood, forced body transformation, unreality. }

SCENE: Leeds Estate Ballroom, one hour later. The party is well underway. When the grandfather clock chimes, it sounds strange and distorted. The sound immediately draws the attention of DAHLIA, who grows concerned. The sour chiming continues. In the center of the ballroom, a plume of sickly yellow smog bursts as if from a smoke bomb, flooding the room and causing PARTYGOERS to stagger and cough. When it fades, the environment has changed.

Enter MENDEL, from the smoke burst.

The decor in the space has changed drastically. Where once the space was deep, cool browns and shades of blue accented with gold, it is now filled with ruddy browns, jaundiced yellows, plummy purples, and searing reds. The bundles of silk flowers are replaced with bouquets of decaying fishing nets, bloody gauze, and rotten fruit which seems to bloom from splitting bruises. Tattered swags in mismatched patterns line the walls, and each PARTYGOER is now in a masquerade mask designed to fit with their outfit.


DAHLIA, lightly panicked.
What are you doing here?

MENDEL, laughing raucously.
Surprise! Oh, I do so hate to cut in, but I simply could not go another year without doing something special for my favorite niece.

He wraps his arms, which look like graying, exposed meat, around DAHLIA.

MENDEL
You see, everyone---- Darling Dahlia here has been lying to you. Her whole life, even! Can you believe it? You see, her father was never Japhet Leeds. The man couldn’t stand her! Jane Leeds was still her mother, oh yes, but her father---

DAHLIA attempts to cut in, but MENDEL grips her tighter, clamping a hand over her mouth as he presents her to the crowd. His claws dig into her arm and her cheek. He continues to snicker as he speaks, and DAHLIA struggles.

MENDEL
Her father is my own baby brother, Prince Aster of the Dark Feast! Isn’t that a funny prank? But I think the joke has overstayed its welcome. It’s time to show your little friends who you really are, isn’t it, princess?

In a swift motion, MENDEL pulls DAHLIA into a twirl, as if dancing, sending her spinning toward the crowd. When it ceases, DAHLIA stands before her gala, changed. Her complexion is blue now, and her hair, raven black. A pair of bat-like wings adorn her back, and a crown of antlers like that of a deer wreath her head.

MENDEL
Ah, no, that’s not quite what I was going for. Let me try again.

With a snap of MENDEL’S fingers, DAHLIA changes again, her body shifting against her will. Her well-kept black locks morph into wiry ashen hair which covers her body. Her face extends into that of a cow-like skull with sharp teeth. Her hands become clawed, and her feet become cloven hooves. Before the crowd now stands THE PINE DEVIL.

MENDEL
There’s our birthday girl!

THE PINE DEVIL (DAHLIA) attempts to lunge at MENDEL, but with another snap of his fingers, his streamers and swags lash out at her like vines and lash her tightly.

MENDEL
Now, if you’ll excuse me, I’ve got some catching up to do with my darling niece. And you all have a party to enjoy! I leave you in the care of my talented assistants.

He starts to turn away, but then holds up a finger to shake and turns back. Oh, one more thing, I almost forgot. I’ve left all of you some party favors in those masks. Have fun!

MENDEL grabs a bound and helpless DAHLIA and disappears once more in another plume of smoke.

Enter BLANCHE and SEEMINGLY (GLEE MASK), opposite sides of the stage. The pair of them meet eyes, and pantomime tugging on an invisible rope in opposite directions, and suddenly the ballroom expands as if unrolled like a scroll, becoming a sprawling labyrinth of tiny ballrooms, winding corridors, and secret alcoves. The PARTYGOERS are separated from one another. At the same time, the magic in their masks activates, inflicting one of the following curses:
  • Leaky Bucket: deprives the party goer of their short-term memory. They know who they are, and why they're here insofar as understanding it's Dahlia's birthday gala, but all new information tends to leave their mind after a few minutes. (Think Dory from Finding Nemo.)
  • Amnesiac's Lament: deprives the individual of long-term memory. All new information is retained, but they have no idea who they are or why they're here. How distressing this is can be at the player's discretion. Perhaps they despair at the memory loss and are trying to find a way to escape the ball, perhaps they don't see anything wrong with their lack of context and are just trying to enjoy this weird party.
  • False Friend: the opposite of Zone of Truth, those with this affliction will be unable to tell the truth and can ONLY tell lies. Any fact from the most mundane to the most complex can only be lied about. Whether or not the person is cognizant of their new habit is the player's choice.
  • The World Revolving: those afflicted suffer frequent bouts of vertigo which makes the space feel as though it is spinning, sometimes very slowly, sometimes very quickly.
  • Dirge of Delusion: this particular curse will cause the mask-wearer to struggle to perceive reality correctly. Objects will appear as other objects, people as different people, rooms as some other place, or even the entire ball as somewhere entirely different. These disorienting visions will come and go at times.
  • Feeling Funny: the wearers of these masks will find that their emotions are completely out of control, sometimes bursting into fits of laughter, tears, or abrupt paranoia, before going completely numb for a while.
All PARTYGOERS will find their masks incapable of being removed. Those with infernal resistance from NEIL or the HOUSE OF CARDS will find their masks are less impactful, but the resistance is imperfect. However, ALICE DYER and SAMAMA KHALID will find that they have absolutely no effect from the masks at all, due to the BOON OF DIPLOMATIC IMMUNITY acquired by ALICE.

The party resumes.
ACT THREE: Dance with the Devil
{ CONTENT WARNINGS: rotten food being eaten, imprisonment, impending violence }

SCENE: a distorted Leeds Estate, time unknown. As the party devolves into chaos, a clandestine meeting is arranged to locate the host. Somewhere in the distorted estate, ALICE locates JEAN. Once she gets the Golden Wolf Mask in their hands, JEAN will be able to remove their current mask to wear the new one, which has a unique effect---- the ability to see the path of MENDEL through its eyes.

JEAN and ALICE, along with anyone they are able to recruit for help, will find MENDEL and DAHLIA on the second floor, which has transformed into a large theater balcony overlooking the party. DAHLIA is caged, and MENDEL seems to be enjoying the view as he eats half-rotten tomatoes as if they are apples.

MENDEL’S assailants choose how to make their approach. When he is destroyed, the party will end.

GRAND FINALE
{ CONTENT WARNINGS: fire }

SCENE: Leeds Estate ballroom, late night. The stage has returned to its prior state, and we are left to the aftermath. When MENDEL is at last destroyed, the ballroom is restored to its normal size and coloration, as if the events of the night never occurred. Masks fall away, and DAHLIA stands center stage, looking exactly as her friends and neighbors remember her. However, the memory of what has occurred here tonight cannot be wiped away, as evidenced from all the onlookers around her. Are their expressions concerned? Angry? Fearful? Hurt?

Does it matter?


DAHLIA, quietly.
Get out.

There is a moment of stillness and consideration, before she speaks again, louder.

DAHLIA, shouting.
GET. OUT.

As she speaks the second word, a massive burst of blue flame erupts behind her. Glass breaks. Tables topple. DAHLIA’s hair flutters in the force of the blast. She stands stiffly, unafraid as the hot, raging blue flames consume her ballroom, peeling the wallpaper and cracking the wood. She means to chase everyone out, even if it means bringing the room down upon herself.

When everyone is gone, the flames seem to retreat, as if sucked up into their original blast point. DAHLIA, spent, collapses to her knees in the burnt shell of her own birthday party, and sobs.

Blackout. Curtains fall.

After the event ends, Dahlia will be absent from town and her home only open to close CR until further notice. She will not be answering her sending stone or her phone calls.

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