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pumpkinhollow ([personal profile] pumpkinhollow) wrote in [community profile] ph_logs2025-01-19 03:59 pm

January Event - Lost in Dreamland

**Plain text version here.
Lost in Dreamland
Bedtime Story
{ CONTENT WARNINGS: Unreality, dream logic. Mind the CWs in individual threads, as they will vary! }

It is no secret that in the Emerald Isles, winter and sleep have a deep connection. To some extent, this is true everywhere. The whole world seems to fall asleep under the blanket of snow. Plants recede back into the ground, trees stand leafless and slumbering till spring, animals hibernate. Nights are longer. But the local folklore intensifies this, as Mortanne presides over Winter and the Beyond.

As the tales go, the Beyond is the realm of souls, the place where the essence of a person goes when it separates from their body. And while this primarily refers to death, it can also refer to the half-step between living and dying--- the unconscious mind. Sleep, and moreover, dreaming. And thus, winter and dreams have always been kindred spirits. Connected through their ties to Mother Mortanne and to a hushed and sleeping world.

Perhaps it is for this reason that when you go to sleep on the night of January 19th, 16:55, it is a deeper, more consuming sleep than you’ve ever felt. One that swallows you whole, dragging you down, and down, and down, into a sunken place that is deeper and more terrifying than dreams.

By the time you think to feel afraid, it is already too late to jolt yourself awake.
LULLABY
Beautiful Dreamer, Wake Unto Me You wake. Or do you? It feels a bit like waking, and yet, it does not. It is similar enough to waking that one might believe it to be so. You feel ground beneath your feet, or perhaps a bed beneath your back. Or something. You feel… something. It isn’t like waking. But it’s a little bit like waking. Perhaps it is not. But perhaps it is as close as you are able to get. Let’s try this again.

You “wake.” Your mind solidifies and reality defines its shape around you. Your eyes focus and you become aware. What are you aware of?

Whatever it is, it isn’t good. Perhaps it seems good at first, but it is not. Wherever you are, only horrors await you here, pulled straight from your own mind. Or the minds of others.

Move. You must move. The dream is a landscape. You must traverse nightmares to escape. Seek other dreamers, and flee. To the center, to safety in false daydreams. To the underground, where the Necropolis will conceal you. To the edges, where you can feel your consciousness break free of this sunken sleep and return to the world of hard objects and light. But you cannot stay here. Gods help you if you stay here.

[ Your nightmare can look however you desire. Laws of reality and physics do not apply. Fuse them, reshape them, choose your flavor. Be liberal with content warnings and respect sensitive content guidelines, but otherwise, there are no rules. ]
Starlight and Dewdrops are Waiting For Thee If you reach the center of the dreamscape (or perhaps you “woke up” there), you will find an oasis. You find yourself immediately embraced by a beautiful dream. All of your wishes granted, your deepest desires pulled directly from the core of your soul and brought to life before you in vivid detail.

What sort of dream do you find yourself in? What do you dream of? Is it success, love, peace? A life that never came to pass? For your troubles never to have occurred? Do you dream of fame or glory? No matter how beautiful or extravagant, no matter how simple or selfish, the things you desire most are yours.

You cannot escape from here. This is the center, as far away from the waking world as you can go. But the dream entreats you, as do the illusory figures within it. ”Stay,” they croon. ”There is nothing for you beyond here. Only nightmares, only terror. You are safe here. You are loved and wanted and happy here. Why would you ever want to leave?”

Time blends together. It often does, in dreaming, but this feels different. How long have you been here? Do you remember what you were doing before? How you got here? Have you ever even been to a town called Pumpkin Hollow? You can hardly remember.

Maybe that was the dream, and this is your reality. Even as the edges of it bleed together with that of your neighbor, even as fleeting memories come back to you, even as a little voice deep within you screams at you to wake up--- you have no reason to doubt the legitimacy of this place. Here you are happy and safe. Here you are everything you ever wanted to be, living the life you always wanted. Here there are no debts, no suffering, and you shall never die.

You belong here. Surely.
Sounds of the Rude World Heard in the Day With how far you had to sink into unconsciousness to be here, it’s hard to believe one could go any deeper. But the Beyond is a many-layered place, and perhaps by descending a bit further, a bit deeper, a bit closer to death, you can find another place. Maybe you have a connection to death that brought you here. Perhaps you find your way by mistake. Either way, you may find yourself on a more peaceful journey through the Beyond through the Frozen Necropolis.

A seemingly endless maze of stone walls, mismatched in their depth as if they were patchworked together over centuries. Mausoleums, slotted tightly against one another. Covered marble passageways. Stone statues and carved reliefs depicting gargoyles, knights, Virtues, mages with skull motifs--- necromancers, perhaps? Banshees and dullahans, elves and humans and dwarves and orcs and fae folk of all sorts. All of these things line a network of cobblestone pathways lined with powder snow drifts and crunchy brown grass. Names are carved into the arches above mausoleum doors. Some are familiar, some are not. Fairbanks, Gladwyn, Dirthariel, Leeds, Larson, Endrin, Applegate, Brenning. Above you, white pillar candles float magically overhead, burning bright, lighting your way through the dark pink sunset sky.

In the distance, you see the achingly thin spires of the Winter Cathedral. An austere grey monolith with ornate carvings of horses and snowflake-shaped stained glass windows. Perhaps you will find some solace there. Otherwise, make your way to the river. A familiar ferryman awaits you--- though returning to reality this way will have a small consequence.

[ Encountering Mortanne here is possible, though her threads will be heavily restricted. You can do a thread here with someone else, though! It’s fine to be here without encountering her. Returning to the island by ferry will cause your physical body to die in the process, leaving you a ghost for the usual amount of time. You can also return to the nightmare and get out through the edge. ]
Lulled by the Moonlight, Have All Passed Away Should you find the edge of the nightmare, you will be able to push yourself through the iridescent membrane at the edge of consciousness. You float through the seemingly endless darkness for a moment, then another, then a third, senses dull and drifting drunkenly, until suddenly---

Like breaching the surface of water, you return to the solid, bright sharpness of reality. Actual reality, firm and true. You are where you went to sleep the night before, though some time has passed. It might take you a bit to figure out exactly how much, though…
Those who escape the nightmare will find themselves home sometime between 1/20 and 1/30. Those who stay in the dream oasis will be comatose until the dream ends, and will not wake until 2/8. They will find the return to reality deeply unpleasant. What are you willing to endure to keep dreaming a while more?
configuration_birdwatcher: Bastion from the waist up looking at Ganymede, who's just barely in frame at the lower left corner. (hey ganymede)

Wake Unto Thee

[personal profile] configuration_birdwatcher 2025-02-12 10:29 pm (UTC)(link)
Drelasa finds Bastion sitting in a forest mid-afternoon, thick plant growth covering the stone and steel of the mechanical form she's heard clunking and whirring around town. A yellow-green songbird sits on their finger, looking tiny in comparison. They look up at her with the single glowing purple rectangle that does the job of an eye.

// What's wrong? Their audio tone sounds confused, but alarmed enough that they might listen. // No threats detected.

But that doesn't mean there aren't any. They could have exceptional stealth capabilities, or, worse, have slipped past Bastion's networking security controls and tampered with their normally hypersensitive threat detection systems. Ganymede shakes his feathers out, ready to take off if he needs to.
misbegottendreamer: Dagoth Icon (Default)

[personal profile] misbegottendreamer 2025-02-20 04:40 am (UTC)(link)
The weary old woman looks about the farthest thing from a threat, though the tattered reds of her clothing do look somewhat out of place in this green and growing place.

“Bastion. Do you remember me, by chance?”
configuration_birdwatcher: Bastion looking up and to the right, with their gun arm raised (wary)

[personal profile] configuration_birdwatcher 2025-02-21 09:30 am (UTC)(link)
She does get a very low threat evaluation score; the aged human is physically unimposing, lacks any detectable cybernetic augmentations, and would only be able to conceal small-calibre firearms or short blades in her tattered clothing. Have they met her before? They run a search for biometrics matches. Her voice comes up with a higher probability of matching data on file than her appearance, but an unusually high percentage of that data is corrupted or encrypted with a key they can't immediately locate, denying them access to the substance of those memories.

// I'm uncertain. The fact that she knows their model name is to be expected; there were millions of Bastions. // I may be malfunctioning.
misbegottendreamer: Dagoth Icon (Default)

[personal profile] misbegottendreamer 2025-02-24 03:15 am (UTC)(link)
"Malfunctioning, muthsera? Please, tell me your symptoms. I know little as to the care of Omnics, but I might still be able to help, in some capacity."
configuration_birdwatcher: A forest with a path to follow plotted over it by Bastion's internal HUD. (bastion-o-vision)

[personal profile] configuration_birdwatcher 2025-02-26 05:49 am (UTC)(link)
Bastion begins answering in omnicode, emitting an audio beep code over a transmission of hexadecimal error numbers, and then remembers who they're talking to and switches back to verbal Emeran.

// 22% of episodic memory and 76% of contact storage inaccessible. Almost everything from the last three years plus a few missing pieces from earlier, and a large number of unreadable contact profiles, most of them less than three years old and lacking the tags present on several of the remaining profiles categorising them as affiliates of Overwatch or the omnium. (They're not certain when or how they made contact with several Overwatch agents, for that matter.) // No corresponding active or logged errors.

They look down at their stone armour. // Nonstandard configuration, installation record not found.
misbegottendreamer: Dagoth Icon (Default)

[personal profile] misbegottendreamer 2025-02-26 04:18 pm (UTC)(link)
Alright, this feels like a situation where just being forthcoming is the best option. They're looking for answers, and I can easily provide those.

"You are dreaming, muthsera Bastion. I am not certain of how you experience dreams, or if you typically experience them at all, but that is likely the reason for the inconsistencies."
configuration_birdwatcher: Bastion next to a wall, looking to the camera's left. (looking out)

[personal profile] configuration_birdwatcher 2025-02-27 09:31 am (UTC)(link)
// Omnics don't dream, says the dreaming omnic.

And yet. If they didn't dream, why would they need a file tagged as a dream log? It appears to have been created eleven months prior and updated frequently since. If they could open it, they're sure it would be even more informative.

// How do I stop?
Edited 2025-02-27 09:32 (UTC)
misbegottendreamer: Dagoth Icon (Default)

[personal profile] misbegottendreamer 2025-02-27 11:49 pm (UTC)(link)
"Normally, one need only wake up to dream, but this dream seems desired to keep us here. I may be able to help you, though- I have a good sense for the shape of dreams, and I might be able to guide you out."
configuration_birdwatcher: Bastion looking forwards, down, and to their right, with the camera looking up at them from around chest height. (what's that)

[personal profile] configuration_birdwatcher 2025-02-28 03:55 pm (UTC)(link)
// You're dreaming too? The human said us, not you, implying that she isn't part of the dream. They weren't aware that dreams could be networked, but unaugmented humans don't usually have wireless networking functionality other than through speech. Meanwhile, Ganymede's picking up on their anxiety, and hops from their hand to their shoulder to peer skeptically at Drelasa.

// What about Ganymede? They want to believe that he's visiting them from a dream of his own, even if it's a universe away. It may be possible, but it's more likely that they dreamed him there from their own memories.

She can't personally do much to harm them – not even by getting them lost, in these woods that they know so closely – and they trust Ganymede to alert them if she's about to lead them into an ambush. (The relevance of the information that they're inside a dream, not the real Black Forest, is sliding away from them.) They'll go where she leads them, at least for now. // How do we find the correct shape?
misbegottendreamer: Dagoth Icon (Default)

[personal profile] misbegottendreamer 2025-03-01 12:41 am (UTC)(link)
“If your friend is real, they will wake with us when we escape. If they are a dream, there is a chance they may be able to follow us into the wider dreaming.”

“So far as following the shape of the dreaming, that is not too different from finding one’s way in any place where they are lost.”