Event Annex - The Senate Room
elcome, esteemed guests, to the Senate Room.
The rules of the game are simple. You have a word over your head that you cannot see, and the same word written on a piece of paper in an envelope that also contains a key. There is a door out of this room. Each key opens the door for only one person. You can see the words above others' heads, but you cannot say them, nor can you say any direct synonyms that might give it away too easily, nor can you spell the word or its synonyms. You must find other ways to describe it to allow the other person to guess. More abstract. Get creative with it.
If you believe you know the word, speak it aloud and open your envelope to retrieve your key. If you are correct, you can leave without incident. If you are wrong, your organs will immediately fail and you will die.
Here are the words each participant has been assigned. Players can use them to refer to other players' characters to help them guess, and you can use them to check your answers when you guess, but you can also OOCly know your answer provided you don't use it to ICly cheat. Good luck.
Agent Connecticut
Fickle
Agni Azimar
Traitor (there is an additional document contained in this envelope)
Aloy
Obstinate
Ancient Fuelweaver
Ruined
Anzu Menelikov
Deceitful
Artemy Burakh
Tainted
Capochin Bastone
Inadequate
Cassandra de Rolo
Cynical
Dahlia Leeds
Insatiable
Daisy Tonner
Merciless
Elias Coldwood
Discarded
Ethan Winters
Insufficient
Felix Gaeta
Imprudent
Hector Monaque
Covetous
Jonathan Sims
Hubristic
Lev/Lyubov Morgenshtern
Weak
Luo Binghe
Alone
Marik Ishtar
Megalomaniacal
Mr. Ant Tenna
Histrionic
Papyrus
Ineffectual
Sasavachi Chunome
Misanthropic
Shen Qingqiu
Pretentious
Simon
Selfish
Violet Vespertine
Cowardly

no subject
Jon doesn't typically foist up that information so willingly, but there's no reason to hide it. Not here and now, when people need to know exactly what they're in for. His own envelope remains in his hand, his thumb worrying at the edge of it.
"We've got to be careful if we want to make it home. Even if we get out of this room, there's no telling what awaits us afterwards."
no subject
Isn't this familiar, all of a sudden.
no subject
His gaze lifts to the word above Cassandra's head as he says it, though, taking in that word with her comments. And then to their other conversational partner, taking in that word in turn.
"And I guess that means, these ominous floating words are just as trustworthy..."
no subject
"You may be right," Jon admits. "It'd be simple enough for the demon royals to lie to us about the nature of this place, and to make us see the worst in one-another. I won't deny that. But the truth of the matter is that, if this is truly beyond the barrier, there is no coming back for anyone who is lost. And..."
He lets out a humorless huff of a laugh, and gives a small, helpless shrug.
"I don't know about the two of you, but I'm not keen to test that, myself."
no subject
And that's something she's known since even before the Serena Eterna, let alone this place.
"On the other hand ... supposing that it is true, what is our host's purpose in telling us? I don't imagine it's for our benefit."
no subject
"Well, it's very... distracting. The idea that it might stick, now."
It seems like the first time in a long time, that death seemed like a real possibility. Everything through October and the beginning of November certainly added distance and unreality to the notion, which had already been unreal to him. Even if he doesn't have any desire to test it out now, just the idea that that has changed has him shiver.
"But... I guess, if we were really desperate to escape... That ghostly thing could have been a way to scout things out. Warning us not to..."
It could be beneficial. It could be a lie, tricking them to scare them. He just doesn't know.