pumpkinhollow (
pumpkinhollow) wrote in
ph_logs2025-01-19 03:59 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
January Event - Lost in Dreamland
**Plain text version here.
You “wake.” Your mind solidifies and reality defines its shape around you. Your eyes focus and you become aware. What are you aware of?
Whatever it is, it isn’t good. Perhaps it seems good at first, but it is not. Wherever you are, only horrors await you here, pulled straight from your own mind. Or the minds of others.
Move. You must move. The dream is a landscape. You must traverse nightmares to escape. Seek other dreamers, and flee. To the center, to safety in false daydreams. To the underground, where the Necropolis will conceal you. To the edges, where you can feel your consciousness break free of this sunken sleep and return to the world of hard objects and light. But you cannot stay here. Gods help you if you stay here.
[ Your nightmare can look however you desire. Laws of reality and physics do not apply. Fuse them, reshape them, choose your flavor. Be liberal with content warnings and respect sensitive content guidelines, but otherwise, there are no rules. ]
What sort of dream do you find yourself in? What do you dream of? Is it success, love, peace? A life that never came to pass? For your troubles never to have occurred? Do you dream of fame or glory? No matter how beautiful or extravagant, no matter how simple or selfish, the things you desire most are yours.
You cannot escape from here. This is the center, as far away from the waking world as you can go. But the dream entreats you, as do the illusory figures within it. ”Stay,” they croon. ”There is nothing for you beyond here. Only nightmares, only terror. You are safe here. You are loved and wanted and happy here. Why would you ever want to leave?”
Time blends together. It often does, in dreaming, but this feels different. How long have you been here? Do you remember what you were doing before? How you got here? Have you ever even been to a town called Pumpkin Hollow? You can hardly remember.
Maybe that was the dream, and this is your reality. Even as the edges of it bleed together with that of your neighbor, even as fleeting memories come back to you, even as a little voice deep within you screams at you to wake up--- you have no reason to doubt the legitimacy of this place. Here you are happy and safe. Here you are everything you ever wanted to be, living the life you always wanted. Here there are no debts, no suffering, and you shall never die.
You belong here. Surely.
A seemingly endless maze of stone walls, mismatched in their depth as if they were patchworked together over centuries. Mausoleums, slotted tightly against one another. Covered marble passageways. Stone statues and carved reliefs depicting gargoyles, knights, Virtues, mages with skull motifs--- necromancers, perhaps? Banshees and dullahans, elves and humans and dwarves and orcs and fae folk of all sorts. All of these things line a network of cobblestone pathways lined with powder snow drifts and crunchy brown grass. Names are carved into the arches above mausoleum doors. Some are familiar, some are not. Fairbanks, Gladwyn, Dirthariel, Leeds, Larson, Endrin, Applegate, Brenning. Above you, white pillar candles float magically overhead, burning bright, lighting your way through the dark pink sunset sky.
In the distance, you see the achingly thin spires of the Winter Cathedral. An austere grey monolith with ornate carvings of horses and snowflake-shaped stained glass windows. Perhaps you will find some solace there. Otherwise, make your way to the river. A familiar ferryman awaits you--- though returning to reality this way will have a small consequence.
[ Encountering Mortanne here is possible, though her threads will be heavily restricted. You can do a thread here with someone else, though! It’s fine to be here without encountering her. Returning to the island by ferry will cause your physical body to die in the process, leaving you a ghost for the usual amount of time. You can also return to the nightmare and get out through the edge. ]
Like breaching the surface of water, you return to the solid, bright sharpness of reality. Actual reality, firm and true. You are where you went to sleep the night before, though some time has passed. It might take you a bit to figure out exactly how much, though…

Lost in Dreamland
Bedtime Story
{ CONTENT WARNINGS: Unreality, dream logic. Mind the CWs in individual threads, as they will vary! }
It is no secret that in the Emerald Isles, winter and sleep have a deep connection. To some extent, this is true everywhere. The whole world seems to fall asleep under the blanket of snow. Plants recede back into the ground, trees stand leafless and slumbering till spring, animals hibernate. Nights are longer. But the local folklore intensifies this, as Mortanne presides over Winter and the Beyond.
As the tales go, the Beyond is the realm of souls, the place where the essence of a person goes when it separates from their body. And while this primarily refers to death, it can also refer to the half-step between living and dying--- the unconscious mind. Sleep, and moreover, dreaming. And thus, winter and dreams have always been kindred spirits. Connected through their ties to Mother Mortanne and to a hushed and sleeping world.
Perhaps it is for this reason that when you go to sleep on the night of January 19th, 16:55, it is a deeper, more consuming sleep than you’ve ever felt. One that swallows you whole, dragging you down, and down, and down, into a sunken place that is deeper and more terrifying than dreams.
By the time you think to feel afraid, it is already too late to jolt yourself awake.
It is no secret that in the Emerald Isles, winter and sleep have a deep connection. To some extent, this is true everywhere. The whole world seems to fall asleep under the blanket of snow. Plants recede back into the ground, trees stand leafless and slumbering till spring, animals hibernate. Nights are longer. But the local folklore intensifies this, as Mortanne presides over Winter and the Beyond.
As the tales go, the Beyond is the realm of souls, the place where the essence of a person goes when it separates from their body. And while this primarily refers to death, it can also refer to the half-step between living and dying--- the unconscious mind. Sleep, and moreover, dreaming. And thus, winter and dreams have always been kindred spirits. Connected through their ties to Mother Mortanne and to a hushed and sleeping world.
Perhaps it is for this reason that when you go to sleep on the night of January 19th, 16:55, it is a deeper, more consuming sleep than you’ve ever felt. One that swallows you whole, dragging you down, and down, and down, into a sunken place that is deeper and more terrifying than dreams.
By the time you think to feel afraid, it is already too late to jolt yourself awake.
LULLABY
Beautiful Dreamer, Wake Unto Me
You wake. Or do you? It feels a bit like waking, and yet, it does not. It is similar enough to waking that one might believe it to be so. You feel ground beneath your feet, or perhaps a bed beneath your back. Or something. You feel… something. It isn’t like waking. But it’s a little bit like waking. Perhaps it is not. But perhaps it is as close as you are able to get. Let’s try this again.You “wake.” Your mind solidifies and reality defines its shape around you. Your eyes focus and you become aware. What are you aware of?
Whatever it is, it isn’t good. Perhaps it seems good at first, but it is not. Wherever you are, only horrors await you here, pulled straight from your own mind. Or the minds of others.
Move. You must move. The dream is a landscape. You must traverse nightmares to escape. Seek other dreamers, and flee. To the center, to safety in false daydreams. To the underground, where the Necropolis will conceal you. To the edges, where you can feel your consciousness break free of this sunken sleep and return to the world of hard objects and light. But you cannot stay here. Gods help you if you stay here.
[ Your nightmare can look however you desire. Laws of reality and physics do not apply. Fuse them, reshape them, choose your flavor. Be liberal with content warnings and respect sensitive content guidelines, but otherwise, there are no rules. ]
Starlight and Dewdrops are Waiting For Thee
If you reach the center of the dreamscape (or perhaps you “woke up” there), you will find an oasis. You find yourself immediately embraced by a beautiful dream. All of your wishes granted, your deepest desires pulled directly from the core of your soul and brought to life before you in vivid detail.What sort of dream do you find yourself in? What do you dream of? Is it success, love, peace? A life that never came to pass? For your troubles never to have occurred? Do you dream of fame or glory? No matter how beautiful or extravagant, no matter how simple or selfish, the things you desire most are yours.
You cannot escape from here. This is the center, as far away from the waking world as you can go. But the dream entreats you, as do the illusory figures within it. ”Stay,” they croon. ”There is nothing for you beyond here. Only nightmares, only terror. You are safe here. You are loved and wanted and happy here. Why would you ever want to leave?”
Time blends together. It often does, in dreaming, but this feels different. How long have you been here? Do you remember what you were doing before? How you got here? Have you ever even been to a town called Pumpkin Hollow? You can hardly remember.
Maybe that was the dream, and this is your reality. Even as the edges of it bleed together with that of your neighbor, even as fleeting memories come back to you, even as a little voice deep within you screams at you to wake up--- you have no reason to doubt the legitimacy of this place. Here you are happy and safe. Here you are everything you ever wanted to be, living the life you always wanted. Here there are no debts, no suffering, and you shall never die.
You belong here. Surely.
Sounds of the Rude World Heard in the Day
With how far you had to sink into unconsciousness to be here, it’s hard to believe one could go any deeper. But the Beyond is a many-layered place, and perhaps by descending a bit further, a bit deeper, a bit closer to death, you can find another place. Maybe you have a connection to death that brought you here. Perhaps you find your way by mistake. Either way, you may find yourself on a more peaceful journey through the Beyond through the Frozen Necropolis.A seemingly endless maze of stone walls, mismatched in their depth as if they were patchworked together over centuries. Mausoleums, slotted tightly against one another. Covered marble passageways. Stone statues and carved reliefs depicting gargoyles, knights, Virtues, mages with skull motifs--- necromancers, perhaps? Banshees and dullahans, elves and humans and dwarves and orcs and fae folk of all sorts. All of these things line a network of cobblestone pathways lined with powder snow drifts and crunchy brown grass. Names are carved into the arches above mausoleum doors. Some are familiar, some are not. Fairbanks, Gladwyn, Dirthariel, Leeds, Larson, Endrin, Applegate, Brenning. Above you, white pillar candles float magically overhead, burning bright, lighting your way through the dark pink sunset sky.
In the distance, you see the achingly thin spires of the Winter Cathedral. An austere grey monolith with ornate carvings of horses and snowflake-shaped stained glass windows. Perhaps you will find some solace there. Otherwise, make your way to the river. A familiar ferryman awaits you--- though returning to reality this way will have a small consequence.
[ Encountering Mortanne here is possible, though her threads will be heavily restricted. You can do a thread here with someone else, though! It’s fine to be here without encountering her. Returning to the island by ferry will cause your physical body to die in the process, leaving you a ghost for the usual amount of time. You can also return to the nightmare and get out through the edge. ]
Lulled by the Moonlight, Have All Passed Away
Should you find the edge of the nightmare, you will be able to push yourself through the iridescent membrane at the edge of consciousness. You float through the seemingly endless darkness for a moment, then another, then a third, senses dull and drifting drunkenly, until suddenly---Like breaching the surface of water, you return to the solid, bright sharpness of reality. Actual reality, firm and true. You are where you went to sleep the night before, though some time has passed. It might take you a bit to figure out exactly how much, though…
Those who escape the nightmare will find themselves home sometime between 1/20 and 1/30. Those who stay in the dream oasis will be comatose until the dream ends, and will not wake until 2/8. They will find the return to reality deeply unpleasant. What are you willing to endure to keep dreaming a while more?
no subject
CT feels the bones of her wrist, so delicate and precisely arranged in the way the oh so fragile human body often is, grind together and threaten to crack. Every noise of exertion past her lips is met with empty, silent air and she is reminded against her will of the cold, silent silhouette of the last android to drive metal through her skin.
Bodies more armour than flesh. Effortless violence. Unstoppable. Inhuman.
Fresh blood oozes through the punctured kevlar and she falls, almost hits the ground but hits a trolley instead, wheels rolling across the floor, her feet scrambling. Finally she finds purchase, forces herself up, to keep moving despite the pain, the futility.
Knowing how it would end didn't stop her in the bunker. Why would it stop her here?
Push off the bottom rack of the trolley and jump onto the android's back, arms around his throat, knees in his sides, trying to use all her weight to do— something, fucking anything, even as darkness threatens the edge of her vision, adrenaline and spite all she has to give.
no subject
Tears begin to streak down her face. Their being there stokes a rage she's well-familiar with, a searing iron beneath thin facial folds. She cries not for Parker or anyone else's memory, but in response to pain. Out of anger. Of face against sterile white wall. The force of the blow blots her vision with stars. Red trickles down her face. And she's angry. So fucking angry to afford him anything by way of a reaction. If she could turn off her tears like a water spigot she'd never cry again. But she's human, unlike their foe, and so too are the tears.
Connie's spite serves her well. She lands upon Ash's back and he's unable to tip her off. Bucks and thrashes, but to no avail. His hands can't reach her and although she doesn't topple him with her meager weight, she creates the perfect in for Ripley to strike.
And strike she does.
With a shrill war cry, like a crow pierced through the gullet, Ripley steals forward with scissors in hand. She fists Ash's collar, wrenching him close to drive the steel blades into his face. She hits something hard and plastic, pulls out and drives them in again, this time in the supple fold between marble-eye and eyelid. A splash of white. Out, in again. Another cry. Why did the Company create such a thing? In, out. The marble eye is flung from its home. And who thought to give it such strength? Under the jaw, in. Out comes strings of gelatin. And why shove a god damn newspaper in someone's mouth?
She staggers back, drops the tool.
no subject
Disgusting white sprays from every strike that hits home, some of it catching CT in the face, stark against the warm brown of her skin and hair. CT flinches but she does not let go, clinging on with all the strength left in her, every thrash and jerk a fresh shot of agony from every wound. If anything, the pain only makes her fight harder, arms digging deep against the unyielding girth of his neck with force enough to bruise herself.
But Ripley has proved one thing: it can be damaged, and now there are openings in the chassis.
CT jams her fingers into the tear in Ash's synthetic flesh beneath the jaw, digs and digs, ignoring the revulsion twisting in her stomach at the sensation of it until her digits close around something and yanks. Wires, artificial tendons—whatever the hell they are she doesn't care, she only cares that they can be torn loose. Her other hand digs past the hollow of his eye socket seeking the same, seeking to do whatever damage she can.
no subject
It gives her ample time to address her own. She drags sleeve and skin alike across her eyes, her nose, her cheeks, collecting blood and tears in equal measure. Ripley bites back a sob, which fights her in turn and comes out in ceramic pieces through a raw throat.
Out, out, out comes the spillage. Through his eyes, seeping from the wound in his neck. Out comes the marbles, the wiring, the gelatin strands like glass noodles in a frothy milk broth. His jugular slops out and down, hanging by thin wire strands. And only then does he begin to make noise. The drone of a wild insect. A bee shaken in a jar, knowing it will die. He screeches, less a human noise and more a mechanical whir of fans and processors, as he fights to escape.
He can't. She's got him through the face, splitting facial muscle to reveal the contorting white under-layer.
no subject
The thing screeches and CT screams with it, animal rage and survival instinct erupting from her as violently as the fluids that escape him. Her hands are covered in artificial viscera and her face fares little better, but she does not stop. Pulling, yanking, twisting, tearing—there is no logic to it, no thought, just fight.
And when he starts to stumble, when the body cannot withstand the damage being done to it, she finally looses her legs from around his body. Hangs from his shoulders like a counterweight and jerks, throwing her weight to the side and taking him off-balance. Slams him down into the infirmary bed neck-first, picks up the nearest freestanding object without so much as a glance at what it is and starts whaling on him until the screeching mechanics crescendo in a death rattle.
no subject
Ripley whets her lips, tasting without intention the sallow silicon blood on her face and hands. She can do nothing but watch the scene in front of her. Locked onto it with the same intensity one watches a terrible accident, knowing they shouldn't.
And that scream. An animal's scream. A cathartic scream; she knows the kind.
Air comes in hard-earned pants. She rakes wet fingers through her hair until it, too, soaks in the wetness. Plasters itself to her skull.
"Hey..."
With effort, Ripley hauls herself to her feet and approaches CT. Ash's cadence is suppressed to a dull, gurgling whine. She touches her arm.
"Hey. ...He's— he's finished."
no subject
A touch, a jolt—CT whirls around as if to strike out at a new threat, only for the fight in her to fall away like a switch has been flipped the moment wild eyes land on Ripley. Her makeshift weapon clatters to the ground and her body sags, leg half-collapsing from under her and chest heaving with strain. Adrenaline seeps out of her nervous system like blood from a wound.
And then she falls to the ground, half-grabbing at Ripley's arm on the way down.
no subject
But the threat is gone. Connie's made damn sure. Damn sure.
Ripley's hands find her opposite's forearms as their center of gravity shifts, legs folding down to meet the floor in shared exhaustion. She isn't sure what to say first; thank you or I'm sorry, and so says nothing. Instead she acts as a pillar in which to bear her weight, muttering 'it's over' with the solemn relief one might say it's okay or well done, having endured a trial.
Finally, a chance to fucking breathe.
She takes it without complaint. Smooths a hand across CT's blood-silicon slicked arm thoughtlessly.
no subject
Her eyes fall shut, but she is still awake—no, not awake, of course not awake, no one here is awake, but aware. Aware of every breath taken in the now quiet space, aware of every ache and pain that still throb beneath her skin, aware of every nerve ending that fires under every touch.
They are alive. It's over. It's over.
CT takes a deep breath in and Connie breaks down into full-body, hysterical sobbing.
no subject
Just the noise they make themselves; Ripley's a quiet panting, a hushed lull-voice, and Connie's a chorus of wracking sobs.
She wraps her arms around Connie's shoulders, careful to avoid what seems like a dozen active wounds across her body. One hand rests on the nape of her neck, pressing. Grounding. Real flesh to real flesh. The other glides slowly across wet, black hair.
"It's over. You can breathe."
It's over. Like 'it's okay' but without the lie. It isn't okay. She's never liked the taste of a lie. They sit oddly in her mouth and more often than not she finds herself spewing truth instead. The truth stands firm; it's over.
"We'll find our way out."
no subject
Connie gasps and wretches, every attempt to breath like trying to swallow down air underwater. Fingers clutch at the back of the hand at her neck, lacking purchase for how slick the skin has become. Tears streak through the splashes of pale colour caked to her face and the taste of iron still dances across her tongue from her bleeding nose and where she must have bitten her own tongue. Every sob shakes her whole, broken body like an earthquake followed by tsunami.
Her head droops toward Ripley. She tries to breathe. In and out. The tidal wave can't go on forever. There must be an end to this, just as much as there was an end to the violence that broke the still waters in the first place.
Inhale, exhale. (Salty tears fall past her lips, mingling with the fluids already drowning her tastebuds.) Inhale, exhale. (Her head feels like it's been bashed in with rocks.) In, out. In. Out.
Finally, through rasping breaths: "I-I don't know— how much l-longer— I-I can keep going."
no subject
These thoughts come and go in ebbing waves to match Connie's sea, until finally they're quieted by a greater purpose.
It's times like these where Ripley feels most useful. Able to take up the reigns when others have reached their utter limit. She folds around her, all long-armed and spined, gangly in that awkward sort of way, to break up her waves.
"Then we'll sit here until you're ready." A quick scan around the room. "The doors are shut, the vents are hatched, nothing's coming in here."
And he sure isn't moving.
no subject
Her mouth opens as if to protest, only for the words to be swallowed up by a leftover sob and leave her needing another moment to recollect herself. CT hates to be seen like this but Connie can hardly bring herself to care, appearances mean so little when what's left of you is spread so thin.
It should not be possible to trust Ripley the way she does in the moment. She does not understand why it is that, even in this exhausted state, she can make such a mistake as to put her trust in anyone at all. And yet there is something in the fabric of all this that makes it easier, a sense of good intention and honesty that despite herself she can't ignore.
So she lets herself be held, for now. Tries not to think about how small she feels, like this.
"Not— not sure how far I-I can even walk."
no subject
Blood catches in the line between her own lips. Ripley scrubs with the back of her hand at it. Swishes the blood in her cheek, swallows, tries not to wretch.
Her palm finds the other woman's shoulder. "I'll carry you, then. I've carried heavier. Big oil barrels from ships just like this. I know how to get us to the escape craft— it'll be easy." She wrenches her eyes closed, feels her flesh pulse at either temple. "I need to see straight first."
no subject
It is only the inexplicable sense of certainty that they will, at least, not find themselves back in that crimson soaked coffin that keeps her tongue still at the thought of climbing into another escape pod. They don't have the luxury of options, no simple plan As and Bs, only the single path forward as it appears to them in the moment.
"O-Okay," she breathes, swallowing down another mouthful of fear. "Okay. If— if you're sure."
Or at least, as sure as she can be. True guarantee is too much to ask.
God, what a mess they are.
no subject
Ripley smooths two dirtied hands over her face, pulling away to meet Connie’s eyes. She gets a feeling this woman likes to be in the know.
“At the end of the hallway to the right, there’s a hatch. We’ll go down that hatch to D, down another hatch to E, then another one to F. They’re just ladders, it’ll be easy. Once we’re in F, there’s an on-ramp and we’ve made it. Simple?”
Simple… It’s simple.
Please.
She rests with forehead tipped up, sweat and white and red gleaming under her neck, for one final second. “Okay. Time to get up.”
If she doesn’t now, she never will. They’ll spend the rest of their days crumpled together beside Ash’s corpse.
Her arms slide gingerly under Connie’s, coaxing them to wrap around her nape. “On my back,” she murmurs, hoisting her the rest of the way.
no subject
CT commits the directions to memory with a nod that feels like taking a sledgehammer to the skull. Connie lets Ripley guide her arms and gets her feet under her, steadying herself for a moment on shaking legs before doing what she can to help hoist herself up onto the taller woman's back.
Legs and arms lock in place. There's very little that could make her let go, now.
no subject
Again, the word. An easy assurance-declarative. Additional noise that makes breath come easier somehow. Okay… She’s okay. We’re okay. Perhaps not physically— no, they nurse at least a dozen wounds each— and maybe not mentally— they’re here, after all— but… We’re okay.
Just like carrying an oil barrel.
She’s lighter than Ripley anticipates.
Hauling herself up and adjusting her grip, Ripley turns a corner. Exits the infirmary through the sliding white maw and walks on steely footsteps into the hallway.
The air is hot. Musky. Electric. Wires from the Nostromo’s artificial intravenous systems fizzle out a coppery excrete. Pipes hiss out clouds of steam like punctured bowels. She’s dying.
They come up on an octagonal hole set into the floor.
Ripley swivels her head, “We’re going down—- better hold on.”
no subject
It's such a far cry from the design principles of CT's time, from the sleek black and grey of ships like the Mother of Invention or the Staff of Charon, all simple lines and squares. But the closer quarters remind her of the tight halls of the Charon, small accompaniment packed in tight like sardines, no space wasted. Of months spent cooped up during slipspace jumps in a ship that was not home, but was her only chance of escape.
Connie looks over Ripley's shoulder down at the opening, then nods and clings a little tighter. "I-I'm secure. Go ahead."
no subject
Ripley’s feet strike the ground with a dull metallic clang!
Heavier is the air here, hot like the pockets and bubbles inside of the stomach.
She treks on. Pauses to listen. No sign of the alien… Maybe it’s fled from this dream, made scared by CT’s ferocious cry.
Down another ladder.
Slide, clang.
Connie’s breath tickles the back of her neck, shallow and labored.
“Not far now…”
There’s tension in her voice, a fear that their good-luck and safety will be spoiled. Turned to a festering rot.
no subject
Whatever it is that keeps Ripley so on-guard, Connie neither knows, beyond a vague impression of threat, nor finds herself worrying to find out. Ripley knows the halls of this ship, knows whatever signs of danger it is to watch out for, and CT knows damn well when to rely on the senses of someone who knows better than you. Never let your guard down, never ignore the signs, but there is no one so reliable as a stubborn woman on her home turf.
(And with Connie's head ringing the way it does and every dreg of energy she has left going to keeping her conscious, it's trust or nothing.)
"Down to F," she echoes, from earlier. Swallows, head sagging against the back of Ripley's. "One more."
no subject
She paints the picture for herself;
Down F, through the lowest corridor. She tamps a finger against the door’s sensor. It feeds back a message.
AIRLOCK IMPASSE. CRAFT NOT DETECTED.
DO NOT OPEN. EJECTION. DO NOT OPEN. EJECTION.
Despair in its most animal form.
But that won’t happen. She commands the universe by her own hands’ strength; its will.
Down to F.
Her feet strike the ground hard. Hands free, she adjusts her hold on Connie. Hoists her further up her back.
Down the corridor.
To the identical white maw.
She taps in a series of digits. The system chirps dully.
Mechanical pause. Longer than she’d like.
Then, click.
The door falls open, leading into the pod’s entrance.
Ripley gasps out a breathless ”Fuck—“, tension melting from her face.
no subject
"Fuck," CT echoes emphatically, and on a breath Connie finishes: "We're here."
Not we made it, not quite capable of being so blindly optimistic as to think that there is nothing else that could go wrong, but relieved nonetheless. They've made it this far. That's not nothing. That's far, far from nothing.
Carefully, Connie moves to climb down. She can make it as far as the interior, she thinks.
no subject
In the middle of the floor, a strange egg-shaped pod, of which there is only one. Its glass door is tipped open, revealing a cushy white inside.
A smaller hanger-room stores space suits, boots, belts and other accoutrements for exposed space travel.
Ripley begins a near-frantic look-over of the shuttle. She shoves searching hands into any nook she can find. Probes dark corners for signs of movement. Nothing, nothing.
A heaving sigh.
She turns toward Connie. “That egg shape is the cryopod. Insufferable when you’re down for the Big Sleep, but adequate enough for lying around.”
She thunks down in the pilot’s chair, flicking switches and dials until the little craft breathes life.
no subject
CT sweeps a soldier-infiltrator-paranoid gaze over the interior, once and twice then twice again. It's unlike any small craft she's ever been inside before. Good. Good. Better to not be caught in memories of the last pod, or of the dropships that ferried her back and forth from mission to starship so many times.
She limps her way across the small space until she is stood leaning against the pod, watching Ripley move and find her place at the helm. Watching her work, take control of their escape.
Fuck she's exhausted.
Only a little hesitantly, Connie pulls herself to sit in the pod and breathes. There isn't a bit of her that doesn't ache like she should be dead ten times over. Probably because she should be.
She doesn't know where they can even go, but she doesn't dare to raise the question. All that finds its way past her lips is:
"...thank you."
(no subject)
(no subject)