pumpkinhollow: (Default)
pumpkinhollow ([personal profile] pumpkinhollow) wrote in [community profile] ph_logs2025-01-19 03:59 pm

January Event - Lost in Dreamland

**Plain text version here.
Lost in Dreamland
Bedtime Story
{ CONTENT WARNINGS: Unreality, dream logic. Mind the CWs in individual threads, as they will vary! }

It is no secret that in the Emerald Isles, winter and sleep have a deep connection. To some extent, this is true everywhere. The whole world seems to fall asleep under the blanket of snow. Plants recede back into the ground, trees stand leafless and slumbering till spring, animals hibernate. Nights are longer. But the local folklore intensifies this, as Mortanne presides over Winter and the Beyond.

As the tales go, the Beyond is the realm of souls, the place where the essence of a person goes when it separates from their body. And while this primarily refers to death, it can also refer to the half-step between living and dying--- the unconscious mind. Sleep, and moreover, dreaming. And thus, winter and dreams have always been kindred spirits. Connected through their ties to Mother Mortanne and to a hushed and sleeping world.

Perhaps it is for this reason that when you go to sleep on the night of January 19th, 16:55, it is a deeper, more consuming sleep than you’ve ever felt. One that swallows you whole, dragging you down, and down, and down, into a sunken place that is deeper and more terrifying than dreams.

By the time you think to feel afraid, it is already too late to jolt yourself awake.
LULLABY
Beautiful Dreamer, Wake Unto Me You wake. Or do you? It feels a bit like waking, and yet, it does not. It is similar enough to waking that one might believe it to be so. You feel ground beneath your feet, or perhaps a bed beneath your back. Or something. You feel… something. It isn’t like waking. But it’s a little bit like waking. Perhaps it is not. But perhaps it is as close as you are able to get. Let’s try this again.

You “wake.” Your mind solidifies and reality defines its shape around you. Your eyes focus and you become aware. What are you aware of?

Whatever it is, it isn’t good. Perhaps it seems good at first, but it is not. Wherever you are, only horrors await you here, pulled straight from your own mind. Or the minds of others.

Move. You must move. The dream is a landscape. You must traverse nightmares to escape. Seek other dreamers, and flee. To the center, to safety in false daydreams. To the underground, where the Necropolis will conceal you. To the edges, where you can feel your consciousness break free of this sunken sleep and return to the world of hard objects and light. But you cannot stay here. Gods help you if you stay here.

[ Your nightmare can look however you desire. Laws of reality and physics do not apply. Fuse them, reshape them, choose your flavor. Be liberal with content warnings and respect sensitive content guidelines, but otherwise, there are no rules. ]
Starlight and Dewdrops are Waiting For Thee If you reach the center of the dreamscape (or perhaps you “woke up” there), you will find an oasis. You find yourself immediately embraced by a beautiful dream. All of your wishes granted, your deepest desires pulled directly from the core of your soul and brought to life before you in vivid detail.

What sort of dream do you find yourself in? What do you dream of? Is it success, love, peace? A life that never came to pass? For your troubles never to have occurred? Do you dream of fame or glory? No matter how beautiful or extravagant, no matter how simple or selfish, the things you desire most are yours.

You cannot escape from here. This is the center, as far away from the waking world as you can go. But the dream entreats you, as do the illusory figures within it. ”Stay,” they croon. ”There is nothing for you beyond here. Only nightmares, only terror. You are safe here. You are loved and wanted and happy here. Why would you ever want to leave?”

Time blends together. It often does, in dreaming, but this feels different. How long have you been here? Do you remember what you were doing before? How you got here? Have you ever even been to a town called Pumpkin Hollow? You can hardly remember.

Maybe that was the dream, and this is your reality. Even as the edges of it bleed together with that of your neighbor, even as fleeting memories come back to you, even as a little voice deep within you screams at you to wake up--- you have no reason to doubt the legitimacy of this place. Here you are happy and safe. Here you are everything you ever wanted to be, living the life you always wanted. Here there are no debts, no suffering, and you shall never die.

You belong here. Surely.
Sounds of the Rude World Heard in the Day With how far you had to sink into unconsciousness to be here, it’s hard to believe one could go any deeper. But the Beyond is a many-layered place, and perhaps by descending a bit further, a bit deeper, a bit closer to death, you can find another place. Maybe you have a connection to death that brought you here. Perhaps you find your way by mistake. Either way, you may find yourself on a more peaceful journey through the Beyond through the Frozen Necropolis.

A seemingly endless maze of stone walls, mismatched in their depth as if they were patchworked together over centuries. Mausoleums, slotted tightly against one another. Covered marble passageways. Stone statues and carved reliefs depicting gargoyles, knights, Virtues, mages with skull motifs--- necromancers, perhaps? Banshees and dullahans, elves and humans and dwarves and orcs and fae folk of all sorts. All of these things line a network of cobblestone pathways lined with powder snow drifts and crunchy brown grass. Names are carved into the arches above mausoleum doors. Some are familiar, some are not. Fairbanks, Gladwyn, Dirthariel, Leeds, Larson, Endrin, Applegate, Brenning. Above you, white pillar candles float magically overhead, burning bright, lighting your way through the dark pink sunset sky.

In the distance, you see the achingly thin spires of the Winter Cathedral. An austere grey monolith with ornate carvings of horses and snowflake-shaped stained glass windows. Perhaps you will find some solace there. Otherwise, make your way to the river. A familiar ferryman awaits you--- though returning to reality this way will have a small consequence.

[ Encountering Mortanne here is possible, though her threads will be heavily restricted. You can do a thread here with someone else, though! It’s fine to be here without encountering her. Returning to the island by ferry will cause your physical body to die in the process, leaving you a ghost for the usual amount of time. You can also return to the nightmare and get out through the edge. ]
Lulled by the Moonlight, Have All Passed Away Should you find the edge of the nightmare, you will be able to push yourself through the iridescent membrane at the edge of consciousness. You float through the seemingly endless darkness for a moment, then another, then a third, senses dull and drifting drunkenly, until suddenly---

Like breaching the surface of water, you return to the solid, bright sharpness of reality. Actual reality, firm and true. You are where you went to sleep the night before, though some time has passed. It might take you a bit to figure out exactly how much, though…
Those who escape the nightmare will find themselves home sometime between 1/20 and 1/30. Those who stay in the dream oasis will be comatose until the dream ends, and will not wake until 2/8. They will find the return to reality deeply unpleasant. What are you willing to endure to keep dreaming a while more?
decrypter: (Default)

[personal profile] decrypter 2025-01-28 10:37 pm (UTC)(link)
"Still worth a try. I'll follow you."

A hope and a prayer is better than nothing at all. The other voice is her one beacon in this place, where she couldn't tell you how long it's been since she twitched, couldn't say where she's supposed to be. But she's here all the same, and every instinct to survive has kicked back into gear.
liesdontfindyou: (pb; concerned)

[personal profile] liesdontfindyou 2025-01-31 09:05 pm (UTC)(link)

A hand finds your wrist. There is a scar across the palm, but the grip itself is gentle and seeks only to guide you in what they hope is the right direction.

It does not hold on forever. But they do not rush ahead. They don't want to leave you behind to deal with him alone, they've never wanted to put people in harms way for the sake of their own safety, their own principles, and yet—

(Don't think about that.)

decrypter: (flee.)

[personal profile] decrypter 2025-02-02 01:02 am (UTC)(link)
She keeps close, as she must, never uttering a syllable of complaint. If they get separated, if there is to be a sacrifice - she hasn't thought about it in months. But old habits die as hard as survivors do, eternally brought back. And weighing her own value against someone she doesn't know, in a situation she doesn't understand fully, but perhaps this other person does...

Well. She wouldn't blame them. So she stays near, but prepares for the worst. Hopefully, this is still the way out.
liesdontfindyou: (pb; oh dear)

[personal profile] liesdontfindyou 2025-02-07 06:30 pm (UTC)(link)

They lead you down one path, then another. There are corners to turn, shallow steps to descend or ascend, open and yet claustrophobic corridors to pass through. At first, it seems as if their instincts are correct, moving with relative confidence through the impossible maze, heading toward a target unseen even by eyes that can see.

But then something changes. A wrong turn? The space shifting around you both? Something else? It's unclear. It hardly even matters. Because one way or another, they start to sound panicked. Confused. Stressed noises barely suppressed so as not to lose their cool and give your position away as the whistling is suddenly much, much closer.

decrypter: (journey.)

[personal profile] decrypter 2025-02-09 04:40 am (UTC)(link)
Helena knows those sounds, has heard them from many different people. Knows what might be approaching. And the sound of the whistling...

"I can help, but he won't like it."

Soft, but somehow still audible to her companion, knowing in a heartbeat that it will mean they will have far less cover. But if they split up, maybe. One person alive is better than no person alive.

"Are you prepared to run?"
liesdontfindyou: (pb; furrowed brow)

[personal profile] liesdontfindyou 2025-02-09 05:15 pm (UTC)(link)

It's happening again echoes in their skull, as their own panicked heartbeat pounds in their ears. Every instinct tells them not to breathe, to clamp their mouth shut until he's gone, until it's over—

But your voice keeps them in the present. "...as I can be."

decrypter: (force.)

[personal profile] decrypter 2025-02-10 03:27 am (UTC)(link)
"Okay."

She takes a breath, tightens her grip on her cane, and brings it down with force. When it strikes the ground, CT will feel herself brought to a different kind of awareness - the door, the precious way out, suddenly she knows where it is in relation to her, in time and space. But what she's also been made aware of is exactly where he is, everything about him whispering enemy enemy enemy and precisely where he is in relation to the pair of them.

Two things are going to be also extremely obvious. One is that it's a loud enough noise that he can hear it too, and two is that the sound found him to hurt him. Crippling disorientation, she remembers someone describing it as. Ringing in the ears, dizziness, slowing reflexes and timing, one sonar strike that she can only do so often because of the effort involved.

You know where the exit is, Agent. Go.
liesdontfindyou: (pb; concerned)

[personal profile] liesdontfindyou 2025-02-10 09:44 pm (UTC)(link)

Startling clarity washes over her, cutting through the formless infinity to reshape it into the familiar halls of the Mother of Invention. Florida's position rockets itself into her awareness like her HUD lighting up with IFF at the same moment that she hears his unbearable whistling shriek off into silence. Silence and then bright, colourful frustration—danger.

CT does not want to leave the young woman behind. She does not want to leave another sacrifice on the altar of her own survival. But there is a fear in her so deep it strikes deeper than bone, an instinct nearly impossible to ignore.

She rests a hand on the woman's shoulder and breathes, "I'm sorry—"

And then she's gone.

decrypter: (endure.)

[personal profile] decrypter 2025-02-11 02:23 am (UTC)(link)
How many times has she heard that? I'm sorry as the timer ticks down, as the gate opens and she's too far, as people make the correct and logical decision? How many times?

One more, at least. But she cannot hold it against the stranger. Self-preservation is an understandable thing. Instead, she takes the existing information and uses it to run in a different direction. Still away from him, but not the way that her temporary companion had gone.

If she gets out, then it's worth it. If not? Then Helena's going to be wondering what this was all even for.
liesdontfindyou: (pb; concerned)

[personal profile] liesdontfindyou 2025-02-11 03:16 am (UTC)(link)

CT does not waste the time she has been given. She knows this place, now, and she knows where she must go—there was only ever one den of safety in this wretched place.

Behind her, Florida is recovering. There is a strain around the edges of his too-cheerful voice as he calls out a, "I told you you couldn't hide forever!" and the footsteps start up again, faster now, more purposeful.

He scrapes the blade of his knife along the wall the whole way.

decrypter: (flee.)

[personal profile] decrypter 2025-02-11 04:11 am (UTC)(link)
He's after her. And this is what she wanted, in the end. If Florida seeks to strike her down, then he's going to have to catch her first. And she's spent what feels like a lifetime running from enemies she cannot defeat, only outwit.

Eventually, she'll be cornered. But by that point, maybe the other will be free. And their pursuer will realize he's only chasing a stowaway, not his prize. At some point, the dream must end.
liesdontfindyou: (pb; oh dear)

[personal profile] liesdontfindyou 2025-02-12 03:06 am (UTC)(link)

It's clear that he's tired of the long-game, now. There will be no slow build to her eventual discovery, there is only an armoured man with decades of military training and a nightmare that's on his side.

He and CT clear ground in tandem. Perfect mirrors of each other's progress in opposite directions, dream logic that's invisible to the naked eye. As CT comes upon her target, as she navigates the blind-spots in the final few cameras and keys her code into her bunk door with shaking hands, Florida closes in on his new quarry.

The dead end appears as her door slides open.