Event Annex - The Senate Room
elcome, esteemed guests, to the Senate Room.
The rules of the game are simple. You have a word over your head that you cannot see, and the same word written on a piece of paper in an envelope that also contains a key. There is a door out of this room. Each key opens the door for only one person. You can see the words above others' heads, but you cannot say them, nor can you say any direct synonyms that might give it away too easily, nor can you spell the word or its synonyms. You must find other ways to describe it to allow the other person to guess. More abstract. Get creative with it.
If you believe you know the word, speak it aloud and open your envelope to retrieve your key. If you are correct, you can leave without incident. If you are wrong, your organs will immediately fail and you will die.
Here are the words each participant has been assigned. Players can use them to refer to other players' characters to help them guess, and you can use them to check your answers when you guess, but you can also OOCly know your answer provided you don't use it to ICly cheat. Good luck.
Agent Connecticut
Fickle
Agni Azimar
Traitor (there is an additional document contained in this envelope)
Aloy
Obstinate
Ancient Fuelweaver
Ruined
Anzu Menelikov
Deceitful
Artemy Burakh
Tainted
Capochin Bastone
Inadequate
Cassandra de Rolo
Cynical
Dahlia Leeds
Insatiable
Daisy Tonner
Merciless
Elias Coldwood
Discarded
Ethan Winters
Insufficient
Felix Gaeta
Imprudent
Hector Monaque
Covetous
Jonathan Sims
Hubristic
Lev/Lyubov Morgenshtern
Weak
Luo Binghe
Alone
Marik Ishtar
Megalomaniacal
Mr. Ant Tenna
Histrionic
Papyrus
Ineffectual
Sasavachi Chunome
Misanthropic
Shen Qingqiu
Pretentious
Simon
Selfish
Violet Vespertine
Cowardly

no subject
"...It is terribly tempting," Jon admits. "But you're right. It may be set up in such a way that it might try to persuade us to take such a risk unnecessarily. And if two were to try this, one envelope opens first, and the other is left with only their story to be believed... in the pit of treachery itself, people may not be inclined to trust such an explanation."
He's quiet, for a moment. Contemplative. He glances away for a moment, eyeing a few others surrounding the table, before he shifts a bit closer.
"I understand that this may come as concerning or— not exactly credible without further explanation, but I hope that you'll trust me on this without dwelling too deeply on how I've come to know this. But... there is an additional factor."
A beat. He glances around once more, before lowering his voice just a touch more, so that it's barely audible in the surrounding chatter.
"I have reason to believe that many of our neighbors have been armed."
no subject
Everything Sims says makes a degree of sense, and she's glad he takes her caution seriously. Then he shifts closer, into a sense of further confidentiality. I hope that you'll trust me, he says, with a clear understanding of why they would hardly be inclined to. She nods, taking both of those as he says them, and waits.
And as he says the last words, her eyes darken a little.
"Armed," she repeats, no louder. "Do you know with what?"
no subject
But maybe he's searching for relieving ideas a little early.
"Not... just with magic, like some of us already have?" Papyrus follows up, voice still lowered and muffled.