pumpkinhollow (
pumpkinhollow) wrote in
ph_logs2025-01-19 03:59 pm
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January Event - Lost in Dreamland
**Plain text version here.
You “wake.” Your mind solidifies and reality defines its shape around you. Your eyes focus and you become aware. What are you aware of?
Whatever it is, it isn’t good. Perhaps it seems good at first, but it is not. Wherever you are, only horrors await you here, pulled straight from your own mind. Or the minds of others.
Move. You must move. The dream is a landscape. You must traverse nightmares to escape. Seek other dreamers, and flee. To the center, to safety in false daydreams. To the underground, where the Necropolis will conceal you. To the edges, where you can feel your consciousness break free of this sunken sleep and return to the world of hard objects and light. But you cannot stay here. Gods help you if you stay here.
[ Your nightmare can look however you desire. Laws of reality and physics do not apply. Fuse them, reshape them, choose your flavor. Be liberal with content warnings and respect sensitive content guidelines, but otherwise, there are no rules. ]
What sort of dream do you find yourself in? What do you dream of? Is it success, love, peace? A life that never came to pass? For your troubles never to have occurred? Do you dream of fame or glory? No matter how beautiful or extravagant, no matter how simple or selfish, the things you desire most are yours.
You cannot escape from here. This is the center, as far away from the waking world as you can go. But the dream entreats you, as do the illusory figures within it. ”Stay,” they croon. ”There is nothing for you beyond here. Only nightmares, only terror. You are safe here. You are loved and wanted and happy here. Why would you ever want to leave?”
Time blends together. It often does, in dreaming, but this feels different. How long have you been here? Do you remember what you were doing before? How you got here? Have you ever even been to a town called Pumpkin Hollow? You can hardly remember.
Maybe that was the dream, and this is your reality. Even as the edges of it bleed together with that of your neighbor, even as fleeting memories come back to you, even as a little voice deep within you screams at you to wake up--- you have no reason to doubt the legitimacy of this place. Here you are happy and safe. Here you are everything you ever wanted to be, living the life you always wanted. Here there are no debts, no suffering, and you shall never die.
You belong here. Surely.
A seemingly endless maze of stone walls, mismatched in their depth as if they were patchworked together over centuries. Mausoleums, slotted tightly against one another. Covered marble passageways. Stone statues and carved reliefs depicting gargoyles, knights, Virtues, mages with skull motifs--- necromancers, perhaps? Banshees and dullahans, elves and humans and dwarves and orcs and fae folk of all sorts. All of these things line a network of cobblestone pathways lined with powder snow drifts and crunchy brown grass. Names are carved into the arches above mausoleum doors. Some are familiar, some are not. Fairbanks, Gladwyn, Dirthariel, Leeds, Larson, Endrin, Applegate, Brenning. Above you, white pillar candles float magically overhead, burning bright, lighting your way through the dark pink sunset sky.
In the distance, you see the achingly thin spires of the Winter Cathedral. An austere grey monolith with ornate carvings of horses and snowflake-shaped stained glass windows. Perhaps you will find some solace there. Otherwise, make your way to the river. A familiar ferryman awaits you--- though returning to reality this way will have a small consequence.
[ Encountering Mortanne here is possible, though her threads will be heavily restricted. You can do a thread here with someone else, though! It’s fine to be here without encountering her. Returning to the island by ferry will cause your physical body to die in the process, leaving you a ghost for the usual amount of time. You can also return to the nightmare and get out through the edge. ]
Like breaching the surface of water, you return to the solid, bright sharpness of reality. Actual reality, firm and true. You are where you went to sleep the night before, though some time has passed. It might take you a bit to figure out exactly how much, though…

Lost in Dreamland
Bedtime Story
{ CONTENT WARNINGS: Unreality, dream logic. Mind the CWs in individual threads, as they will vary! }
It is no secret that in the Emerald Isles, winter and sleep have a deep connection. To some extent, this is true everywhere. The whole world seems to fall asleep under the blanket of snow. Plants recede back into the ground, trees stand leafless and slumbering till spring, animals hibernate. Nights are longer. But the local folklore intensifies this, as Mortanne presides over Winter and the Beyond.
As the tales go, the Beyond is the realm of souls, the place where the essence of a person goes when it separates from their body. And while this primarily refers to death, it can also refer to the half-step between living and dying--- the unconscious mind. Sleep, and moreover, dreaming. And thus, winter and dreams have always been kindred spirits. Connected through their ties to Mother Mortanne and to a hushed and sleeping world.
Perhaps it is for this reason that when you go to sleep on the night of January 19th, 16:55, it is a deeper, more consuming sleep than you’ve ever felt. One that swallows you whole, dragging you down, and down, and down, into a sunken place that is deeper and more terrifying than dreams.
By the time you think to feel afraid, it is already too late to jolt yourself awake.
It is no secret that in the Emerald Isles, winter and sleep have a deep connection. To some extent, this is true everywhere. The whole world seems to fall asleep under the blanket of snow. Plants recede back into the ground, trees stand leafless and slumbering till spring, animals hibernate. Nights are longer. But the local folklore intensifies this, as Mortanne presides over Winter and the Beyond.
As the tales go, the Beyond is the realm of souls, the place where the essence of a person goes when it separates from their body. And while this primarily refers to death, it can also refer to the half-step between living and dying--- the unconscious mind. Sleep, and moreover, dreaming. And thus, winter and dreams have always been kindred spirits. Connected through their ties to Mother Mortanne and to a hushed and sleeping world.
Perhaps it is for this reason that when you go to sleep on the night of January 19th, 16:55, it is a deeper, more consuming sleep than you’ve ever felt. One that swallows you whole, dragging you down, and down, and down, into a sunken place that is deeper and more terrifying than dreams.
By the time you think to feel afraid, it is already too late to jolt yourself awake.
LULLABY
Beautiful Dreamer, Wake Unto Me
You wake. Or do you? It feels a bit like waking, and yet, it does not. It is similar enough to waking that one might believe it to be so. You feel ground beneath your feet, or perhaps a bed beneath your back. Or something. You feel… something. It isn’t like waking. But it’s a little bit like waking. Perhaps it is not. But perhaps it is as close as you are able to get. Let’s try this again.You “wake.” Your mind solidifies and reality defines its shape around you. Your eyes focus and you become aware. What are you aware of?
Whatever it is, it isn’t good. Perhaps it seems good at first, but it is not. Wherever you are, only horrors await you here, pulled straight from your own mind. Or the minds of others.
Move. You must move. The dream is a landscape. You must traverse nightmares to escape. Seek other dreamers, and flee. To the center, to safety in false daydreams. To the underground, where the Necropolis will conceal you. To the edges, where you can feel your consciousness break free of this sunken sleep and return to the world of hard objects and light. But you cannot stay here. Gods help you if you stay here.
[ Your nightmare can look however you desire. Laws of reality and physics do not apply. Fuse them, reshape them, choose your flavor. Be liberal with content warnings and respect sensitive content guidelines, but otherwise, there are no rules. ]
Starlight and Dewdrops are Waiting For Thee
If you reach the center of the dreamscape (or perhaps you “woke up” there), you will find an oasis. You find yourself immediately embraced by a beautiful dream. All of your wishes granted, your deepest desires pulled directly from the core of your soul and brought to life before you in vivid detail.What sort of dream do you find yourself in? What do you dream of? Is it success, love, peace? A life that never came to pass? For your troubles never to have occurred? Do you dream of fame or glory? No matter how beautiful or extravagant, no matter how simple or selfish, the things you desire most are yours.
You cannot escape from here. This is the center, as far away from the waking world as you can go. But the dream entreats you, as do the illusory figures within it. ”Stay,” they croon. ”There is nothing for you beyond here. Only nightmares, only terror. You are safe here. You are loved and wanted and happy here. Why would you ever want to leave?”
Time blends together. It often does, in dreaming, but this feels different. How long have you been here? Do you remember what you were doing before? How you got here? Have you ever even been to a town called Pumpkin Hollow? You can hardly remember.
Maybe that was the dream, and this is your reality. Even as the edges of it bleed together with that of your neighbor, even as fleeting memories come back to you, even as a little voice deep within you screams at you to wake up--- you have no reason to doubt the legitimacy of this place. Here you are happy and safe. Here you are everything you ever wanted to be, living the life you always wanted. Here there are no debts, no suffering, and you shall never die.
You belong here. Surely.
Sounds of the Rude World Heard in the Day
With how far you had to sink into unconsciousness to be here, it’s hard to believe one could go any deeper. But the Beyond is a many-layered place, and perhaps by descending a bit further, a bit deeper, a bit closer to death, you can find another place. Maybe you have a connection to death that brought you here. Perhaps you find your way by mistake. Either way, you may find yourself on a more peaceful journey through the Beyond through the Frozen Necropolis.A seemingly endless maze of stone walls, mismatched in their depth as if they were patchworked together over centuries. Mausoleums, slotted tightly against one another. Covered marble passageways. Stone statues and carved reliefs depicting gargoyles, knights, Virtues, mages with skull motifs--- necromancers, perhaps? Banshees and dullahans, elves and humans and dwarves and orcs and fae folk of all sorts. All of these things line a network of cobblestone pathways lined with powder snow drifts and crunchy brown grass. Names are carved into the arches above mausoleum doors. Some are familiar, some are not. Fairbanks, Gladwyn, Dirthariel, Leeds, Larson, Endrin, Applegate, Brenning. Above you, white pillar candles float magically overhead, burning bright, lighting your way through the dark pink sunset sky.
In the distance, you see the achingly thin spires of the Winter Cathedral. An austere grey monolith with ornate carvings of horses and snowflake-shaped stained glass windows. Perhaps you will find some solace there. Otherwise, make your way to the river. A familiar ferryman awaits you--- though returning to reality this way will have a small consequence.
[ Encountering Mortanne here is possible, though her threads will be heavily restricted. You can do a thread here with someone else, though! It’s fine to be here without encountering her. Returning to the island by ferry will cause your physical body to die in the process, leaving you a ghost for the usual amount of time. You can also return to the nightmare and get out through the edge. ]
Lulled by the Moonlight, Have All Passed Away
Should you find the edge of the nightmare, you will be able to push yourself through the iridescent membrane at the edge of consciousness. You float through the seemingly endless darkness for a moment, then another, then a third, senses dull and drifting drunkenly, until suddenly---Like breaching the surface of water, you return to the solid, bright sharpness of reality. Actual reality, firm and true. You are where you went to sleep the night before, though some time has passed. It might take you a bit to figure out exactly how much, though…
Those who escape the nightmare will find themselves home sometime between 1/20 and 1/30. Those who stay in the dream oasis will be comatose until the dream ends, and will not wake until 2/8. They will find the return to reality deeply unpleasant. What are you willing to endure to keep dreaming a while more?
no subject
The tiger regards Qingqiu calmly. He stops short of purring only because big cats roar, and cannot purr. But he does chuff.
"Nyura and Leyb are up on the oven, asleep," he says, delicately licking a paw. "At least, last I checked. They did mention they were expecting company. I believe some manner of exceedingly civilised sword wizard is coming to grace us with his presence. One would think the two of them are a little too old for wuxia, even the ... indulgently beautiful sort, but nu," somehow, despite being very much an Amur tiger, he contrives to shrug. "I suppose thou'rt the honoured guest?"
no subject
no subject
The tiger yawns and stretches, just like a housecat.
"They rarely go to sleep so early on Shabbos," he muses. "Or maybe 'tis later than I thought."
Some of the blankets stir; Anzu sits up, rubbing his eyes. His hair's wrapped in a silk turban, and he's wearing silk pyjamas — sky-blue, with a pattern of peacock feathers. The pyjama top is unbuttoned, revealing two flat, delicate white scars on his chest.
He peers at Qingqiu, but for all that he's acting like he's just woken up, his eyes are bright, his gaze sharp and alert.
"I never said thou'rt a wizard, darling," he says, by way of greeting. "I think Oneg inferred that himself."
no subject
Are you lucid, his eyes seem to ask. Do you know where you are? And if you don't, how in the world am I to inform you without angering or offending you?
no subject
Anzu squeezes Qingqiu's hand, and lowers his eyelashes.
"Come up here, darling," he says. "So we might discuss exactly why Leyb and I have, ah, retired so early."
"We weren't sure if thou wert thou, or someone else entirely," says Lev, from beneath the blankets. "Thou ... nu. Thy timing was, like ... inconvenient?"
no subject
He clasps Anzu's hand between both of his, looking at him earnestly. "Not everything is what it seems to be, right now. Will you trust me?"
no subject
Behind Qingqiu, Oneg yawns and says, "I have a name I am habitually called."
"Hush, Reb Nahmer," says Anzu. "Thou could'st just excuse thyself to the livingroom—"
Lev sits up fully, and says, "what livingroom?"
They both look at the wall opposite; there is no door. And then they both look at Qingqiu; neither of them looks panicked, but they both do look wary.
Anzu puts his other hand over Qingqiu's hand.
"We'll trust thee."
no subject
"It was a pleasure to meet you, Rov Nahmer," he says politely. "I hope we will have the chance to converse properly someday. But for now we must be going. Please excuse us." And with that he turns and begins to lead Lev and Anzu to the front door, heedless of the snow and wind still blowing outside.
no subject
The tiger has been watching Qingqiu with interest, and now he says, "know'st thou where to go?"
Lev and Anzu, standing at the threshold, now suddenly fully dressed as they are in the Hollow, both pause and turn. Anzu shakes his head, and turns to Qingqiu.
"Is it far?" he asks. "Wherever thou'rt taking us?"
A strange dozy fog has settled over his mind; it's hard to think. Just a moment ago, when Qingqiu was asking him to leave, he's almost sure he knew why. And he knew just then where they intended to go. But now that knowledge has slipped from his grasp.
He wishes not to break Shabbos by walking out of any settlement boundaries, but he can't quite call to mind where those might lie.
no subject
Perhaps that's why he answers honestly. "Outward, towards whatever rim this space might have. The center is a trap which clouds the mind and ensnares the senses; we must get away from it." Meaning they must pass through whatever nightmares await -- but Shen Qingqiu will not allow his dear ones to come to any harm, he swears it.
no subject
The tiger regards Qingqiu for a moment or two, then turns away, yawning and stretching.
"Fix thy sight on the horizon, Friend," he says. "Leyb sees not past the length of a study hall, and the doctor would, if he would only wear his spectacles on the weekdays, so thou shalt bear the burden of ensuring the three of you walk in a straight line. Except—"
He pauses, and looks back at Qingqiu and at Lev and Anzu, and slow-blinks, once, twice.
"There is a place beyond sleep and outside of illusion," says the tiger. "And like our Silver lies beneath the skin of the world, so such a realm lies under this place of poisoned dreams."
He addresses Anzu, and says, "If thou'rt of a mind to speak to a long-time colleague, Motteleh, seek a way underground."
no subject
He turns to Anzu. "I cannot say which course will be less perilous, my dear. Yet I can sense that Rov Nahmer's advice is good, even in the midst of these illusions." And here he turns to offer the tiger a grateful bow. "So I offer the choice to you. Shall we make for the horizon, or seek out the world below? No matter what I will remain with you and protect you and Lev; in that you may trust."