deepbluerevue (
deepbluerevue) wrote in
ph_logs2025-11-09 06:16 pm
When You’re Down And Out | OTA
Who: Grace Holloway (
deepbluerevue) & sundry (You)
What: Grace’s return to Pumpkin Hollow
When: November 9th to 14th (roughly)
Where: Downtown and the Oak & Iron
Warning(s): Rapture in the late 1950s into the 1960s was a tough place to live, but Grace is unlikely to bring such things up of her own accord.
Winter is rapidly approaching Marrow Isle, and anyone with the wardrobe to do so is bundled against the weather. The middle-aged woman in a new arrival’s garb, on the other hand, has her girlishly-round jaw clenched against the cold, the hand not holding her cane tucked casually in her pocket. She doesn’t look overwhelmed, per se, but there’s a definite air of measurement as her eyes flick over each shop in turn. Particularly, she seems to assess the newer shops, and those selling clothing.
If one had to guess, one would probably say the woman is in her late thirties, perhaps early forties. The few lines on her face speak to some time spent frowning and a lot of time spent smiling. Her coily hair is expertly coiffed into a simple, protective updo. When she shifts in her simple boots, her left leg seems a little less able to bend at the knee.
Given how uncomfortably chilled she looks, she’ll probably move into a shop soon.
(This is a great opening for a clothier!)
It’s not quite dark, so the Oak and Iron still has plenty of custom, though people intending to spend the night at home are starting to trickle out. On an end of the bar with a good vantage point, a middle-aged woman clad in a white linen blouse, a light brown waistcoat, and a long brown skirt sits with ankles crossed and nurses a glass of wine. A few people seem to double-take on seeing her, going over for a few minutes of conversation, to which she smiles, clasping their hands companionably or nodding or something similar.
Someone with a guitar is strumming out background music, and the woman politely applauds every finished number.
For other ideas and ways to exploit Grace’s disorienting return, PM me!
What: Grace’s return to Pumpkin Hollow
When: November 9th to 14th (roughly)
Where: Downtown and the Oak & Iron
Warning(s): Rapture in the late 1950s into the 1960s was a tough place to live, but Grace is unlikely to bring such things up of her own accord.
DOWNTOWN PUMPKIN HOLLOW (after Grace has been to City Hall)
Winter is rapidly approaching Marrow Isle, and anyone with the wardrobe to do so is bundled against the weather. The middle-aged woman in a new arrival’s garb, on the other hand, has her girlishly-round jaw clenched against the cold, the hand not holding her cane tucked casually in her pocket. She doesn’t look overwhelmed, per se, but there’s a definite air of measurement as her eyes flick over each shop in turn. Particularly, she seems to assess the newer shops, and those selling clothing.
If one had to guess, one would probably say the woman is in her late thirties, perhaps early forties. The few lines on her face speak to some time spent frowning and a lot of time spent smiling. Her coily hair is expertly coiffed into a simple, protective updo. When she shifts in her simple boots, her left leg seems a little less able to bend at the knee.
Given how uncomfortably chilled she looks, she’ll probably move into a shop soon.
(This is a great opening for a clothier!)
THE OAK AND IRON (after Grace has gone shopping)
It’s not quite dark, so the Oak and Iron still has plenty of custom, though people intending to spend the night at home are starting to trickle out. On an end of the bar with a good vantage point, a middle-aged woman clad in a white linen blouse, a light brown waistcoat, and a long brown skirt sits with ankles crossed and nurses a glass of wine. A few people seem to double-take on seeing her, going over for a few minutes of conversation, to which she smiles, clasping their hands companionably or nodding or something similar.
Someone with a guitar is strumming out background music, and the woman politely applauds every finished number.
WILDCARD
For other ideas and ways to exploit Grace’s disorienting return, PM me!

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"It's very nice to meet you, Grace. You— you said you've been gone awhile? Do you mean... from town?"
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"You went back home?" And came back here, again? He didn't know such a thing was possible, and the idea of it is... a particular horror.
"I'm sorry. That must be... so jarring." To say the absolute least. James' brows pinch in empathy, more than mildly disturbed by the concept that the poor woman escaped this place, only to find herself back in it.
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"You remember... being hit on the head?" Something must have... killed her again, right? Or almost. That's how they come here. "Did someone..." James hesitates, worries his lip; the question feeling too much, too personal, but at the same time there's something that binds them all together here, as macabre as it is. Death. "Did someone hurt you?"
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Going unsaid:
(Now, were half the Droppers in question evacuating with her because they’re too ADAM-addled to get to the train without her personally leading them there? Sure. But the other half is steady, and everyone in the Pauper’s Drop Family knows to mind Miss Gracie first.If this ends up with her getting jabbed with a medpack to bring her back to life — well, she’ll take the consequences of that over lying on the ground to drown.)
cw: a lot of Death Talk, just in case
(He's also still incredibly sensitive to all of this, to the idea of people being hurt, dying or almost-dying. Sometimes he wonders how he was possibly chosen by this place, to help save it. He's not strong. Not the way Amelia was. He's all raw nerves and open heart and bleeding empathy.)
"It sounds like... there's all sorts of ways people end up in this place. I don't really... remember how I got here." He frowns, deeply. "I just hope that whoever finds me back home, it isn't... my daughter. If I'm.. dead, or almost dead, or dying... I don't want her to see me like that."
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She wonders:
Would Eleanor help Grace if she found her? It might be fair if she didn’t. Grace wouldn’t blame her.no subject
"Thirteen. Her name's Kathleen. Kat." His hand has to remember not to jump towards a wallet that isn't there, to find a photograph that isn't there.
"After her mother passed away, it's been just the two of us. I feel about out of my mind being here without her."
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"More like ducks out of every room I come into. Let's see how the young people would say it... 'Dad, you're totally cramping my style.'"
But the grin brightens in his eyes, something visibly fond through the teasing. "We've moved around a lot, because of my work. It's been... hard on her. Sometimes I forget how difficult it is, being a teenager."
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(The few teenagers in the Drop ought to have been brought to the bathyspheres first. Damn, but she hopes they made it.)
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"Not a lot of call for afterlife therapists. We have to go wherever the hauntings are, and that could be anywhere." He knows how that sounds to most people, smile turning a little shy. "I guess most teenagers' idea of fun isn't chasing down ghosts with their dad."
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Of course, it could be surprise, the way most people would probably be surprised to hear someone say what he just had. But she seems to recover very fast, so fast that it almost surprises him. She's not looking at him like he's crazy or frightening, almost settling into the idea as well as someone who might already have experience with such things would. But then— he's met all sorts of people in this place for whom concepts like ghosts aren't so bizarre. So he smiles back, wide and white and relieved for the unspoken permission to keep going.
"Before I started doing that, I was a psychiatrist. A normal, run-of-the-mill kind, no ghosts involved." He laughs. "I have some money left from my practice." ...Never mind it's mostly run out by now..... "But it's usually the families of the ah, deceased, that contact me." And pay him. "Not so much the ghosts themselves. They're usually pretty wary to speak to me directly as it is, without some kind of instrument or vessel between us. Truthfully, I'm still pretty new to actually meeting them face to face, but from what I hear... this place has a lot of lost souls around."
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"It takes... a long time. The ones I was working with before I was brought here... they're still a little hostile towards me." He chuckles faintly; that's putting it mildly.... He is routinely bullied, physically harmed, and possessed against his will. It's fine!
"But I treat them just like I would any of my living clients — meet with them, listen to them... try to find the sources of their traumas." He pauses, curious by her world's version of ghosts. "Memories... are they something you can interact with, or do they just... exist?"
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A long moment where she seems to be assembling an explanation. “There’s a substance, this stuff that could change people’s genes. ADAM. Make you prettier, smarter, stronger, heal your body… let you throw fireballs.” The wry grin trickles away with a sigh. “But there was never enough of it, and the jackals running the business started recycling the stuff. And something about ADAM holds memories. So… you splice up with a gene tonic made with recycled ADAM…” She waves a hand. “You start seeing shapes of people who had the stuff in them before. Things they did.
“Never used the stuff myself,” she adds. “That sure did turn out lucky. It kills you, eventually. You need more ‘n’ more of it to keep from devolving.”
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He listens just as intently as ever, about this... drug, this substance, trying to imagine it. It's comparable to a few substances back in his universe, sure, but is clearly so much worse. Pushed further, the science more... advanced, more altering, more horrifying. He gives an exhale, running a hand back through his hair and leaving the thick layers a messy cascade after.
"Jesus. That's terrifying." He looks genuinely disturbed by the thought of it, wincing. "Was it common for people to take it or an under the table kind of thing...?"
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She visibly does the math in her head, lips pursing. (Fontaine Futuristics was formed in 1952, and the orphanages were first built in 1955… but little girls went missing starting in 1954… The first general products came out in late 1952, mostly those gene tonics, the ones for pressure sickness and vitamin deficiency. It was early 1958 when the incinerate plasmid came out, wasn’t it? Ryan’s takeover of Fontaine Futuristics, and all. And then by the end of the year, everyone and their mother was splicing to protect themselves… it made things speed up a lot. But she’s pretty sure she was hearing about what they’d call ADAM sickness before that.) “I want to say, four or five years after they were first selling the stuff. People were all too willing to use it when they didn’t see a clear downside yet.”
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The nineties has no shortage of drug-related horrors.... But then he realises, and looks back at Grace with a curiosity he doesn't mean to be invasive, more friendly as he questions: "But not you?" She mentioned never taking the stuff, so it must not have appealed to her the way it did the masses.
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"Science is scary. Too many people out there using it for bad, instead of good. Or they say it's for good, but then it goes bad so fast, I have to wonder if that wasn't always the intention."
He sighs, both concerned and thoughtful. "I hope my daughter stays as smart as you. There's a lot of bad stuff I worry will make its way to her. Though not anything like this... this substance you're talking about. Your world must be a lot more advanced than mine."
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