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September Mini - Ghost of the Past
The Visitor's Center
Just where the sands of Tawny Beach begin to fade into soil, grass, and cobbled roads, there is a new building. Much like the House of Cards, it seems to have appeared from nowhere overnight. A large and round structure of tastefully stacked stone, it seems to fit perfectly in between the town and the marina, with an exterior door facing each side and at both entrances. It reads, "VISITOR'S CENTER," in bold letters.
In mailboxes throughout town, there are flyers, advertising "offworlder visitation" running from September 6th to 19th. "Make appointment today!" it advertises cheerfully.
Regardless of which side you enter, the same receptionist sits at the desk on either side--- a pretty-faced young man with braided black hair, wearing dozens of pieces of delicate golden jewelry. He is working hard on some sort of paperwork or taking some phone call when you come in, but he quickly sets it aside to welcome you. "Hello! Welcome to the visitor's center! Would you like to make an appointment?"
Your host artfully dances around questions regarding the place, its abrupt construction, its purpose, and what your appointment actually entails, assuring you it's "self-explanatory." He'll gladly inform you that "people you know" are here for a visit, but won't say who or why or for how long. But you'll sign up for your appointment anyway, for one reason or another. Perhaps you don't even really know.
At the time of your appointment, you are sat down in a tasteful meeting space of your choosing (the options are listed below) and your guest is brought in. But it is not who you expect. In fact, in all likelihood, you do not know this person at all. But don't worry, they've been briefed, and they'll pass the information along to you if asked.
You see, you are not here to meet someone from your own past, at least not at first---- you're here to meet someone close to one of your friends or neighbors. And they're here to speak about that person to you.
Take as long as you need. The Visitor's Center does not close.
In mailboxes throughout town, there are flyers, advertising "offworlder visitation" running from September 6th to 19th. "Make appointment today!" it advertises cheerfully.
Regardless of which side you enter, the same receptionist sits at the desk on either side--- a pretty-faced young man with braided black hair, wearing dozens of pieces of delicate golden jewelry. He is working hard on some sort of paperwork or taking some phone call when you come in, but he quickly sets it aside to welcome you. "Hello! Welcome to the visitor's center! Would you like to make an appointment?"
Your host artfully dances around questions regarding the place, its abrupt construction, its purpose, and what your appointment actually entails, assuring you it's "self-explanatory." He'll gladly inform you that "people you know" are here for a visit, but won't say who or why or for how long. But you'll sign up for your appointment anyway, for one reason or another. Perhaps you don't even really know.
At the time of your appointment, you are sat down in a tasteful meeting space of your choosing (the options are listed below) and your guest is brought in. But it is not who you expect. In fact, in all likelihood, you do not know this person at all. But don't worry, they've been briefed, and they'll pass the information along to you if asked.
You see, you are not here to meet someone from your own past, at least not at first---- you're here to meet someone close to one of your friends or neighbors. And they're here to speak about that person to you.
Take as long as you need. The Visitor's Center does not close.
How It Works
Visitors.
Each offworlder on the island can have up to 2 "ghosts of their past." This is not meant to be literal, as these so-called ghosts will generally be no more dead than any other offworlder. Your ghost can be anyone who "haunts" you in some way, which can mean whatever makes sense to you. It does not necessarily need to be someone with a negative opinion of you--- it can be someone who loves you very much! This person can be from any point in your timeline, including after the incident that brought you to Pumpkin Hollow. It can also be a past version of yourself. Regardless, your own visitor is not actually the person you are here to meet. Your visitor will be meeting with one of your friends or loved ones from the island, and you will be meeting with someone else's "ghost."
When speaking to a "ghost", you will notice a few things about them. The first is that they do have a sense of where they are and what they're doing---- they know that they're here temporarily, and that they've been asked to speak about or on behalf of someone they know. They're aware of who the person is that they've come to speak about as well, and they seem to have all of their memories intact aside from being a little fuzzy on the actual process of getting here. The second is that in most cases, they seem to have regular needs like any living person. The upper floors of the visitor's center have hostel-like sleeping areas, bathrooms, a cafe, everything a person might need. The third is that they seem to be weirdly forthcoming when asked questions. Perhaps you're not familiar enough with the individual to notice such things at first, but it becomes evident that they're pretty open about the person they're there to speak about even when they don't seem to want to be.
Want to speak to your own visitor? That can be arranged--- but your ghost must speak to someone else first. But not to worry, there's plenty of time. (Despite the IC dates, OOCly this can be backtagged as long as desired!)
Each offworlder on the island can have up to 2 "ghosts of their past." This is not meant to be literal, as these so-called ghosts will generally be no more dead than any other offworlder. Your ghost can be anyone who "haunts" you in some way, which can mean whatever makes sense to you. It does not necessarily need to be someone with a negative opinion of you--- it can be someone who loves you very much! This person can be from any point in your timeline, including after the incident that brought you to Pumpkin Hollow. It can also be a past version of yourself. Regardless, your own visitor is not actually the person you are here to meet. Your visitor will be meeting with one of your friends or loved ones from the island, and you will be meeting with someone else's "ghost."
When speaking to a "ghost", you will notice a few things about them. The first is that they do have a sense of where they are and what they're doing---- they know that they're here temporarily, and that they've been asked to speak about or on behalf of someone they know. They're aware of who the person is that they've come to speak about as well, and they seem to have all of their memories intact aside from being a little fuzzy on the actual process of getting here. The second is that in most cases, they seem to have regular needs like any living person. The upper floors of the visitor's center have hostel-like sleeping areas, bathrooms, a cafe, everything a person might need. The third is that they seem to be weirdly forthcoming when asked questions. Perhaps you're not familiar enough with the individual to notice such things at first, but it becomes evident that they're pretty open about the person they're there to speak about even when they don't seem to want to be.
Want to speak to your own visitor? That can be arranged--- but your ghost must speak to someone else first. But not to worry, there's plenty of time. (Despite the IC dates, OOCly this can be backtagged as long as desired!)
Locations.
There are plenty of places to meet with visitors within the Visitor's Center. If you'd prefer a more public meeting space, some lounge areas have been set up on the beach, or the cafe or recreation area within the center are all available. The beach meeting spaces consist of clusters of folding beach chairs or picnic blankets, and while swimming season is largely over, the view from the beach continues to be stunning this month. The cafe is a quaint bistro on the rooftop of the center with a round serving station in the middle and outdoor tables around the outer walls, which feels both spacious and intimate at the same time somehow. And the recreation room is an interior space on the second floor full of spaces for communal games, some of which are too modern to be there. (Not electronics, but definitely Cards Against Humanity.)
If you'd prefer a more private space, there are a number of tasteful meeting rooms, including those with tables as if for a more formal meeting or those with couches or chairs. One of the latter sort even has a fireplace!
However, visitors are not able to go further afield than the beach. If they attempt to go into town, their feet will plant themselves firmly to the ground outside. They will not be able to be pushed or lifted to get around this, and anyone who attempts to force it will be summarily accosted by the staff and their appointment will end immediately. They may not be eligible for another.
There are plenty of places to meet with visitors within the Visitor's Center. If you'd prefer a more public meeting space, some lounge areas have been set up on the beach, or the cafe or recreation area within the center are all available. The beach meeting spaces consist of clusters of folding beach chairs or picnic blankets, and while swimming season is largely over, the view from the beach continues to be stunning this month. The cafe is a quaint bistro on the rooftop of the center with a round serving station in the middle and outdoor tables around the outer walls, which feels both spacious and intimate at the same time somehow. And the recreation room is an interior space on the second floor full of spaces for communal games, some of which are too modern to be there. (Not electronics, but definitely Cards Against Humanity.)
If you'd prefer a more private space, there are a number of tasteful meeting rooms, including those with tables as if for a more formal meeting or those with couches or chairs. One of the latter sort even has a fireplace!
However, visitors are not able to go further afield than the beach. If they attempt to go into town, their feet will plant themselves firmly to the ground outside. They will not be able to be pushed or lifted to get around this, and anyone who attempts to force it will be summarily accosted by the staff and their appointment will end immediately. They may not be eligible for another.
Rules.
As far as OOC rules go, there are a few perks and limitations worth knowing. Any "ghosts" that you write are eligible for AC bonuses for the characters they are attached to. If you are writing a ghost for another player's character, you may decide where the AC bonus goes, but please make a note on your activity check indicating what you're doing. You may write your ghost from your existing journal (with or without a unique icon for that ghost, just as long as you make it clear), or create an independent journal for the character. As mentioned before, you can absolutely play a ghost for someone else. If you would like to have a non-member friend drop by to play your ghost, you may absolutely do so if you clear it with a mod, preferably by having said friend send the mod journal a PM. Be aware that if you recruit an outside player to write a ghost for you, you are responsible for their behavior, and any AC-length threads on their end will not be eligible for transfer because that will just kill Drake probably.
Characters appearing from Ghosts of the Past can also appear in the Villain's Lounge or be apped in later as permanent characters (but not both, as the two are mutually exclusive) and will have some unique lore from entering the game this way!
Ghosts are not capable of lying and will generally feel more compelled to be forthcoming when speaking to anyone OTHER than the person they're here to represent. However, they cannot be forced to meet with anyone they do not want to see or to answer questions they adamantly do not wish to answer. The compulsions are relatively subtle. They also do not have to volunteer information they weren't asked for if they don't want to. None of these compulsions are present if they speak to the person they are there to see. Their memories are generally accurate to whatever point you bring them from, meaning that they can be whatever you want.
If you're visiting with your own ghost, please be aware that threads between two characters played by the same person are never eligible for AC and this is still the case in this instance.
As far as OOC rules go, there are a few perks and limitations worth knowing. Any "ghosts" that you write are eligible for AC bonuses for the characters they are attached to. If you are writing a ghost for another player's character, you may decide where the AC bonus goes, but please make a note on your activity check indicating what you're doing. You may write your ghost from your existing journal (with or without a unique icon for that ghost, just as long as you make it clear), or create an independent journal for the character. As mentioned before, you can absolutely play a ghost for someone else. If you would like to have a non-member friend drop by to play your ghost, you may absolutely do so if you clear it with a mod, preferably by having said friend send the mod journal a PM. Be aware that if you recruit an outside player to write a ghost for you, you are responsible for their behavior, and any AC-length threads on their end will not be eligible for transfer because that will just kill Drake probably.
Characters appearing from Ghosts of the Past can also appear in the Villain's Lounge or be apped in later as permanent characters (but not both, as the two are mutually exclusive) and will have some unique lore from entering the game this way!
Ghosts are not capable of lying and will generally feel more compelled to be forthcoming when speaking to anyone OTHER than the person they're here to represent. However, they cannot be forced to meet with anyone they do not want to see or to answer questions they adamantly do not wish to answer. The compulsions are relatively subtle. They also do not have to volunteer information they weren't asked for if they don't want to. None of these compulsions are present if they speak to the person they are there to see. Their memories are generally accurate to whatever point you bring them from, meaning that they can be whatever you want.
If you're visiting with your own ghost, please be aware that threads between two characters played by the same person are never eligible for AC and this is still the case in this instance.
Staff.
Last but not least, there's a chance that you may encounter the staff of the Visitor's Center around. There are two men and two women--- Daanon, Caspian, Reyelle, and Nephera, respectively. Those here in February may recognize them from Merrymeet. They look fairly normal, generally appearing as humans (or an elf, in Nephera's case), but in reality they are the members of the Court of Betrayal. Whenever they speak about their "Manager," they are referring to Eligos. However, this is not immediately obvious, especially to those not familiar with these particular demons. If you know, you know! [ I will be keeping my demon thread load super light, so please feel free to handwave interactions with them as you see fit! If you want a demon thread, please reach out to me for plotting. -Rose ]
Last but not least, there's a chance that you may encounter the staff of the Visitor's Center around. There are two men and two women--- Daanon, Caspian, Reyelle, and Nephera, respectively. Those here in February may recognize them from Merrymeet. They look fairly normal, generally appearing as humans (or an elf, in Nephera's case), but in reality they are the members of the Court of Betrayal. Whenever they speak about their "Manager," they are referring to Eligos. However, this is not immediately obvious, especially to those not familiar with these particular demons. If you know, you know! [ I will be keeping my demon thread load super light, so please feel free to handwave interactions with them as you see fit! If you want a demon thread, please reach out to me for plotting. -Rose ]
CODE BY MARWOOD
no subject
She looks very different from the last time he saw her. Rather than her usual mod look, she's dressed in something period appropriate. She's put on some healthy weight and generally looks better taken care of. And there is, in fact, a baby on her back. A toddler. Something she mentioned back in Wellington Wells but never actually showed him.
"You have no right, not one bit, to say anything about me. To anyone!"
no subject
Arthur stammers helplessly, backing away from that jabbing finger. He isn't sure what he'd expected, but this really should have been it, all things considered. It wasn't exactly like he could drop anything in the mail and give her a head's up, apparently.
"Sally, please, if you would just listen to me for a moment, I'm not just--- God, going around gossiping about you! I was asked directly, and I've just been trying to---"
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There is a silence between them after she says this. One Sally doesn't break, shrinking back.
no subject
"You--- what?"
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She peppers her words with hollow, bitter laughter.
"You would not believe the shit I have been through since I got here. I've seen--- demons, a-and monsters, and floods, and plagues, and I--- I did it! I did all of it! With a baby! And for a little while, I didn't even have to do it alone, but of course I lost that, too. But fuck me if I wouldn't have liked to be, I don't know. Living cozy on the mainland with you, at least when I got here. Took me a long time to stop wanting that, despite the fact that you abandoned me."
no subject
There's no indignation on his face, nor bewilderment. No, every piece of this fits all too well together. There is only guilt, and there is grief.
"...I'm so sorry, Sally," He finally says, quiet and simple. For once, he doesn't even try to defend himself.
no subject
"God, Arthur, why can't you just be a prick like you usually do so I can hate you? Fuck." Her shoulders slump. "I loved you so much. Did I ever tell you that?"
no subject
Arthur lifts a hand to rub at his face, letting out a stressed sigh. He struggles to look at her. He knows that he should, that he should face the facts of what he's done, but he can't. He never could. Not with Percy, not with her.
"...No, you never did," He admits, giving a huff of a laugh, quiet and humorless. "I don't suppose I ever gave you the chance."
no subject
And when she says everyone, she means everyone.
Even that one.There's a long pause.
"Were you really so angry with me that you couldn't wait?"
no subject
He takes in a breath, slow, and there's something new that joins that guilt. Something that is, frankly, more shameful than what could have been his temper ruining that moment. It is uncertainty.
He barely even knows, himself.
"...Could we sit and talk for a while, Sally?"
no subject
Sally looks down pursing her lips briefly. "...Did you ever find Percy?"
no subject
At the question, however, he lets out a quiet, bitter laugh.
"No. Not a bit. I've followed paper trail after paper trail, and for every one I find that says he's dead, I find another one with a later stamped date, saying he's moved somewhere," Arthur admits. "I don't really know what I'd been expecting, honestly."
no subject
no subject
After a moment of tentative quiet, he speaks back up, uncertain and a bit awkward, but he's clearly trying to be as sincere as possible. "I hope you do know that I didn't come here to--- be a gossip, or tarnish your name, or whatever half of these people are here to do. Honesty is a must, of course, but--- I don't hate you. I never could manage it. I was offered to do so, and thought it was better to be me than someone you've got a sordid history with."
More sordid, he doesn't say. There's a time and a place for that.
cw: allusions to child grooming, underage sex
The last remark comes with a hollow laugh.
"...Listen, word's already gotten around that this place makes you all more, ehhh. Forthcoming. I know that you're going to tell people things about my past that I don't want said, without meaning to, because that's... I mean, that's what you're here for, isn't it? That's what this whole thing is about. You most likely already have done. Because you were brought here to betray me. That's... that's the point."
Sally deflates a bit, looking defeated, but she doesn't want to stop, not yet. This might be her last chance. She's not leaving Pumpkin Hollow when all of this ends. This is the last time Sally Boyle will ever see Arthur Hastings.
"...But I want you to know, it--- I never---" She chokes up, blinking back tears. God, this is so hard. "I didn't love him, I didn't want--- I was just scared and alone and I needed something. And when you're sixteen and an orphan and someone who you trust, who says he loves you, asks you to do just this one little thing to make him happy---- It's so hard to say no, Arthur, and I don't even begin to know how I could make you understand. But I always, always loved you. I wanted it to be you. And I am so, so sorry that you got hurt because I was weak."
Sally starts to get up, but puts her hand on Arthur's before she does. "I missed you. I will always miss you. But I think I need to go. Good luck, Arthur."
no subject
It's shameful to think he'd never considered that his father would have done such a thing, to impress that upon her.
Before Sally can pull her hand away, Arthur catches her with his other hand, brows furrowed and frown deep. He looks distraught, heartbroken, guilty--- and he deserves to feel these things, he thinks. What good would she have to lie to him now, after all? She's gone. This is it, the final moment in their tragic chapter.
"Sally, wait---"
He squeezes her hand, and for a moment, he doesn't look like he knows what to say - or, at the very least, there's all too many things he wants to say, and he can't pick a place to start. He tries to settle on one, at least. Perhaps it isn't the best one, or the most productive for her, but it's what he picks.
"I'm sorry. I--- I loved you, too, and I'm sorry. I had no idea."
no subject
She takes his hand in both of hers, and looks him dead in the eye.
"I forgive you, Arthur." Then, Sally presses a kiss to his forehead, and pulls away gently. "Take care of yourself. Live a good life. I'll be here, trying to do the same."
Then she heads off with Gwen on her back. "You ready for lunch, Gwenny?"