pumpkinhollow (
pumpkinhollow) wrote in
ph_logs2026-01-18 06:51 pm
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January Event - Escape from Unknown Kadath
Escape from Unknown Kadath
Sleep
How many times now has it been?
I suppose it depends how long you've been here. This could very well be your first such excursion. But for many of you, it's an all too familiar circumstance.
You crawl into bed after a long day of work or… interpersonal drama, or whatever else you adorable, pointless little weirdos get up to in your free time. You close your eyes, and drift off into a deep slumber, far, far from the worries of a harsh and troubled world. Or so you thought. You wake to find yourself somewhere new, whether physically transported or simply trapped in some horrible lucid nightmare, and you are subjected to new and unimaginable horrors you never dared to dream back on that wretched little island. You are at the mercy of who or whatever brought you there, and their whims, or your own wits.
And so I ask again, "offworlder," how many times has it been now?
How many times have we met?
Would you even know?
Oh, goodness, where are my manners? I really should introduce myself. I have a number of names--- the Crawling Chaos, the Caliban Storm, the Bloody Tongue, Kayne--- would you believe I've even been called "Mr. Tiddles"? People are just so creative. But my proper, gods-given name is Nyarlathotep.
It's alright, I know you can't pronounce it. Why don't you just call me the name you usually do?
What do you mean, "which name"? Oh, come on now. Surely you've figured it out by now. Here's a hint. It starts with an N…
But there will be time for all that later, my pets. I have splendid news for you. All of you have been such good little playthings for the past several years that I've decided you deserve a holiday. I've brought you to a destination near and dear to my heart, for a dream getaway you surely won't forget.
Let me give you the tour.
I suppose it depends how long you've been here. This could very well be your first such excursion. But for many of you, it's an all too familiar circumstance.
You crawl into bed after a long day of work or… interpersonal drama, or whatever else you adorable, pointless little weirdos get up to in your free time. You close your eyes, and drift off into a deep slumber, far, far from the worries of a harsh and troubled world. Or so you thought. You wake to find yourself somewhere new, whether physically transported or simply trapped in some horrible lucid nightmare, and you are subjected to new and unimaginable horrors you never dared to dream back on that wretched little island. You are at the mercy of who or whatever brought you there, and their whims, or your own wits.
And so I ask again, "offworlder," how many times has it been now?
How many times have we met?
Would you even know?
Oh, goodness, where are my manners? I really should introduce myself. I have a number of names--- the Crawling Chaos, the Caliban Storm, the Bloody Tongue, Kayne--- would you believe I've even been called "Mr. Tiddles"? People are just so creative. But my proper, gods-given name is Nyarlathotep.
It's alright, I know you can't pronounce it. Why don't you just call me the name you usually do?
What do you mean, "which name"? Oh, come on now. Surely you've figured it out by now. Here's a hint. It starts with an N…
But there will be time for all that later, my pets. I have splendid news for you. All of you have been such good little playthings for the past several years that I've decided you deserve a holiday. I've brought you to a destination near and dear to my heart, for a dream getaway you surely won't forget.
Let me give you the tour.
Dream
{ CONTENT WARNINGS: Unreality }
The palace of the gods of old sits high above the great city. This hidden metropolis bustles in your ignorance, but is all but dead with you here to perceive it. Those brave enough to chase the rumors of its existence will find it perched high in steep and baseless mountains of sheer moon rock, with no ground at the edges and separated by a chasm with no end. These mountains, as austere as they are impossible, reach achingly like broken fingers towards a hungry, prismatic sky and can be found in that dreadful space where reality gnaws at the edges of your unconscious mind. The name of the city, spoken of in whispers exchanged among ghouls and cats, is Kadath.I'm still workshopping that Airbnb listing. What do you think, too much?
Well, it doesn't matter for now. You all are the first guests in quite a long time, and our helpful attendants are just so eager to meet you! But more on that later.
Within the palace you'll find such splendid amenities as a banquet hall suited for the highest number of guests your rudimentary mind can realistically conceive of, a stairwell that always begins but does not end, a sprawling courtyard garden full of plants that refuse to accept a shape with physical boundaries and a wishing well that does not care about you, a constantly shifting maze of impossible hallways, the inner sanctum of all knowledge which shall never be written, and the throne room of the gods.
Your room, regardless of its location within the palace, will be fitted with a canopy bed whose gossamer drapes ebb and flow as if submerged in water, and a balcony that looks out onto that starving sky which beckons to you, begging that you may stare into it long enough for it to crawl into your eyes and become you. Such trappings, as it were, are yours to explore at your leisure.
Now, it is worth noting that we are not used to hosting guests as reality-impaired as yourselves, and thus our accommodations may take some getting used to. For one, you won't find an exit. And for another, you may find that your subconscious influences the way you perceive the… aesthetics of the palace, in ways your fellow guests may not see. The layout is also utterly indescribable, and thus you will only find anything if you were meant to, and you may have to be open to means of traversing spaces that are beyond your normal idea of what is possible.
Such is the way of dreams, no? Trying to make sense of it would be futile for a mind that is so accustomed to the rigid limitations of wakefulness, truth, and sanity. Although whether you realize you're dreaming may vary. I wouldn't recommend considering it too carefully if you want to enjoy your time here.
"Go home"? Now why in the world would I tell you how to do that?
Chaos
{ CONTENT WARNINGS: unreality, wrongness, faceless figures, memory loss }
Now, as I've said, each of our infinite guest rooms is outfitted with the same luxuries. Unlike Aster, I do not play favorites. I cherish you all equally! Most, but not all of you, will find yourselves waking there. Leaving your room and getting downstairs is entirely possible but does require you to traverse the upstairs hallways. Those can be a bit of a labyrinth. (Side note, there is a rather splendid film by the same name which really captures the same energy of the space. You really should watch it if you’re ever in the appropriate time period.) Some may find the journey more arduous than others, depending upon where you are attempting to go, but there's truly no one single right way to do anything around here.In the banquet hall, the table will lengthen and food will appear itself as needed, but very seldom as desired. If you have a normal, healthy relationship with food and social gatherings, it will be perfectly fine. Probably.
You may also stumble across the broad glass doors that lead out into the sunlit courtyard. Ancient, impossible architecture sprawls out in every direction for what appears to be miles, far further than should be physically possible. The plant life within the garden is as abundant as it is strange and malformed, rife with fasciated blooms or leaves with no borders, like something generated by the hallucinating mind of a machine built to trick you into believing it can think like you. You can wander for hours, finding dream-like beauty beyond compare, forgetting yourself. Become lost in memories, chase buried desires, or simply lose yourself completely. There's a well at the center. You have a coin. Toss it in, make a wish. Whose voice do you yearn to hear? Who do you wish to be? What material thing do you desire? Do you even remember after travelling this far? Whatever bastardization the indifferent spirit here bestows, it will not make you happy.
Ah, you got me waxing poetic again, how dare you! Now let's see, what else… Ah, yes, the ballroom! You're just in time for our ball. I do know how you Pumpkin Hollowites love your fancy galas, and I'd already imagined you up some stunning clothing---- what? Did you think you'd be running through a nightmare castle, chased by incomprehensible horrors, in your work clothes? Where's the fun in that? Pardon me for a bit of glamour alongside the unreality and bloodshed.
In any case, you'll find the ballroom beautifully adorned and brimming with waltzing dancers wearing pallid, featureless masks. Don a mask of your own, and lose your face in the crowd--- there are secrets being spoken by unseen lips on the dance floor. Some of them are yours.
Then, in the heart of the castle, you will find the inner sanctum of the gods. An archive, mostly, full of reliquaries and books. Objects, holy and unholy, lost to time or only ever seen in dreams. Things conceived of but never built. Volumes upon volumes of knowledge that will never be written nor read, incomprehensible to mortal minds or simply just beyond their reach. The Necronomicon once lived here, before I gifted it to my followers. Now that it has been held in human hands, it can never reside on these shelves again. And there are things here that would very much like to prevent this from happening to the other books and artefacts stored here.
And the last room I shall bother to mention, as there are hundreds on just the ground floor, is the throne room. There is only one thing to find there.
Now, before we move on to what there is to find in the subterranean floors of the palace, I would like to ask your forgiveness for the small vermin infestation. Wretched little creatures the size of handbags running around the halls, primarily on this floor but also on others, who deliberately dreamed themselves here when they knew you'd all be coming. I asked my useless staff to try to catch them, but these blithering idiots only managed to lock up one of the smelly, obnoxious little blighters. So if you see some pointy-eared beast calling himself "Fluffy" or some nonsense like that, do let a member of our staff know immediately. And don't listen to a word he says.
Madness
{ CONTENT WARNINGS: insanity, potential for gore, cult references, potential for claustrophobia, heights, entrapment, graphic descriptions of eldritch body horror }
Now, the basement is where things really get interesting. Sure, the upper floors have luxurious balls and banquets, lavish gardens, spiral staircases for running up and down dramatically or thrilling sword fights, and all the amenities your heart desires. But the basement, that's where all the drama lives. The secrets a family keeps, the skeletons in their closet, their long forgotten treasures, the poorly stored holiday decorations that someone is going to get yelled at for next year, the cult ritual spaces---- you know, the good stuff.Well, maybe your family doesn't keep cult ritual spaces, but mine certainly does. Dozens of them, take your pick! Torture chambers, well-appointed meeting rooms with austere wine goblets and tapestries on the walls, amphitheaters for grand gatherings of beings of immense size, dark rooms with rune circles and black candles on hardwood floors, and more besides. Why, there's even a blood pit. I recently had it remodeled, as well. Holds more blood now. But I digress.
Given that many of these rooms hold forbidden knowledge and eldritch relics, or maybe even some of my relatives (more on that shortly), you may also carelessly wander into trap rooms. Some of them are cleverly engineered puzzles that those with the mettle to solve can escape. Some are simply designed for violence, meant to crush or stab or maim or devour. Some do little more than hold you, a dark hole in which to be forgotten. Perhaps another will find your same pit, and you can die slowly together, watching each other's bodies unravel as time marches agonizingly on.
Speaking of places to be held, some lucky wanderers may encounter our pride and joy--- the dungeons. Rows and rows of intricately structured cells, winding around each other in such a way that it is impossible to tell what is a cell and what is the walkway just from looking! How does one prevent oneself from wandering into a cage and becoming trapped in its iron bars? How do you know you're not already in one? I do love a good mystery. Presently, the occupants within are meager, but once these very walls hosted hundreds of prisoners who dreamed of things their minds were not meant to see. Just as you do now.
The basements of Castle Kadath also contain some unfinished spaces. Caverns, if you will. Many are quite beautiful, filled with gravity-defying rock formations, glowing crystals, and pools of the clearest water you've ever seen. Though it may not be your own face you see in its mirror-like surface. Of course, not all of these caverns are peaceful, nor easily traversed. From narrow rock bridges to flooded passageways, you may have to risk some discomfort to proceed. But there are many possible rewards for doing so, whether that's safety from that which threatens your life, a reunion with a loved one, or an object of power that may even follow you home from dreaming.
Those luckier still (or perhaps unluckier, depending on how you look at it) may find enlightenment beyond their wildest dreams in the depths of the mountain.
Deep, deep within the belly of the old stone of dreams and moonlight, there exists the mouth to primordial chaos incarnate. The world turned inside out, the infinity of space buried within the cold stone of the world beneath unknown Kadath. The center of all infinity. The birthplace of the gods. No gods that you know, none that you dare worship, for just the sound of their names upon your fragile lips could be enough to crack reality. Cause the world to bend and break around their impossible forms just to make way for their incomprehensible will. Things like me, but not like me. Gibbering genius-fools with vast minds so full of everything and nothing that they are beyond thought or spoken word or the weak and limiting binds of coherency. And residing there, in the gulping maw of all that is and ever will be and never was and cannot become, one god still whispers, screams, loud and voiceless, accompanied by the pounding of drums like blood in the ears and the shrill and incessant whine of broken flutes. His form twists and churns, endless tendrils and hungering mouths coiling in on themselves and suffocating in his own bulk as new mouths and new tendrils and new blind and vacant eyes are born, endlessly folding like batter in an industrial mixer and made of vile and putrid matter that should not exist at all, much less as flesh. The few that have known him have called him many things, his collection of epithets even greater than my own. The Lord of All, the Primal Chaos, the Downbreaker, the Deep Dark, the Cold One. The Blind Idiot God. I personally just call him "Dad," these days.
But you, my privileged guests. You are here as visitors! Friends of the family! You, my dears, may simply call him Azathoth. I am sure he'd be delighted by your visit. It will surely be one you remember for a long, long time.
Oh, also, while I'm thinking about it--- should you need to return upstairs for any reason, do take care which staircase you take. There are a number of them that always begin but never end. I'd hate to see you waste hours climbing a thousand steps only to look back and find yourself still on the third one. But it's impossible to tell which ones will do this, or when the effect will pass, or when you'll be able to find another staircase. This place is a bit of a maze. Perhaps you should just climb a while more, see what happens.
Blood
{ CONTENT WARNINGS: eldritch body horror, death, Nyarlathotep literally suicide baiting you in the last paragraph }
And now, my beautiful dreamers, we have reached the finale of our grand tour. I'm sure you all feel so terribly fortunate to spend some indiscriminate amount of time as the houseguests of the Old Gods. Before we part ways, I do feel it pertinent that I should issue a few… safety warnings.In addition to my staff, which is comprised predominantly of faceless mannequin men and bats, my niece's adorable children by and large have the run of the place. Shub-Niggurath, the Black Goat of the Woods, Mother of a Thousand Young, is the daughter of my sibling. And as her name suggests, she has a rather extensive number of whippersnappers--- though I think at this point "a thousand" is a bit of a misnomer, as I believe their number is more in the hundred-thousands by now. Not all of them are home, lucky for you.
Shub-Niggurath's children are so varied in appearance and size that I shan't bother to describe them individually. They are bestial things of darkness and hatred, borrowing the visages of the beasts of Earth and Concorde and worlds like them. Bears, birds, tigers, oxen, things with teeth and talons to gore you with, blended with--- goats, mostly. Caprine things, often with cephalopod bits mixed in, body parts that no beast should have and which have no names, just clever descriptors. Or occasionally just too many of the normal anatomical bits you might expect. You get the idea.
Their motivation, when they locate you, is simple. They will chase you single-mindedly through whatever maze you've found yourself in, regardless of what they have to destroy to do so. This will continue until you kill them, outrun them, or until they catch you. If they catch you, they will kill and eat you in the most excessively grotesque and excruciating way they can manage. Fairly straightforward, no?
By now I'm sure you're all asking, "but Nyarlathotep, what happens if I die? I'm outside of the barrier, but also this is some sort of dream. And Castle Kadath is dangerous! There's so many traps and creatures! What becomes of me if I succumb?"
Well, my pets, fear not. Because this is a dream, you cannot truly die. You will feel every moment of the act of dying in glorious detail, right down to the moment your final breath leaves your pathetic, fragile frame. In fact, you will likely find yourself far more conscious of your state than you would be for a normal death, no longer plagued with the delirium of blood loss or organ failure, completely cognizant of every breaking thing in your body until you can no longer perceive anything at all. But, as soon as it's over, you'll pop right back up in your room, right as rain and ready for another go. Now, your corpse may end up left behind if it can be sufficiently useful in tormenting your fellow dreamers, but you'll be none the wiser in most cases.
Of course, this is only relevant if something actively kills you. There are certain things you can do to break or alter this particular cycle. No, of course I'm not going to tell you what they are. Goodness, doesn't anyone enjoy a little mystery anymore? I swear, it's almost like you're reading this as some sort of explanation for what you're meant to be doing for the month or something. What am I supposed to be, a Dungeon Master?
Alright, fine, I'll give you one piece of advice. Get experimental. Try dying as many ways as you can think of! You could even try killing yourself if you're feeling spicy. The castle is your oyster.
In any case, dear visitors, this is where I bid you adieu. Have fun on your little adventure, you've had a painfully dull December and you're in for an equally droll Merrymeet, so this is the most excitement you'll get 'till the Ides. I'll plop you back into your quaint little reality whenever I feel sufficiently entertained, so do try to keep things amusing for me, won't you? And feel free to come pay me a visit if you're in the area! We'll do brunch.
See you soon!
Farewell

QUESTIONS/COMMENTS/CONCERNS
For ways out of the dream, you will have to figure it out based on Nyarlathotep's implications. There are 4 ways to leave the dream, and if you have a guess, feel free to post it here to have it confirmed or denied! If you want to opt out of this event, let me know in DMs and we'll discuss it secretly.
Time in the dream is elongated and can feel like anything from a few days to a few months, but in reality, dreamers will only be asleep somewhere between an hour to a max of three days. Those who sleep longer will wake up very hungry but otherwise fine. It is not possible for those outside the dream to manually wake people who are still sleeping.
For items that you can bring home with you, please alert me to any threads that take place in the caverns! I'll be looking for characters that have endured substantial challenges to receive treats, especially folks who haven't gotten many power ups or plot cookies before now.
And lastly, for anything Nyarlathotep was particularly vague in describing, you can generally assume that you're allowed to interpret that however you please.
Have fun, and sweet dreams!
Exit strategy guess
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because the possibility of giving him twin phobias is funny to me, and because I'm curious about the ramifications, so as to get on top-level writing:So this starving sky, huh? Seems like it's hungry, stabbing into people who gaze on it, trying to burrow its way into their minds and replace them.
How much of that do characters pick up from gazing upwards? How much is only realized in retrospect, from someone staring up at those reaching mountains and thinking "hey, maybe the escape is going upwards, does anyone have a hot air balloon?"
Your Generous Host
The Mask [Inner Sanctum]
Neil is precisely where anyone knows him might expect. He walks through dreams effortlessly, like a fish through water, and he has always been a seeker of knowledge of the esoteric and occult. It should surprise exactly no one to find him here, in the inner sanctum of the elder gods, perusing the books and relics like a polite museum guest with his hands tucked behind his back.
There are, however, a few things about this situation that are surprising. The first is that he is utterly tranquil, unconcerned about being accosted by monsters or faceless servants or bats.
The second is perhaps a smaller detail. Perhaps it doesn't catch your eye at first, as it makes sense that in dreams one would be without their worldly ailments. But he did have them in previous dreams he appeared in, and the distinction, even if you cannot place it at first, gnaws at you quietly.
He seems to have abandoned his glasses.
Something is off.
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The Crown [Throne Room]
There is only one thing to find in the throne room.
It is austere and opulent, yet somehow bleak. High ceilings loom over arched windows of stained glass spilling red and golden light in patterns all over the polished stone floor, the design of an open eye gazing out over the ornate throne of twisted black iron and bone. There is something fearful about the look in that eye. From spouts in the ceiling on either side of the window, black sand trickles down into recesses in the floor below, where it slowly disappears. More such spouts line the long hallway leading to the throne, but the sand weaves in vein-like patterns through the rune-covered, uneven grey walls. The floors are bare stone tile, refusing to muffle your footsteps as you enter.
The thing that sits upon the throne is massive, shaped like the vague suggestion of a human but longer, spindlier, with a head that has a thick tendril continuing from the crown of the skull. Obsidian skin, pearly and shining like the carapace of an insect, gleams in the strange light. With an unusual vertical mouth, the creature speaks, and the voice that comes from that mouth is----
Normal. Familiar, even. A man's voice, smooth and eloquent and lilted with humor.
"Hello there! Welcome," he says. "No need to be shy. Do come in."
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Agent South Dakota | RvB
[ Individual prompts below. ]
We gotta let the anger die, 'cause that won't save us [NORTH]
She doesn't really know what drew her down here, far beneath the strange and uncanny luxuriance of the castle above. Doesn't really remember the entire journey down, what twists and turns and terrors she passed along the way, but she doesn't try to. There's other things to focus on down here, where some of the walls glimmer with unnatural crystals and rocks hang like bombs waiting to drop as you pass below. Things like ledges too narrow for someone as large as her to traverse safely, like pools of water that look shallow and yet make her instincts scream, like the strange pull she feels to push deeper and deeper into the passageways regardless of sense or danger.
It could be hours she's on the move, alone, or it could be no time at all, before she crosses some invisible threshold and that pull grows so strong it feels like having a damn tow-hook attached to her chest. Until on the other side of a narrow, treacherous strip of rock, she sees a towering pile of broken rocks—cave-in, and not just a little one. A dead end. She should turn around. Find another way through, way out.
But there's that pull.
"...god fucking dammit," she mutters to herself, and puts a hesitant, testing foot on the natural bridge just to make sure it doesn't crumble under her weight, then pushes ahead.
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cw: knee injury
cw: knee injury
Re: cw: knee injury
cw: knee injury
Re: cw: knee injury
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Haley | Stardew Valley
A hand, a spike, a physical fight, the wind around the willow
There's rarely a coherent storyline, and this one is no different.
A damsel. A dress. A hallway. A monster.
When the chase began isn't important. It happened. Haley runs, seemingly undeterred by the size of her gown. Pretty, useless things like her were always built to float delicately, weren't they? Fearful and defenseless. The world here feels slow--- the creature as well, yes, but Haley herself feels as if she's moving through water. It's nauseating, hiking her anxiety even further. She doesn't bother to wonder what this place is, but she does wonder where all the people are. A building this huge, with so many vast and lavish halls, should have people in it, shouldn't it? How could she be all alone?
There, up ahead, at last---- a person! Oh god, please be a real person. "Help!"
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A toll, a tithe, the passage of time, the melting down, the window
Rich girl, popular girl. (Shallow girl, mean girl.)
The things that have been trying to chase her likely won't follow her here, and it might even be fun.
And for a while, it is. The ball is lavish, the music invigorating, the fashion impeccable. Haley's even lucky enough to have all of her partners be women--- many in tailored suits, others in sleek dresses---- as if they all know her perfectly.
Then it becomes clear that the other guests do know her well. And everything changes.
"What a terrible sister she is, treating Emily like that."
"She really said those things to the girl who took over the farm? How tasteless."
"She isn't even a real seamstress. Her sister is the only reason she knows how to do any of it."
"I heard her parents skipped town to get away from her. I hear they're never coming back."
"What a waste of a pretty face."
"Does she even do anything?"
"Lazy."
"Tacky."
"Wasteful."
"Insufferable."
"Entitled."
Always coming from behind her, a few feet away, with no reaction from her silent partner.
Haley wants to pull away. She wants to leave. But they won't let her go.
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The now, the then, the thinking of when, the bottle in the ocean
In an effort to explore it all, and stay here where it feels safe as long as possible, Haley wanders her way through rows and rows of incredible statues of beautiful women tangled with lush flowering vines. Flowers as big as her head and as small as the tip of her little finger, in every color and shape. It's bright, so bright, the inside of the castle feels like a cave in comparison.
Haley's been here so long, her memory of why she's here grows fuzzy. Anxiety gnaws at her as she tries to recall. Where is this? When did she get here?
She wants to go home now.
"Emily!" She calls out as loud as she can across a sea of sunflowers that just... don't look right somehow. "Emily! Where did you go? Em, this isn't funny anymore, come on!"
She wants to go home.
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The strike, the pause, the message from God forbid she shows emotion
Haley's not exactly sure how long it'd been since she was in that garden, which seems to be a running theme here. She barely remembers dropping that coin into that well and wishing to find her sister. Hours passed since then. Days, maybe. Nothing happened. A wish fell on deaf ears, and eventually Haley found her way out. Aren't all wishing wells just superstition anyway? A receptacle for meager hopes and half-hearted dreams and loose change.
But suddenly she blinks out of wherever she was, wish granted far later and completely wrong. Too little, too late. And it drops her in a stupid cavern, far below the castle, in front of a pool that reflects Emily's face instead of her own. For a moment, she's boggled, but then she remembers that stupid wish and screams her frustration as she smacks the surface of the water.
Emily is gone.
Haley is alone.
She sets herself to looking for a way back. Catches her dress train on a jagged crystal, rips it, stumbles back with the force of releasing and falls into a flooded cave. Swims through, ruins her hair, rips more of her dress in the narrow passage way, panics, barely avoids drowning. Drags herself out, wet and tattered. Trudges onward.
Alone.
Is attacked by a swarm of bats, runs with her face covered searching for cover. Has a run-in with a slithering thing that lives in the belly of that cave, is bitten and clawed up before managing to flee from that too. Walks in silence for hours, the tulle and lace torn from her dress and leaving her in a slim, mangled skirt still soaked in dirty water and blood.
Alone.
When her exhausted legs threaten to give way, she stumbles into a hole. One full of spikes that rip what's left of her gown as well as her skin. She screams, cries, bleeds, begs for help. But there's no one there. She's exhausted. She spends another hour there just waiting, hoping, before she gets stubborn enough to drag herself out.
Alone.
By the time anyone might find her, she's on a staircase, bloodied and battered to the point where she doesn't even look like herself anymore. Blood dyes her dress, now otherwise dry. She climbs the stairs until she no longer can, turns around to sit, and----
You have got to be fucking kidding.
Upon seeing she's maybe four stairs from the bottom, she rips off her thin wire circlet, the last dainty or beautiful thing on her person. She screams, as loud as she can, hours and hours of frustration, and hurls it at the floor, before she sits down on the stairs and buries her face in her hands. Ragged sobs wrench their way out of her throat, barely muffled by her hands.
If only she wasn't alone.
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Valdis | OC
If you’re sinful to the bone unholy | Ball
She takes a breath, shutting out everything, finding a center to settle in.
Someone catches her hand and she turns to face them, not saying a word until she sees who they are.
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If you're something more than flesh ascended
So many doors and not enough time, the steady pressure gnawing on her soul.
A room filled with scrolls and old texts, books she opens but cannot read as a feeling of being watched pricks at the back of her neck. This place feels like a shadow of darkness, torn between fear and evil, a place that shifts and changes. Sometimes she glimpses others wandering the halls, just as lost as she is. Some are more worried than others.
“Hey, are you alright?”
Then she'll find you in a dream tormented | CW: Torture
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Wield power of your own making
Godhunter's gonna hunt you down | Wildcard
Leon S. Kennedy | Resident Evil 4
Treasure Maps, Fallen Trees, Operator Please
Once upon a time there was a castle, a monster, a princess, and a brave knight. Or it's more like several times, isn't it? They're all sort of starting to blend together, for the knight. One moment he finds himself in the vaulting marble halls where he made his name for himself (The Raccoon Police Department in the dark of night, lit only by distant fires through the windows), the next surrounded by concrete and glass and steel fortifications designed to keep the surrounding jungle and invaders such as himself out (Javier Hidalgo's compound, oppressive in the heat and humidity), and later still on the grand, decrepit parapets overlooking the mountains of Spain (Ramón Salazar's castle, crumbling into the ravine below). He stalks the halls, armed with his favored weapon (the Matilda, his 9mm handgun. Or is it a knife? A sword?) and clad in leather armor, and calls to the princess in the vain hope of locating her before the monster does. But, of course, what was her name again?
"Ashley!"
"Sherry!"
"Manuela?"
It doesn't matter. What matters is that he is a brave knight, and he has a princess to rescue.
Call Me Back When It's Time
Stolen Friends and Disease, Operator Please
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Patch Me Back to My Mind
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Oh Can It Be, The Voices Calling Me
Marik Ishtar | Yu-Gi-Oh! Duel Monsters
Follow me | Bedroom
Along the ceiling of the room is a strange atmosphere. A purple and black miasma, like a fog, like what some believe space looks like, except there are no twinkling stars — just pure and utter darkness. Like it will swallow you whole if you look at it for too long.
Marik himself is on one of the plush lounges, laying on one side, his upper body draped over the arm rest with his arms crossed, like a cat watching its prey with amusement. He's dressed in the regalia of the Unnamed Pharaoh — not that anyone here would know that. Or perhaps they do?
There is also the strangest sensation that someone is lurking right behind your shoulder. Sometimes you swear you can see something out of the corner of your eye but it vanishes like a shadow. Surely it's just your imagination though, right?
And if you dare approach, the tomb keeper's lavender eyes lock on to yours with such intensity and he gives a twisted, cruel smile.
"You know, it's rude to enter someone's room unannounced..."
Come and see | Ballroom
cw: mention of suicide & genocide
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Infinity, eternity | Gardens
Re: Infinity, eternity | Gardens
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Follow me | Bedroom Balcony (cw: child, scarification, rituals, death cults, minor gore)
Kris Dreemurr | Deltarune
Devil Town is Colder in the Summertime
I'll Lose My Mind at Least Another Thousand Times
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Hold My Hand Tight
We'll Make It Another Night
cw: misgendering, forced marriage, freaky cave shit
"Stop -- stop that! Let go of me!"
A discordant clamor arises in one of the guest rooms, as one of the current occupations cruelly rejects the generous hospitality he's been shown. Ceramics smash against the wall, doors are slammed, feet move rapidly down the hallway. And then trouble arrives at your own door: a frantic knocking, punctuated by muttered cursing.
Your vision swims strangely when you open the door. Do you even recognize Shen Qingqiu, or are you too distracted by his attire? Perhaps you see a tearful, frightened bride in Western white silk and lace, her reddened eyes framed rather than occluded by her diaphanous veil. Or perhaps she's an icy and furious empress-to-be, wrapped in scarlet and gold-embroidered phoenix robes with a crown of gold and jade woven into her glossy black hair. Or maybe it's simply a rattled and deeply bewildered man, half-dressed and disheveled in black underrobes with his hair hanging loose down his back.
"Oh, it's you!" he says, relieved. "Thank goodness. Hurry and let me in, I need somewhere to hide."
***
The Banquet Hall
The walls of this hall have been hung with auspicious scarlet bunting and calligraphy scrolls, wishing the happy couple a thousand years of love and prosperity. Tables have been arranged in an open square, rows upon rows of them on either side of a broad aisle, stacked high with rare and delicious delicacies. A feast fit for an imperial wedding -- and of course there is wine as well, jars of sweet-smelling red liquid that tastes of light and laughter, but take care of how much you drink. Overindulgence may have...unexpected results.
At the head table, looking out upon the entire gathering, sits the blushing bride, resplendent in red and gold. Shen Qingqiu's face has been painted with white powder and dusted with rouge; he sits still and doll-like beneath his red veil, not eating nor drinking from the platters and cups placed before him. On his right sits a second chair, but it isn't occupied by a person: instead a wooden plaque rests there, and on its face are carved three names.
Tianlang-jun
Su Xiyan
Luo Xianxian
It's not very traditional, Shen Qingqiu thinks hysterically, to add a foster mother's name to an ancestral tablet along with the blood family, but then nothing seems quite right about this wedding. Why is he already in the banquet hall, when he hasn't seen even a hint of the groom? Why do none of the attendants have faces? And more pointedly, why can't he move his own face?
At the entry hall stand two special attendants, different from the servants who continually keep the tables stocked with food and drink. Like two statues come to life, a girl made of white jade and a boy made of gold, they greet each guest as they arrive with high, piping voice and strange giggles, whispering in each other's ear as they watch the guests with glittery jewel-like eyes. What do they know that you don't? What joke have they already heard, while you are still waiting for the punchline?
***
The Caverns
Shen Qingqiu is experienced with spirit caverns, places where the natural feng shui or the alterations made by continued use by yao or ghosts or cultivators or even the touch of an actual deity descended to earth fills the stone itself with the energy of life, the breath of true qi. But never until now has he been in a cavern that seems to literally breathe, the walls and floor twisting and curving around him and pulsing in and out. Every time he blinks, the cavern is slightly different, slightly more sinister. Even the air feels twisted, heavy and rasping as it settles into the lungs.
When he can bear it no longer, he turns to you, his traveling companion, and reaches for your arm, saying, "It was a mistake to come down here. We should turn back while we still can."
The Guest Rooms
Lev cautiously opens the door, trying to hide as much of himself behind it as possible. Judging by the voice, he expects to see his boyfriend.
Instead, on seeing a strange woman in imperial silks, she nearly, nearly gives in to the impulse to shut the door and find a bathrobe, a towel, hell, risk approaching the bed to nick the blanket. And then, on the heels of that thought comes another — what if this is a trap.
But if she decides it's a trap and it isn't, she'll be leaving someone in peril. Nobody hammers on a strange door to beg for succor for kicks.
"Aydah, in," she says, opening the door and stepping in and to the side so that she's mostly hidden behind the door still. There'll be time to ask what the hell there is to hide from later. "But. Nu. Uh ... can'st ... er. Please, if you'd be so good, shut your eyes when you enter? I ... I'm not. Decent. Not for visitors. Begging your pardon."
As she's talking, she tries to remember if she brought her siddur on this adventure, and where exactly she put it. She's not sure she remembers the blessing upon seeing royalty.
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fever (dark urge) | baldur's gate 3
(gardens.) black mark payback, marking time
Prying herself from the labyrinth walls into the courtyard, she wanders outward, drawn by color and scenery. This is nothing like the garden she'd found in the Feywild, sweet and slumbering - this garden feels alive. Like it sees. Like in the heart of the knots in the trees, the impossible shadow of blooms, the breeze on the back of her neck, something watches, waiting for the right moment to close its fist.
Time slips away, like a long silver cord that trails past her fingers. She doesn't know where she is. Where she goes. Her head is aching, something like a dull ice pick scraping against bone from the inside. Fresh air's supposed to be good for this, but it could be the fault of the flowers, sweetly scented yet faintly tinged with rot. The world begins to smear like paint, and Fever can't seem to focus.
Footsteps. Someone. Something. Her vision is too blurry to make it out, her head is too hazy.
"Name yourself."
This would be more intimidating if she could glare and make the shape out, but it depends on what they see in return. A woman on the verge of collapse is the same as one made wild by the journey as she is two steps from the castle walls. And something wants her eyes - why won't they clear?
(assistance.) with a stone of white do we mark up the night
(ritual chambers.) shadows shifting, paradigm
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(wildcard.) to the man behind, prithee pay no mind
Mettaton | Undertale
How you turn my world, you precious thing | Ballroom
Whatever the case, Mettaton appears to be part of one of the main performers for the ball. His outfit, the various songs he performs... It all seems rather on the nose for how certain parts of the castle appear and the overall atmosphere of the event. (Does he even know what his outfit is from?)
He certainly cuts a striking appearance in that outfit though, even donning a matching mask for when he's mingling with the crowd. Which, in between sets, he's more than happy to chitchat or even dance. Should you approach, he offers an ever-so charming smile along with a bow.
"What a pleasure to see you here, darling! I hope you're enjoying yourself?"
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Sephiroth | Final Fantasy VII
Bedroom
Various photographs are around the room. Those in the light are of Zack, mostly, and his Pokemon in this world, as well as people here whom he thinks of as friends. A spiky-haired blond also falls into this category. Pictures half in the light and half in the dark are of a broad, dark-haired man and a sneering, arrogant redhead. Pictures fully in the dark appear to be of a dark-haired man in a lab coat, a brown-haired woman in a lab coat, and a strange, humanoid creature bearing his silver hair but with bluish-gray skin and a cruel smirk.
The large king-sized bed is soft and warm. Sephiroth himself is curled up on it, all seven wings out and wrapped around himself. He seems to be asleep, but is he? The wings are twitching now and then. Perhaps he's dreaming within the dream.
Agni Azimar | OC (D&D, Curse of Strahd)
a joker's dance before the king / jangling beads and silver rings (ballroom)
Flitting through the ballroom, crouched in some alcove like a piece of statuary, or perched by a grand but empty chair on a dais, is a motley figure: a tall lanky tiefling with amber skin and curling horns, draped in an assortment of opulent rags. Cherry-red velvet, aubergine satin, emerald silk, ivory lace, gold brocade, midnight blue gauze spangled with silver, not a single piece intact -- he looks as though someone has taken several outfits of surpassing finery, shredded them, and assembled a fantastical costume from their remains. For a finishing touch, the outfit is topped with an ornate, classical Comedy mask in white porcelain trimmed in gold.
On occasion, the motley man will laugh loudly at some overheard piece of gossip or conversation, and crown it with a line of verse or a clever play on words, emphasized with a jingle of the tambourine he holds in one hand or a run on a set of pipes he holds in the other. Or, well ... the hands themselves are difficult to see in the froth of multicolored tatters, but they must be there for him to hold the instruments?
(Perhaps not. Look too closely into those tatters, and you might see that the instruments have been bandaged tightly to his wrists, with more of those ragged ribbons of finery. His hands are crushed knots of bone, or twisted hopelessly awry, or missing altogether. Or at least, you might see that for a blink, before the tiefling sweeps away in a jangle of chimes to sharpen his wit on someone else.)
Surely out of everyone here, this man is having a jolly time.
circle, circle, why are you scared? (hallways)
Re: circle, circle, why are you scared? (hallways)
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look yourself in the eye before you drown (caverns)
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the higher the leap, i said, the harder the ground
Zivia Birnbaum | OC | OTA
In the ballroom, a diminutive figure moves through the dance, taking no partner, touching no offered hand. Her mask is a stylized representation of autumn leaves spreading up into a crown, rendered in hammered copper and bronze and gold laid over polished dark wood, and ribbons of rust-red and amber and maroon trail back from it, winding through her long brown-and-gray hair. Her dress matches the colors, in a long caftanlike fall of brown and gold fabric that sweeps the floor.
The murmurs that follow her are almost pitying. Brave of her to come, isn't it? Look at her. It's like she thinks she belongs here.
Strutting around like she owns the place. You'd think by now she would know better.
The joke they used to make, when she was a young nerd with young nerdy friends, was bibliotropic. Like how some plants naturally turn toward the sun; some people naturally, and just as unconsciously, turn toward the books.
That, Zivia thinks in profound unease, looking around at the twisting shelves of the archive, could explain how she's made it here.
She doesn't know how long she's been in the garden, looking at this rose. It's beautiful. It's the color of moonlight, or a sestina, or two in the morning, and its petals are translucent and seem to reshuffle themselves when she blinks.
There are other flowers to look at. There's a whole garden. There's a party going on inside that she really should get back to. There's a lovecraftian monstrosity that's running this party, dear god, she needs to find her friends and neighbors and try to get out of here --
Is there an entire second set of petals curled underneath the first? And what would you even call that color ... ?
It's fascinating, the way some things will reward a longer look.
Somewhere in the depths of this castle, on a stairway or in a hallway or winding around the base of a pillar, you may see a creature.
One of two creatures, actually. A lean gray-striped rescue with sleek short fur and a clipped ear, or a brown-black tabby in a blue collar who's older, fluffier, crankier, and (should she choose to vocalize at you) significantly louder.
If you are very badly lost, Mister Friendly or Mazel may be of help.
[Got another scene you'd like to do here? Ping me with wildcard ideas!]