pumpkinhollow: (Default)
pumpkinhollow ([personal profile] pumpkinhollow) wrote in [community profile] ph_logs2024-09-06 05:56 pm

September Mini - Ghost of the Past

GHOSTS
OF
THE
PAST
The Visitor's Center
Just where the sands of Tawny Beach begin to fade into soil, grass, and cobbled roads, there is a new building. Much like the House of Cards, it seems to have appeared from nowhere overnight. A large and round structure of tastefully stacked stone, it seems to fit perfectly in between the town and the marina, with an exterior door facing each side and at both entrances. It reads, "VISITOR'S CENTER," in bold letters.

In mailboxes throughout town, there are flyers, advertising "offworlder visitation" running from September 6th to 19th. "Make appointment today!" it advertises cheerfully.

Regardless of which side you enter, the same receptionist sits at the desk on either side--- a pretty-faced young man with braided black hair, wearing dozens of pieces of delicate golden jewelry. He is working hard on some sort of paperwork or taking some phone call when you come in, but he quickly sets it aside to welcome you. "Hello! Welcome to the visitor's center! Would you like to make an appointment?"

Your host artfully dances around questions regarding the place, its abrupt construction, its purpose, and what your appointment actually entails, assuring you it's "self-explanatory." He'll gladly inform you that "people you know" are here for a visit, but won't say who or why or for how long. But you'll sign up for your appointment anyway, for one reason or another. Perhaps you don't even really know.

At the time of your appointment, you are sat down in a tasteful meeting space of your choosing (the options are listed below) and your guest is brought in. But it is not who you expect. In fact, in all likelihood, you do not know this person at all. But don't worry, they've been briefed, and they'll pass the information along to you if asked.

You see, you are not here to meet someone from your own past, at least not at first---- you're here to meet someone close to one of your friends or neighbors. And they're here to speak about that person to you.

Take as long as you need. The Visitor's Center does not close.
How It Works

Visitors.
Each offworlder on the island can have up to 2 "ghosts of their past." This is not meant to be literal, as these so-called ghosts will generally be no more dead than any other offworlder. Your ghost can be anyone who "haunts" you in some way, which can mean whatever makes sense to you. It does not necessarily need to be someone with a negative opinion of you--- it can be someone who loves you very much! This person can be from any point in your timeline, including after the incident that brought you to Pumpkin Hollow. It can also be a past version of yourself. Regardless, your own visitor is not actually the person you are here to meet. Your visitor will be meeting with one of your friends or loved ones from the island, and you will be meeting with someone else's "ghost."

When speaking to a "ghost", you will notice a few things about them. The first is that they do have a sense of where they are and what they're doing---- they know that they're here temporarily, and that they've been asked to speak about or on behalf of someone they know. They're aware of who the person is that they've come to speak about as well, and they seem to have all of their memories intact aside from being a little fuzzy on the actual process of getting here. The second is that in most cases, they seem to have regular needs like any living person. The upper floors of the visitor's center have hostel-like sleeping areas, bathrooms, a cafe, everything a person might need. The third is that they seem to be weirdly forthcoming when asked questions. Perhaps you're not familiar enough with the individual to notice such things at first, but it becomes evident that they're pretty open about the person they're there to speak about even when they don't seem to want to be.

Want to speak to your own visitor? That can be arranged--- but your ghost must speak to someone else first. But not to worry, there's plenty of time. (Despite the IC dates, OOCly this can be backtagged as long as desired!)

Locations.
There are plenty of places to meet with visitors within the Visitor's Center. If you'd prefer a more public meeting space, some lounge areas have been set up on the beach, or the cafe or recreation area within the center are all available. The beach meeting spaces consist of clusters of folding beach chairs or picnic blankets, and while swimming season is largely over, the view from the beach continues to be stunning this month. The cafe is a quaint bistro on the rooftop of the center with a round serving station in the middle and outdoor tables around the outer walls, which feels both spacious and intimate at the same time somehow. And the recreation room is an interior space on the second floor full of spaces for communal games, some of which are too modern to be there. (Not electronics, but definitely Cards Against Humanity.)

If you'd prefer a more private space, there are a number of tasteful meeting rooms, including those with tables as if for a more formal meeting or those with couches or chairs. One of the latter sort even has a fireplace!

However, visitors are not able to go further afield than the beach. If they attempt to go into town, their feet will plant themselves firmly to the ground outside. They will not be able to be pushed or lifted to get around this, and anyone who attempts to force it will be summarily accosted by the staff and their appointment will end immediately. They may not be eligible for another.

Rules.
As far as OOC rules go, there are a few perks and limitations worth knowing. Any "ghosts" that you write are eligible for AC bonuses for the characters they are attached to. If you are writing a ghost for another player's character, you may decide where the AC bonus goes, but please make a note on your activity check indicating what you're doing. You may write your ghost from your existing journal (with or without a unique icon for that ghost, just as long as you make it clear), or create an independent journal for the character. As mentioned before, you can absolutely play a ghost for someone else. If you would like to have a non-member friend drop by to play your ghost, you may absolutely do so if you clear it with a mod, preferably by having said friend send the mod journal a PM. Be aware that if you recruit an outside player to write a ghost for you, you are responsible for their behavior, and any AC-length threads on their end will not be eligible for transfer because that will just kill Drake probably.

Characters appearing from Ghosts of the Past can also appear in the Villain's Lounge or be apped in later as permanent characters (but not both, as the two are mutually exclusive) and will have some unique lore from entering the game this way!

Ghosts are not capable of lying and will generally feel more compelled to be forthcoming when speaking to anyone OTHER than the person they're here to represent. However, they cannot be forced to meet with anyone they do not want to see or to answer questions they adamantly do not wish to answer. The compulsions are relatively subtle. They also do not have to volunteer information they weren't asked for if they don't want to. None of these compulsions are present if they speak to the person they are there to see. Their memories are generally accurate to whatever point you bring them from, meaning that they can be whatever you want.

If you're visiting with your own ghost, please be aware that threads between two characters played by the same person are never eligible for AC and this is still the case in this instance.

Staff.
Last but not least, there's a chance that you may encounter the staff of the Visitor's Center around. There are two men and two women--- Daanon, Caspian, Reyelle, and Nephera, respectively. Those here in February may recognize them from Merrymeet. They look fairly normal, generally appearing as humans (or an elf, in Nephera's case), but in reality they are the members of the Court of Betrayal. Whenever they speak about their "Manager," they are referring to Eligos. However, this is not immediately obvious, especially to those not familiar with these particular demons. If you know, you know! [ I will be keeping my demon thread load super light, so please feel free to handwave interactions with them as you see fit! If you want a demon thread, please reach out to me for plotting. -Rose ]
CODE BY MARWOOD
apocryphalarchivist: ([Joy] teasing)

[personal profile] apocryphalarchivist 2024-09-24 11:37 pm (UTC)(link)
"You've got me there, the nature of what I am steers me more in that direction than it might anyone else. Even still, it clearly helped a bit more than it helped you, if we're going off scars," Jon shoots right back, raising a skeptical brow, though some amusement finally cracks through his expression at the needling. "And you can only mind your business so well until you mind it directly into a trap that's set to cater right to your tendencies, can't you?"
hadnoright: (calvin)

[personal profile] hadnoright 2024-09-25 03:45 pm (UTC)(link)

Now Calvin really does look ready to grab him across the table, a subtle but visible jolt in his seat restrained barely by some invisible tether of what self-restraint he has. "You smarmy little—"

apocryphalarchivist: ([Anger] ough spooky)

[personal profile] apocryphalarchivist 2024-09-25 08:31 pm (UTC)(link)
"What exactly is it you're thinking about doing, Calvin?"

Jon's rising to stand out of his seat is slow, almost languid in his lack of concern, but he presses the weight of compulsion back down as he speaks. It's a perilous game he's playing, here, and quite frankly, he probably ought to move in a leaving direction; hopefully pried information keeps that leash tight enough.

(Daisy would have his head if she knew how little of a plan he'd had, coming into all this. But then again, how out of the usual is that for him?)
hadnoright: (calvin)

cw: threats of violence

[personal profile] hadnoright 2024-09-26 12:32 am (UTC)(link)

Being more aware of the strange pull of the compulsion doesn't make it any more possible for him to resist it, no matter how deep a scowl forms as he tries.

"Grabbing you by that stupid hair of yours and slamming your skull into the table 'til it cracks and you shut the hell up, however fucking many smashes that takes—"

apocryphalarchivist: ([Neutral] serious conversation)

[personal profile] apocryphalarchivist 2024-09-26 01:22 am (UTC)(link)
"I see, very enlightening, thank you, and your most memorable childhood nightmare?"

A step back towards the door, and then another. By the nature of who he is, of course, he's made an egregious error in the distinctly-overlooked problem that he has to stay and listen,, but at least he can buy himself a head start if Calvin does, in fact, come across that table.
Edited 2024-09-26 01:23 (UTC)
hadnoright: (calvin)

[personal profile] hadnoright 2024-09-26 01:26 am (UTC)(link)

There's a fleeting moment where it really looks like he will, where he seems primed to lunge right over the thing without a care, but—

In the end, he's not a pursuer.

He just kicks the chair Jon was sitting in over as hard as he can and sulks back in his own.

apocryphalarchivist: ([Joy] haha oh my god?)

[personal profile] apocryphalarchivist 2024-09-26 01:38 am (UTC)(link)
At first, the clattering of the chair brings some panic to his face, and he freezes--- a deeply unhelpful panic response--- and, for a moment, he's certain that he's really gotten in over his head, considering he wasn't able to keep Calvin talking.

But, then, the silence hangs heavy, and he watches this grown man, this Avatar of unprovoked, random violence that terrorized people for his entire life, sulk, like the childhood bully that lies barely beneath the surface of him.

It takes all the effort in him not to laugh, partially from relief, partially from the sheer absurdity of it all.

"Well, this has been--- truly fascinating, a-and deeply informative," He turns the doorknob, stepping into the freshly-opened doorway. For once, his voice does not waver from nerves; instead, he fails to keep that laughter entirely to himself. "Any final questions for me, or shall I let you to it?"
hadnoright: (calvin)

[personal profile] hadnoright 2024-09-26 01:58 am (UTC)(link)

"Just piss off," is fired back with no more grace or maturity than the childish display already holds.

Pathetic really, isn't it.

apocryphalarchivist: ([Joy] teasing)

[personal profile] apocryphalarchivist 2024-09-28 04:19 am (UTC)(link)
Deeply, truly pathetic. Jon is so very pleased to see it, and hopefully Daisy will be just as pleased to hear it.

"Of course. Best of luck with that."

Though he's tried to get better about it, he is so thoroughly, unabashedly smug as he finally leaves the room, giving Calvin all the space he needs to sulk to his heart's content. He's got other meetings to get to, anyhow.