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pumpkinhollow ([personal profile] pumpkinhollow) wrote in [community profile] ph_logs2025-01-19 03:59 pm

January Event - Lost in Dreamland

**Plain text version here.
Lost in Dreamland
Bedtime Story
{ CONTENT WARNINGS: Unreality, dream logic. Mind the CWs in individual threads, as they will vary! }

It is no secret that in the Emerald Isles, winter and sleep have a deep connection. To some extent, this is true everywhere. The whole world seems to fall asleep under the blanket of snow. Plants recede back into the ground, trees stand leafless and slumbering till spring, animals hibernate. Nights are longer. But the local folklore intensifies this, as Mortanne presides over Winter and the Beyond.

As the tales go, the Beyond is the realm of souls, the place where the essence of a person goes when it separates from their body. And while this primarily refers to death, it can also refer to the half-step between living and dying--- the unconscious mind. Sleep, and moreover, dreaming. And thus, winter and dreams have always been kindred spirits. Connected through their ties to Mother Mortanne and to a hushed and sleeping world.

Perhaps it is for this reason that when you go to sleep on the night of January 19th, 16:55, it is a deeper, more consuming sleep than you’ve ever felt. One that swallows you whole, dragging you down, and down, and down, into a sunken place that is deeper and more terrifying than dreams.

By the time you think to feel afraid, it is already too late to jolt yourself awake.
LULLABY
Beautiful Dreamer, Wake Unto Me You wake. Or do you? It feels a bit like waking, and yet, it does not. It is similar enough to waking that one might believe it to be so. You feel ground beneath your feet, or perhaps a bed beneath your back. Or something. You feel… something. It isn’t like waking. But it’s a little bit like waking. Perhaps it is not. But perhaps it is as close as you are able to get. Let’s try this again.

You “wake.” Your mind solidifies and reality defines its shape around you. Your eyes focus and you become aware. What are you aware of?

Whatever it is, it isn’t good. Perhaps it seems good at first, but it is not. Wherever you are, only horrors await you here, pulled straight from your own mind. Or the minds of others.

Move. You must move. The dream is a landscape. You must traverse nightmares to escape. Seek other dreamers, and flee. To the center, to safety in false daydreams. To the underground, where the Necropolis will conceal you. To the edges, where you can feel your consciousness break free of this sunken sleep and return to the world of hard objects and light. But you cannot stay here. Gods help you if you stay here.

[ Your nightmare can look however you desire. Laws of reality and physics do not apply. Fuse them, reshape them, choose your flavor. Be liberal with content warnings and respect sensitive content guidelines, but otherwise, there are no rules. ]
Starlight and Dewdrops are Waiting For Thee If you reach the center of the dreamscape (or perhaps you “woke up” there), you will find an oasis. You find yourself immediately embraced by a beautiful dream. All of your wishes granted, your deepest desires pulled directly from the core of your soul and brought to life before you in vivid detail.

What sort of dream do you find yourself in? What do you dream of? Is it success, love, peace? A life that never came to pass? For your troubles never to have occurred? Do you dream of fame or glory? No matter how beautiful or extravagant, no matter how simple or selfish, the things you desire most are yours.

You cannot escape from here. This is the center, as far away from the waking world as you can go. But the dream entreats you, as do the illusory figures within it. ”Stay,” they croon. ”There is nothing for you beyond here. Only nightmares, only terror. You are safe here. You are loved and wanted and happy here. Why would you ever want to leave?”

Time blends together. It often does, in dreaming, but this feels different. How long have you been here? Do you remember what you were doing before? How you got here? Have you ever even been to a town called Pumpkin Hollow? You can hardly remember.

Maybe that was the dream, and this is your reality. Even as the edges of it bleed together with that of your neighbor, even as fleeting memories come back to you, even as a little voice deep within you screams at you to wake up--- you have no reason to doubt the legitimacy of this place. Here you are happy and safe. Here you are everything you ever wanted to be, living the life you always wanted. Here there are no debts, no suffering, and you shall never die.

You belong here. Surely.
Sounds of the Rude World Heard in the Day With how far you had to sink into unconsciousness to be here, it’s hard to believe one could go any deeper. But the Beyond is a many-layered place, and perhaps by descending a bit further, a bit deeper, a bit closer to death, you can find another place. Maybe you have a connection to death that brought you here. Perhaps you find your way by mistake. Either way, you may find yourself on a more peaceful journey through the Beyond through the Frozen Necropolis.

A seemingly endless maze of stone walls, mismatched in their depth as if they were patchworked together over centuries. Mausoleums, slotted tightly against one another. Covered marble passageways. Stone statues and carved reliefs depicting gargoyles, knights, Virtues, mages with skull motifs--- necromancers, perhaps? Banshees and dullahans, elves and humans and dwarves and orcs and fae folk of all sorts. All of these things line a network of cobblestone pathways lined with powder snow drifts and crunchy brown grass. Names are carved into the arches above mausoleum doors. Some are familiar, some are not. Fairbanks, Gladwyn, Dirthariel, Leeds, Larson, Endrin, Applegate, Brenning. Above you, white pillar candles float magically overhead, burning bright, lighting your way through the dark pink sunset sky.

In the distance, you see the achingly thin spires of the Winter Cathedral. An austere grey monolith with ornate carvings of horses and snowflake-shaped stained glass windows. Perhaps you will find some solace there. Otherwise, make your way to the river. A familiar ferryman awaits you--- though returning to reality this way will have a small consequence.

[ Encountering Mortanne here is possible, though her threads will be heavily restricted. You can do a thread here with someone else, though! It’s fine to be here without encountering her. Returning to the island by ferry will cause your physical body to die in the process, leaving you a ghost for the usual amount of time. You can also return to the nightmare and get out through the edge. ]
Lulled by the Moonlight, Have All Passed Away Should you find the edge of the nightmare, you will be able to push yourself through the iridescent membrane at the edge of consciousness. You float through the seemingly endless darkness for a moment, then another, then a third, senses dull and drifting drunkenly, until suddenly---

Like breaching the surface of water, you return to the solid, bright sharpness of reality. Actual reality, firm and true. You are where you went to sleep the night before, though some time has passed. It might take you a bit to figure out exactly how much, though…
Those who escape the nightmare will find themselves home sometime between 1/20 and 1/30. Those who stay in the dream oasis will be comatose until the dream ends, and will not wake until 2/8. They will find the return to reality deeply unpleasant. What are you willing to endure to keep dreaming a while more?
lovethyneighb_or: (dona nobis pacem)

cw emetophobia

[personal profile] lovethyneighb_or 2025-05-08 04:39 am (UTC)(link)
The little hand grasps tight for hers, and if the claws dig in a little too harshly, it is only because of how much he trusts her.

It's a difficult effort, the kind where a lot of strength sees only a little progress, but there is progress, especially as the beast continues to retch. There isn't time to close its jaws when it's too busy gagging. With an abrupt pull, Mulcahy's head slips free from the gullet.

"I don't," he gasps, "I don't want to--I don't, I don't, I don't--"
tehilim127_1: (pleading)

Re: cw emetophobia

[personal profile] tehilim127_1 2025-05-08 08:29 pm (UTC)(link)
"I know," gripping his hand in both of hers now, holding hard, pulling. "I know, I know, I've got you."

Later, the visual and tactile memory of this moment will make her queasy. Right now all she feels is a terrible urgency.

"I've got you. We're getting out of here."
lovethyneighb_or: (kyrie eleison)

cw gore

[personal profile] lovethyneighb_or 2025-05-09 01:08 am (UTC)(link)
It is the unfortunate effect of Mulcahy’s real life war hospital experience that he’s familiar with the substances at play here. Zivia pulls on an arm slick with hot spit, mucus, and blood, which string between the tongue and his arm and dribble out between teeth. The beast retches again, and distinct, torn-up pieces of 58 slop out alongside Mulcahy.

He pulls his other arm free. Reaching, he claws up the harsh tongue for purchase.

“Zivia, I’m sorry, I’m so sorry, I didn’t think that would happen, I didn’t know this was what I—oh, God, forgive me—“ he drags his small body forward another inch, “—I’m so sorry—I don’t want to be this kind of animal anymore—!”

With one more heave, meat, bile, and Mulcahy all spill free.
tehilim127_1: (pleading)

[personal profile] tehilim127_1 2025-05-09 01:59 am (UTC)(link)
She keeps her grip somehow, in among all the fluids and mess, and resolutely does not think about what they are. Aside from a dream.

When he finally slides free of the monster, she has to go to one knee to keep her balance. "Okay," she hears herself saying, "okay okay, we got it, we're good -- are you okay, can you stand up?"

If she has to carry him, she might be able to, but if he isn't moving under his own power she isn't sure they'll make it out of the dream.
lovethyneighb_or: (dona nobis pacem)

[personal profile] lovethyneighb_or 2025-05-09 09:06 am (UTC)(link)
"Yes, yes..." Holding fast onto Zivia, he pulls himself to his feet, wiping a piece of gore out of his eyes. He's a little shaky, and pretty much soggy all over, but he's up. Already he's pushing at her. "I'm alright. I can run. Hurry, please--get us out of here."

The beast staggers to its feet.
Edited 2025-05-09 16:54 (UTC)
tehilim127_1: (warning)

[personal profile] tehilim127_1 2025-05-14 01:29 am (UTC)(link)
Zivia looks up at the beast, and further up as it rises.

I am sick of being chased --

"You can stay here," she says to it, and with all the effort she can manage, her voice is just barely steady. "You can rest, now this one's dead and the others are afraid of you. Or go after them, if that's what you want. But we're leaving now."

(Unspoken: and you're going to let us.)
lovethyneighb_or: (dona nobis pacem)

[personal profile] lovethyneighb_or 2025-05-14 02:03 am (UTC)(link)
The beast quiets with the gentle but firm way she speaks to it. It's a far cry from the way Mulcahy treats it, forever trying to swallow and being swallowed by each other.

Still, it turns to glower at Mulcahy, for there is no enemy it hates more than him.

Mulcahy raises a hand. "You'll always find me," he says. "But they're getting away."

A moment passes; more distant cries rise out of the wood.

The beast turns and lopes away, and Mulcahy goes wobbly with relief, jetting out the breath he'd been holding.
tehilim127_1: (hello)

[personal profile] tehilim127_1 2025-05-15 04:23 am (UTC)(link)
Beside him Zivia sags too, sucking in a shaky breath of her own and letting it out slowly.

"Okay." Much calmer, somehow, than the rock-steady voice of a moment earlier. "We're not running, then. We're walking out of here. Are you ready?"
lovethyneighb_or: (anima christi)

[personal profile] lovethyneighb_or 2025-05-17 08:51 am (UTC)(link)
He swallows. “Yes. Y-yes. Lead us out of here, please. There will still be the traps, but…”

Another clash of metal in the night. “Well, the boys might have a few of those covered.”
tehilim127_1: (faraway)

[personal profile] tehilim127_1 2025-05-19 02:42 am (UTC)(link)
"It's all right," she says, almost as much to reassure herself as him. "It's all right. We're going."

And -- holding their destination in mind, and still holding his hand in her own -- she starts forward.
lovethyneighb_or: (o salutarius hostia)

[personal profile] lovethyneighb_or 2025-05-19 08:37 am (UTC)(link)
They go slow, at their own pace.

Mulcahy feels the dirt and mud under his paws for more than whether it’s a hazard or not. He feels water and gravel, moss and twigs. The air is humid: thick yet living.

They pass a pit with a soldier’s corpse at the bottom.

They reach a stream. Mulcahy asks to stop. With the time afforded to them, he washes out his fur and clothes. If he’s going to be soaked, he prefers water over blood and mucus.

They keep going, and reach a shore. Grounded in the sand is a simple and lost-looking johnboat.
Edited 2025-05-19 08:38 (UTC)
tehilim127_1: (faraway)

[personal profile] tehilim127_1 2025-05-19 11:57 pm (UTC)(link)
She waits, while he washes. Keeps watch, even though she's fairly sure they're past the point where anything will pursue them.

In the way of dreams, it takes less time than it should, and they're walking again.

The shore is a little unexpected; the boat looks as though it ought to be familiar.

"Do you know how to row?"