pumpkinhollow (
pumpkinhollow) wrote in
ph_logs2025-01-19 03:59 pm
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January Event - Lost in Dreamland
**Plain text version here.
You “wake.” Your mind solidifies and reality defines its shape around you. Your eyes focus and you become aware. What are you aware of?
Whatever it is, it isn’t good. Perhaps it seems good at first, but it is not. Wherever you are, only horrors await you here, pulled straight from your own mind. Or the minds of others.
Move. You must move. The dream is a landscape. You must traverse nightmares to escape. Seek other dreamers, and flee. To the center, to safety in false daydreams. To the underground, where the Necropolis will conceal you. To the edges, where you can feel your consciousness break free of this sunken sleep and return to the world of hard objects and light. But you cannot stay here. Gods help you if you stay here.
[ Your nightmare can look however you desire. Laws of reality and physics do not apply. Fuse them, reshape them, choose your flavor. Be liberal with content warnings and respect sensitive content guidelines, but otherwise, there are no rules. ]
What sort of dream do you find yourself in? What do you dream of? Is it success, love, peace? A life that never came to pass? For your troubles never to have occurred? Do you dream of fame or glory? No matter how beautiful or extravagant, no matter how simple or selfish, the things you desire most are yours.
You cannot escape from here. This is the center, as far away from the waking world as you can go. But the dream entreats you, as do the illusory figures within it. ”Stay,” they croon. ”There is nothing for you beyond here. Only nightmares, only terror. You are safe here. You are loved and wanted and happy here. Why would you ever want to leave?”
Time blends together. It often does, in dreaming, but this feels different. How long have you been here? Do you remember what you were doing before? How you got here? Have you ever even been to a town called Pumpkin Hollow? You can hardly remember.
Maybe that was the dream, and this is your reality. Even as the edges of it bleed together with that of your neighbor, even as fleeting memories come back to you, even as a little voice deep within you screams at you to wake up--- you have no reason to doubt the legitimacy of this place. Here you are happy and safe. Here you are everything you ever wanted to be, living the life you always wanted. Here there are no debts, no suffering, and you shall never die.
You belong here. Surely.
A seemingly endless maze of stone walls, mismatched in their depth as if they were patchworked together over centuries. Mausoleums, slotted tightly against one another. Covered marble passageways. Stone statues and carved reliefs depicting gargoyles, knights, Virtues, mages with skull motifs--- necromancers, perhaps? Banshees and dullahans, elves and humans and dwarves and orcs and fae folk of all sorts. All of these things line a network of cobblestone pathways lined with powder snow drifts and crunchy brown grass. Names are carved into the arches above mausoleum doors. Some are familiar, some are not. Fairbanks, Gladwyn, Dirthariel, Leeds, Larson, Endrin, Applegate, Brenning. Above you, white pillar candles float magically overhead, burning bright, lighting your way through the dark pink sunset sky.
In the distance, you see the achingly thin spires of the Winter Cathedral. An austere grey monolith with ornate carvings of horses and snowflake-shaped stained glass windows. Perhaps you will find some solace there. Otherwise, make your way to the river. A familiar ferryman awaits you--- though returning to reality this way will have a small consequence.
[ Encountering Mortanne here is possible, though her threads will be heavily restricted. You can do a thread here with someone else, though! It’s fine to be here without encountering her. Returning to the island by ferry will cause your physical body to die in the process, leaving you a ghost for the usual amount of time. You can also return to the nightmare and get out through the edge. ]
Like breaching the surface of water, you return to the solid, bright sharpness of reality. Actual reality, firm and true. You are where you went to sleep the night before, though some time has passed. It might take you a bit to figure out exactly how much, though…

Lost in Dreamland
Bedtime Story
{ CONTENT WARNINGS: Unreality, dream logic. Mind the CWs in individual threads, as they will vary! }
It is no secret that in the Emerald Isles, winter and sleep have a deep connection. To some extent, this is true everywhere. The whole world seems to fall asleep under the blanket of snow. Plants recede back into the ground, trees stand leafless and slumbering till spring, animals hibernate. Nights are longer. But the local folklore intensifies this, as Mortanne presides over Winter and the Beyond.
As the tales go, the Beyond is the realm of souls, the place where the essence of a person goes when it separates from their body. And while this primarily refers to death, it can also refer to the half-step between living and dying--- the unconscious mind. Sleep, and moreover, dreaming. And thus, winter and dreams have always been kindred spirits. Connected through their ties to Mother Mortanne and to a hushed and sleeping world.
Perhaps it is for this reason that when you go to sleep on the night of January 19th, 16:55, it is a deeper, more consuming sleep than you’ve ever felt. One that swallows you whole, dragging you down, and down, and down, into a sunken place that is deeper and more terrifying than dreams.
By the time you think to feel afraid, it is already too late to jolt yourself awake.
It is no secret that in the Emerald Isles, winter and sleep have a deep connection. To some extent, this is true everywhere. The whole world seems to fall asleep under the blanket of snow. Plants recede back into the ground, trees stand leafless and slumbering till spring, animals hibernate. Nights are longer. But the local folklore intensifies this, as Mortanne presides over Winter and the Beyond.
As the tales go, the Beyond is the realm of souls, the place where the essence of a person goes when it separates from their body. And while this primarily refers to death, it can also refer to the half-step between living and dying--- the unconscious mind. Sleep, and moreover, dreaming. And thus, winter and dreams have always been kindred spirits. Connected through their ties to Mother Mortanne and to a hushed and sleeping world.
Perhaps it is for this reason that when you go to sleep on the night of January 19th, 16:55, it is a deeper, more consuming sleep than you’ve ever felt. One that swallows you whole, dragging you down, and down, and down, into a sunken place that is deeper and more terrifying than dreams.
By the time you think to feel afraid, it is already too late to jolt yourself awake.
LULLABY
Beautiful Dreamer, Wake Unto Me
You wake. Or do you? It feels a bit like waking, and yet, it does not. It is similar enough to waking that one might believe it to be so. You feel ground beneath your feet, or perhaps a bed beneath your back. Or something. You feel… something. It isn’t like waking. But it’s a little bit like waking. Perhaps it is not. But perhaps it is as close as you are able to get. Let’s try this again.You “wake.” Your mind solidifies and reality defines its shape around you. Your eyes focus and you become aware. What are you aware of?
Whatever it is, it isn’t good. Perhaps it seems good at first, but it is not. Wherever you are, only horrors await you here, pulled straight from your own mind. Or the minds of others.
Move. You must move. The dream is a landscape. You must traverse nightmares to escape. Seek other dreamers, and flee. To the center, to safety in false daydreams. To the underground, where the Necropolis will conceal you. To the edges, where you can feel your consciousness break free of this sunken sleep and return to the world of hard objects and light. But you cannot stay here. Gods help you if you stay here.
[ Your nightmare can look however you desire. Laws of reality and physics do not apply. Fuse them, reshape them, choose your flavor. Be liberal with content warnings and respect sensitive content guidelines, but otherwise, there are no rules. ]
Starlight and Dewdrops are Waiting For Thee
If you reach the center of the dreamscape (or perhaps you “woke up” there), you will find an oasis. You find yourself immediately embraced by a beautiful dream. All of your wishes granted, your deepest desires pulled directly from the core of your soul and brought to life before you in vivid detail.What sort of dream do you find yourself in? What do you dream of? Is it success, love, peace? A life that never came to pass? For your troubles never to have occurred? Do you dream of fame or glory? No matter how beautiful or extravagant, no matter how simple or selfish, the things you desire most are yours.
You cannot escape from here. This is the center, as far away from the waking world as you can go. But the dream entreats you, as do the illusory figures within it. ”Stay,” they croon. ”There is nothing for you beyond here. Only nightmares, only terror. You are safe here. You are loved and wanted and happy here. Why would you ever want to leave?”
Time blends together. It often does, in dreaming, but this feels different. How long have you been here? Do you remember what you were doing before? How you got here? Have you ever even been to a town called Pumpkin Hollow? You can hardly remember.
Maybe that was the dream, and this is your reality. Even as the edges of it bleed together with that of your neighbor, even as fleeting memories come back to you, even as a little voice deep within you screams at you to wake up--- you have no reason to doubt the legitimacy of this place. Here you are happy and safe. Here you are everything you ever wanted to be, living the life you always wanted. Here there are no debts, no suffering, and you shall never die.
You belong here. Surely.
Sounds of the Rude World Heard in the Day
With how far you had to sink into unconsciousness to be here, it’s hard to believe one could go any deeper. But the Beyond is a many-layered place, and perhaps by descending a bit further, a bit deeper, a bit closer to death, you can find another place. Maybe you have a connection to death that brought you here. Perhaps you find your way by mistake. Either way, you may find yourself on a more peaceful journey through the Beyond through the Frozen Necropolis.A seemingly endless maze of stone walls, mismatched in their depth as if they were patchworked together over centuries. Mausoleums, slotted tightly against one another. Covered marble passageways. Stone statues and carved reliefs depicting gargoyles, knights, Virtues, mages with skull motifs--- necromancers, perhaps? Banshees and dullahans, elves and humans and dwarves and orcs and fae folk of all sorts. All of these things line a network of cobblestone pathways lined with powder snow drifts and crunchy brown grass. Names are carved into the arches above mausoleum doors. Some are familiar, some are not. Fairbanks, Gladwyn, Dirthariel, Leeds, Larson, Endrin, Applegate, Brenning. Above you, white pillar candles float magically overhead, burning bright, lighting your way through the dark pink sunset sky.
In the distance, you see the achingly thin spires of the Winter Cathedral. An austere grey monolith with ornate carvings of horses and snowflake-shaped stained glass windows. Perhaps you will find some solace there. Otherwise, make your way to the river. A familiar ferryman awaits you--- though returning to reality this way will have a small consequence.
[ Encountering Mortanne here is possible, though her threads will be heavily restricted. You can do a thread here with someone else, though! It’s fine to be here without encountering her. Returning to the island by ferry will cause your physical body to die in the process, leaving you a ghost for the usual amount of time. You can also return to the nightmare and get out through the edge. ]
Lulled by the Moonlight, Have All Passed Away
Should you find the edge of the nightmare, you will be able to push yourself through the iridescent membrane at the edge of consciousness. You float through the seemingly endless darkness for a moment, then another, then a third, senses dull and drifting drunkenly, until suddenly---Like breaching the surface of water, you return to the solid, bright sharpness of reality. Actual reality, firm and true. You are where you went to sleep the night before, though some time has passed. It might take you a bit to figure out exactly how much, though…
Those who escape the nightmare will find themselves home sometime between 1/20 and 1/30. Those who stay in the dream oasis will be comatose until the dream ends, and will not wake until 2/8. They will find the return to reality deeply unpleasant. What are you willing to endure to keep dreaming a while more?
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And this is why they lack their vengeance, why they only want to help. Because they are tended to, and cared for. Because she's built them a place to rest. Wove her soul into the foundations, to make it last. Gave them somewhere peaceful to be.
"I finally made things right. I can't do anything for their families, but...I made it right for them."
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"Fever."
She moves closer again.
"I know you want to make amends with them, you want their forgiveness, but this is not a real place, you are in a dream."
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That's the simple fact of it. Her eyes lift upwards, gazing into the vast space overhead. The way the plants are placed, it's almost like looking up at the stars.
"In reality you are far away, somewhere safe. And I could not wish for better for you. You will never need to come here. No one else should need to. This land is a forsaken one, and it will take a long, long time for even the hardiest of beasts to return. If they choose to return at all."
She shrugs her shoulders, pulling her knees to her chest.
"But it's better this way."
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Valdis reaches for Fever's hand.
"You don't have to stay here, come with me, help me find the others so we can leave this realm."
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"Leave? I can't leave."
Isn't it obvious why?
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"Yes. You can."
She doesn't try to pull Fever with her, not wanting to cause a fight just yet, or really at all.
"If they have forgiven you as you say, then you can go with me."
If anything, her guilt is trapping them as much as it is trapping her.
no subject
And she means that literally. Her soul, everywhere in this place - should it be removed, it would be breaking the foundations of what has been created. Tearing it apart. That was the price of weaving such a wish. It's fair, isn't it? All the life she stole, ripped from the world in so many gruesome and abhorrent ways, repaid with her own, in a way that does not make more corpses for the world to let rot.
"Please. Can't you be happy that I'm helping them?"
no subject
"You are holding them prisoner, Fever. You need to let them go; trapping them here isn't helping them."
Even within the realm of the nightmare, she knows this is barely better than what the Void does to the souls she takes.
"You aren't giving them peace by keeping them from reuniting with the families in the afterlife."
no subject
She pulls her hand away, a frown deepening on her face.
"I have never stopped them from going where they wish, reuniting with who they wish. They clung onto me. Angry and hateful and wanting their vengeance, denied the opportunity to rest, denied even the decency of being remembered."
Rising up from her seat, she starts walking, gliding on top of the river's surface instead of touching the ground.
"They are not prisoners. They go when they wish to."
no subject
"Are they peaceful and wanting to help or are they vengeful? They can't be both, Fever."
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It's very straightforward, in her eyes. Thankfully, she's not moving so fast Valdis can't keep up.
"Give someone care and a safe place to be, listen to them, have their needs met, and they are at liberty to help as much as they want."
no subject
"What happened to wanting freedom for yourself?"
There are many ways she could deal with this situation, but she's not sure which one will work, or which one she should try first. The questions buy her time to decide.
"Don't sacrifice your life for those who are already dead."
no subject
In her voice, resignation. Acceptance.
"I gave up the right to live an unfettered existence. I gave up so many things, when I started killing. But they gave up everything to me. So I'm giving it all back."
She sighs, shaking her head, as she leads them deeper into the forest, which only grows the more they get into it.
"This river used to be blood. It still is. I just...tweaked it a little."
no subject
Valdis continues to follow, her irritation rising.
"Stop walking away from me, Fever. Stand here and tell me this like you aren't ashamed of it."
no subject
She stops walking and looks at her, hints of exhaustion in her eyes.
"How is just 'working to be better' enough? What does that even mean? What does that do for anyone? This-"
Fever pauses, some kind of dawning realization on her face.
"...Of course. I know what kind of dream this is."
no subject
Fever doesn’t seem to be in the mood for listening however, not in the midst of this dream.
“And what kind of dream do you think this is.”
no subject
She sighs, casting her gaze to the side instead.
"...I made the choice of my own volition. What would you have me do instead? Some of them might never find a way back."
no subject
"Or perhaps, I am real and I walked through Hell to find you. Do you remember when you said you would do the same for me?"
no subject
"I remember. That was so very long ago...but I remember."
But the way she says it, it's a memory that takes effort to grasp.
no subject
"Do you remember our conversation in the Casino? When we used our emotions instead of our words? What about our first kiss? Or when Sheo and Mortanne freed you from your father and I kissed you on the porch in the freezing cold? Do you truly believe that I, who knows more about souls than most, couldn't find someone I love in a place like this?"
no subject
Slowly, she's sinking, drifting downwards until she's standing in the water again, next to Valdis. Clearly trying to remember something, by the look on her face - it's hard, it's like it's slipping from her grasp no matter how she tries and contains it. Distress rising, as reality wants to crack for her.
"But you went somewhere, and I..."
But she's here. How is that possible, still?
no subject
"But you remember my promise, don't you?"
Valdis reaches for her hand, taking a step around to stand in front of Fever and look her in the eyes.
"I said I would always find you."
no subject
There is a tremor that runs through the earth, strong enough to leave ripples in the water. Fever seems to notice none of it.
"You left." A whisper, faint. "You all just...went away. Why didn't anyone say anything? I know I don't deserve an answer, but..."
At least tell her why. At least confirm there was a reason.
no subject
Valdis steps closer again, not to crowd Fever, but to invite her to finish closing the distance between them.
"Still, I'm sorry I left you alone, but I am here now, and I won't leave you again."
no subject
"It'll take me a bit to make rooms for you, but don't worry, it's no trouble at all."
Because she's staying, right? She's staying, because she can't be leaving, and Fever can't leave, so the answer is simple.
(And yet, and yet, there is a thread of Fever in there, who desperately wants out.)
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CW: Dismemberment and violence
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