pumpkinhollow: (Default)
pumpkinhollow ([personal profile] pumpkinhollow) wrote in [community profile] ph_logs2024-09-06 05:56 pm

September Mini - Ghost of the Past

GHOSTS
OF
THE
PAST
The Visitor's Center
Just where the sands of Tawny Beach begin to fade into soil, grass, and cobbled roads, there is a new building. Much like the House of Cards, it seems to have appeared from nowhere overnight. A large and round structure of tastefully stacked stone, it seems to fit perfectly in between the town and the marina, with an exterior door facing each side and at both entrances. It reads, "VISITOR'S CENTER," in bold letters.

In mailboxes throughout town, there are flyers, advertising "offworlder visitation" running from September 6th to 19th. "Make appointment today!" it advertises cheerfully.

Regardless of which side you enter, the same receptionist sits at the desk on either side--- a pretty-faced young man with braided black hair, wearing dozens of pieces of delicate golden jewelry. He is working hard on some sort of paperwork or taking some phone call when you come in, but he quickly sets it aside to welcome you. "Hello! Welcome to the visitor's center! Would you like to make an appointment?"

Your host artfully dances around questions regarding the place, its abrupt construction, its purpose, and what your appointment actually entails, assuring you it's "self-explanatory." He'll gladly inform you that "people you know" are here for a visit, but won't say who or why or for how long. But you'll sign up for your appointment anyway, for one reason or another. Perhaps you don't even really know.

At the time of your appointment, you are sat down in a tasteful meeting space of your choosing (the options are listed below) and your guest is brought in. But it is not who you expect. In fact, in all likelihood, you do not know this person at all. But don't worry, they've been briefed, and they'll pass the information along to you if asked.

You see, you are not here to meet someone from your own past, at least not at first---- you're here to meet someone close to one of your friends or neighbors. And they're here to speak about that person to you.

Take as long as you need. The Visitor's Center does not close.
How It Works

Visitors.
Each offworlder on the island can have up to 2 "ghosts of their past." This is not meant to be literal, as these so-called ghosts will generally be no more dead than any other offworlder. Your ghost can be anyone who "haunts" you in some way, which can mean whatever makes sense to you. It does not necessarily need to be someone with a negative opinion of you--- it can be someone who loves you very much! This person can be from any point in your timeline, including after the incident that brought you to Pumpkin Hollow. It can also be a past version of yourself. Regardless, your own visitor is not actually the person you are here to meet. Your visitor will be meeting with one of your friends or loved ones from the island, and you will be meeting with someone else's "ghost."

When speaking to a "ghost", you will notice a few things about them. The first is that they do have a sense of where they are and what they're doing---- they know that they're here temporarily, and that they've been asked to speak about or on behalf of someone they know. They're aware of who the person is that they've come to speak about as well, and they seem to have all of their memories intact aside from being a little fuzzy on the actual process of getting here. The second is that in most cases, they seem to have regular needs like any living person. The upper floors of the visitor's center have hostel-like sleeping areas, bathrooms, a cafe, everything a person might need. The third is that they seem to be weirdly forthcoming when asked questions. Perhaps you're not familiar enough with the individual to notice such things at first, but it becomes evident that they're pretty open about the person they're there to speak about even when they don't seem to want to be.

Want to speak to your own visitor? That can be arranged--- but your ghost must speak to someone else first. But not to worry, there's plenty of time. (Despite the IC dates, OOCly this can be backtagged as long as desired!)

Locations.
There are plenty of places to meet with visitors within the Visitor's Center. If you'd prefer a more public meeting space, some lounge areas have been set up on the beach, or the cafe or recreation area within the center are all available. The beach meeting spaces consist of clusters of folding beach chairs or picnic blankets, and while swimming season is largely over, the view from the beach continues to be stunning this month. The cafe is a quaint bistro on the rooftop of the center with a round serving station in the middle and outdoor tables around the outer walls, which feels both spacious and intimate at the same time somehow. And the recreation room is an interior space on the second floor full of spaces for communal games, some of which are too modern to be there. (Not electronics, but definitely Cards Against Humanity.)

If you'd prefer a more private space, there are a number of tasteful meeting rooms, including those with tables as if for a more formal meeting or those with couches or chairs. One of the latter sort even has a fireplace!

However, visitors are not able to go further afield than the beach. If they attempt to go into town, their feet will plant themselves firmly to the ground outside. They will not be able to be pushed or lifted to get around this, and anyone who attempts to force it will be summarily accosted by the staff and their appointment will end immediately. They may not be eligible for another.

Rules.
As far as OOC rules go, there are a few perks and limitations worth knowing. Any "ghosts" that you write are eligible for AC bonuses for the characters they are attached to. If you are writing a ghost for another player's character, you may decide where the AC bonus goes, but please make a note on your activity check indicating what you're doing. You may write your ghost from your existing journal (with or without a unique icon for that ghost, just as long as you make it clear), or create an independent journal for the character. As mentioned before, you can absolutely play a ghost for someone else. If you would like to have a non-member friend drop by to play your ghost, you may absolutely do so if you clear it with a mod, preferably by having said friend send the mod journal a PM. Be aware that if you recruit an outside player to write a ghost for you, you are responsible for their behavior, and any AC-length threads on their end will not be eligible for transfer because that will just kill Drake probably.

Characters appearing from Ghosts of the Past can also appear in the Villain's Lounge or be apped in later as permanent characters (but not both, as the two are mutually exclusive) and will have some unique lore from entering the game this way!

Ghosts are not capable of lying and will generally feel more compelled to be forthcoming when speaking to anyone OTHER than the person they're here to represent. However, they cannot be forced to meet with anyone they do not want to see or to answer questions they adamantly do not wish to answer. The compulsions are relatively subtle. They also do not have to volunteer information they weren't asked for if they don't want to. None of these compulsions are present if they speak to the person they are there to see. Their memories are generally accurate to whatever point you bring them from, meaning that they can be whatever you want.

If you're visiting with your own ghost, please be aware that threads between two characters played by the same person are never eligible for AC and this is still the case in this instance.

Staff.
Last but not least, there's a chance that you may encounter the staff of the Visitor's Center around. There are two men and two women--- Daanon, Caspian, Reyelle, and Nephera, respectively. Those here in February may recognize them from Merrymeet. They look fairly normal, generally appearing as humans (or an elf, in Nephera's case), but in reality they are the members of the Court of Betrayal. Whenever they speak about their "Manager," they are referring to Eligos. However, this is not immediately obvious, especially to those not familiar with these particular demons. If you know, you know! [ I will be keeping my demon thread load super light, so please feel free to handwave interactions with them as you see fit! If you want a demon thread, please reach out to me for plotting. -Rose ]
CODE BY MARWOOD
blindwatchersees: (Default)

[personal profile] blindwatchersees 2024-10-07 12:13 am (UTC)(link)
"And what about you, Feverfew? Are you mad, or sane?"
abhorrently: (fate.)

[personal profile] abhorrently 2024-10-07 12:21 am (UTC)(link)
There's a subtle twitch when she's called that, a bone deep shudder. She cannot react the same way she would to a mortal, but it disquiets her. Feels like someone cut away another piece of armor. That's her name, hers alone - and then warped into a nickname, ugh.

"I am sane. I know myself."

She has to be. She's above the gibbering madmen in the lowest ranks. The commander, the high priestess, the excellency.
blindwatchersees: (Default)

[personal profile] blindwatchersees 2024-10-07 12:33 am (UTC)(link)
He tilts his head.

"But that creates two very interesting questions. Do the sane know themselves? Is that what sanity means? And if so, well, how do you know that you know yourself? I've known mortals who spend decades, centuries even, staring at a masked face in the mirror and calling it their own. I'd say you have a finely-crafted mask, oh murderous hand, fixed in place with cement and sovereign glue."
abhorrently: (Default)

[personal profile] abhorrently 2024-10-07 12:43 am (UTC)(link)
"The only mask I bear, great one, is the one I wear to go unseen amidst the public, to prevent them from crying out or recoiling and making the job easier. I know myself, because I have been to the nadir of the self, and rose again. As I am, I am, with this face."

It feels like a test. But a test, she can endure. She will succeed.
blindwatchersees: (Default)

cw: mentions of open head trauma

[personal profile] blindwatchersees 2024-10-07 01:21 am (UTC)(link)
He laughs, in a tone of utter irreverence.

"You have been to the 'nadir of the self,' hm? And what's to make you so very certain that you've reached your lowest point? It's a fancy way of saying you fell in a hole and climbed back out. So what would you call it when you had your brains dashed out, eh? A minor inconvenience?"
abhorrently: (temper.)

[personal profile] abhorrently 2024-10-07 01:34 am (UTC)(link)
"Are my brains at risk of being dashed out? If not, I need not classify it until such a time as they are."

But she remembers, she remembers - places she doesn't like to go in her own mind, habits she'll never be able to shake, places in Baldur's Gate she doesn't want to go near. She dislikes them. She was weak, then. She was foolish. She was blinded to herself.
blindwatchersees: (pic#16611376)

[personal profile] blindwatchersees 2024-10-07 01:36 am (UTC)(link)
He doesn't say anything. He just rocks forward and back in his seat, grin growing a little wider, teeth growing a little too numerous.
abhorrently: (early.)

[personal profile] abhorrently 2024-10-07 01:41 am (UTC)(link)
He can't scare her like that. He's not her Father.

"I know how I will die, great one. That is not what will claim my soul. Pain, in the end, is only pain. It will end."
blindwatchersees: (Default)

[personal profile] blindwatchersees 2024-10-07 01:48 am (UTC)(link)
"Pain is only pain. But so many other things surround it, like orbiting moons. The threat of prolonged suffering, prolonged ad infinitum; the fear that comes along with it, of disfigurement, of loss of control, of humiliation; the realization that death, may not in fact, be the end, and that something much worse awaits; the grim acceptance that it will always be him, and not you, if things are the way you say they are."

He stops rocking and stares at her, a blistering heat crackling in the depths of his eyes.

"Believe me, little choke-weed. I have seen it."
abhorrently: (break.)

[personal profile] abhorrently 2024-10-07 02:09 am (UTC)(link)
"If you seek to breed fear in me, that will not work. I know who I am. What I am. What I was made for, and what my role is in the entire scheme. I hold no illusions about being greater or lesser than that. I am the vessel of His will."

And that's a good thing. It has to be. It's how it is. It is the highest purpose to which she can aspire.

"What comes in the pursuit of enacting it will come. It will occur, and pass through me. And I will still stand. I apologize, but I cannot give you the fear you seek."
blindwatchersees: (pic#16611376)

[personal profile] blindwatchersees 2024-10-08 12:34 am (UTC)(link)
"Oh, fear is not my favored feast, child-knife. But tell me, do you not find it degrading, to have been fashioned as an implement for someone else's ends? Do you have no plans for what you will do when he casts you aside for being broken or obsolete?"
abhorrently: (cost.)

cw: suicide discussion

[personal profile] abhorrently 2024-10-08 12:45 am (UTC)(link)
"He will not do so. The last sacrifice is myself. That is my ordained end, great one. There is no need to plan beyond that."

The first question, she cannot answer. She is an instrument, but she is godspawn, and isn't it something, to be fashioned so purely?
blindwatchersees: (Default)

[personal profile] blindwatchersees 2024-10-08 01:02 am (UTC)(link)
"Frankly, it sounds boring, being so sure of what you will be. Oh, you have your confidence, but none of the fun sort of uncertainty. You march on like a dirge, dreary and desolate, with no dreams of defiance."
abhorrently: (gesture.)

[personal profile] abhorrently 2024-10-08 01:13 am (UTC)(link)
"Only a fool would defy Him."

There is a hollowness in those words that only madness finds, for amidst the dreary dreams and desolation of defiance, there are delusions, willfully put into place. An abyss where reality might be.
blindwatchersees: (pic#16611376)

[personal profile] blindwatchersees 2024-10-17 02:37 pm (UTC)(link)
"And you would not fancy being a fool, would you? Certainly, you'd see no merit in such a thing."
abhorrently: (fate.)

[personal profile] abhorrently 2024-10-17 09:11 pm (UTC)(link)
"Does my fancy come into it? Not a bit."

Besides, to be a fool implied weakness. That could not be abided.
blindwatchersees: (Default)

[personal profile] blindwatchersees 2024-10-18 12:43 pm (UTC)(link)
"Why not? I would think a godspawn would have the power to act on a great deal of fancy?"
abhorrently: (flight.)

[personal profile] abhorrently 2024-10-18 10:20 pm (UTC)(link)
"Some might. I have work to do."

Anything that is her own must exist in the boundaries she serves in. It permeates everything, blood seeping into tainted soil.
blindwatchersees: (Default)

[personal profile] blindwatchersees 2024-10-24 01:24 pm (UTC)(link)
"By my beard, I can't believe you're managing to make bloodshed sound so... so... boring. All this devotion, and not a hint of true zeal. Oh, you're wrapped around his finger, sure, but it's all so stiff, so uninspired."
abhorrently: (known.)

[personal profile] abhorrently 2024-10-24 09:09 pm (UTC)(link)
"You doubt my passion?"

That's something that even under the instinct of deference and civility, sparks up a flare. No truth to it? No, when started, it's everything. Bright and shining and happy. Yes. She's happy when it's occurring.