Event Annex - The Senate Room
elcome, esteemed guests, to the Senate Room.
The rules of the game are simple. You have a word over your head that you cannot see, and the same word written on a piece of paper in an envelope that also contains a key. There is a door out of this room. Each key opens the door for only one person. You can see the words above others' heads, but you cannot say them, nor can you say any direct synonyms that might give it away too easily, nor can you spell the word or its synonyms. You must find other ways to describe it to allow the other person to guess. More abstract. Get creative with it.
If you believe you know the word, speak it aloud and open your envelope to retrieve your key. If you are correct, you can leave without incident. If you are wrong, your organs will immediately fail and you will die.
Here are the words each participant has been assigned. Players can use them to refer to other players' characters to help them guess, and you can use them to check your answers when you guess, but you can also OOCly know your answer provided you don't use it to ICly cheat. Good luck.
Agent Connecticut
Fickle
Agni Azimar
Traitor (there is an additional document contained in this envelope)
Aloy
Obstinate
Ancient Fuelweaver
Ruined
Anzu Menelikov
Deceitful
Artemy Burakh
Tainted
Capochin Bastone
Inadequate
Cassandra de Rolo
Cynical
Dahlia Leeds
Insatiable
Daisy Tonner
Merciless
Elias Coldwood
Discarded
Ethan Winters
Insufficient
Felix Gaeta
Imprudent
Hector Monaque
Covetous
Jonathan Sims
Hubristic
Lev/Lyubov Morgenshtern
Weak
Luo Binghe
Alone
Marik Ishtar
Megalomaniacal
Mr. Ant Tenna
Histrionic
Papyrus
Ineffectual
Sasavachi Chunome
Misanthropic
Shen Qingqiu
Pretentious
Simon
Selfish
Violet Vespertine
Cowardly

mr. tenna! || deltarune (ota!)
It's Tenna's first impulse, as ever, to search for the familiar — to grasp for the slightest handhold in wildly unfamiliar territory, to pretend as though he has the slightest bit of power in this hopelessly powerless situation.
But it's nearly impossible for him to even pretend, here, isn't it? That he's the host of this particular gameshow, and not just one of its unlucky contestants.
So, he dispenses with the showmanship almost immediately...at least until he forgets himself and the impulse comes over him again, as it inevitably will. It's just his nature. In the meantime, though, he's quick to offer a lending hand wheresoever it might (or might not) be needed; after all, working together is the name of this game, isn't it? Sure it is!
(And if anyone might catch him trying to be very inconspicuous about the additional envelope he's surreptitiously tucked into his waistcoat... Well, that probably isn't anything to worry about. Right?)