pumpkinhollow: (Default)
pumpkinhollow ([personal profile] pumpkinhollow) wrote in [community profile] ph_logs2024-09-06 05:56 pm

September Mini - Ghost of the Past

GHOSTS
OF
THE
PAST
The Visitor's Center
Just where the sands of Tawny Beach begin to fade into soil, grass, and cobbled roads, there is a new building. Much like the House of Cards, it seems to have appeared from nowhere overnight. A large and round structure of tastefully stacked stone, it seems to fit perfectly in between the town and the marina, with an exterior door facing each side and at both entrances. It reads, "VISITOR'S CENTER," in bold letters.

In mailboxes throughout town, there are flyers, advertising "offworlder visitation" running from September 6th to 19th. "Make appointment today!" it advertises cheerfully.

Regardless of which side you enter, the same receptionist sits at the desk on either side--- a pretty-faced young man with braided black hair, wearing dozens of pieces of delicate golden jewelry. He is working hard on some sort of paperwork or taking some phone call when you come in, but he quickly sets it aside to welcome you. "Hello! Welcome to the visitor's center! Would you like to make an appointment?"

Your host artfully dances around questions regarding the place, its abrupt construction, its purpose, and what your appointment actually entails, assuring you it's "self-explanatory." He'll gladly inform you that "people you know" are here for a visit, but won't say who or why or for how long. But you'll sign up for your appointment anyway, for one reason or another. Perhaps you don't even really know.

At the time of your appointment, you are sat down in a tasteful meeting space of your choosing (the options are listed below) and your guest is brought in. But it is not who you expect. In fact, in all likelihood, you do not know this person at all. But don't worry, they've been briefed, and they'll pass the information along to you if asked.

You see, you are not here to meet someone from your own past, at least not at first---- you're here to meet someone close to one of your friends or neighbors. And they're here to speak about that person to you.

Take as long as you need. The Visitor's Center does not close.
How It Works

Visitors.
Each offworlder on the island can have up to 2 "ghosts of their past." This is not meant to be literal, as these so-called ghosts will generally be no more dead than any other offworlder. Your ghost can be anyone who "haunts" you in some way, which can mean whatever makes sense to you. It does not necessarily need to be someone with a negative opinion of you--- it can be someone who loves you very much! This person can be from any point in your timeline, including after the incident that brought you to Pumpkin Hollow. It can also be a past version of yourself. Regardless, your own visitor is not actually the person you are here to meet. Your visitor will be meeting with one of your friends or loved ones from the island, and you will be meeting with someone else's "ghost."

When speaking to a "ghost", you will notice a few things about them. The first is that they do have a sense of where they are and what they're doing---- they know that they're here temporarily, and that they've been asked to speak about or on behalf of someone they know. They're aware of who the person is that they've come to speak about as well, and they seem to have all of their memories intact aside from being a little fuzzy on the actual process of getting here. The second is that in most cases, they seem to have regular needs like any living person. The upper floors of the visitor's center have hostel-like sleeping areas, bathrooms, a cafe, everything a person might need. The third is that they seem to be weirdly forthcoming when asked questions. Perhaps you're not familiar enough with the individual to notice such things at first, but it becomes evident that they're pretty open about the person they're there to speak about even when they don't seem to want to be.

Want to speak to your own visitor? That can be arranged--- but your ghost must speak to someone else first. But not to worry, there's plenty of time. (Despite the IC dates, OOCly this can be backtagged as long as desired!)

Locations.
There are plenty of places to meet with visitors within the Visitor's Center. If you'd prefer a more public meeting space, some lounge areas have been set up on the beach, or the cafe or recreation area within the center are all available. The beach meeting spaces consist of clusters of folding beach chairs or picnic blankets, and while swimming season is largely over, the view from the beach continues to be stunning this month. The cafe is a quaint bistro on the rooftop of the center with a round serving station in the middle and outdoor tables around the outer walls, which feels both spacious and intimate at the same time somehow. And the recreation room is an interior space on the second floor full of spaces for communal games, some of which are too modern to be there. (Not electronics, but definitely Cards Against Humanity.)

If you'd prefer a more private space, there are a number of tasteful meeting rooms, including those with tables as if for a more formal meeting or those with couches or chairs. One of the latter sort even has a fireplace!

However, visitors are not able to go further afield than the beach. If they attempt to go into town, their feet will plant themselves firmly to the ground outside. They will not be able to be pushed or lifted to get around this, and anyone who attempts to force it will be summarily accosted by the staff and their appointment will end immediately. They may not be eligible for another.

Rules.
As far as OOC rules go, there are a few perks and limitations worth knowing. Any "ghosts" that you write are eligible for AC bonuses for the characters they are attached to. If you are writing a ghost for another player's character, you may decide where the AC bonus goes, but please make a note on your activity check indicating what you're doing. You may write your ghost from your existing journal (with or without a unique icon for that ghost, just as long as you make it clear), or create an independent journal for the character. As mentioned before, you can absolutely play a ghost for someone else. If you would like to have a non-member friend drop by to play your ghost, you may absolutely do so if you clear it with a mod, preferably by having said friend send the mod journal a PM. Be aware that if you recruit an outside player to write a ghost for you, you are responsible for their behavior, and any AC-length threads on their end will not be eligible for transfer because that will just kill Drake probably.

Characters appearing from Ghosts of the Past can also appear in the Villain's Lounge or be apped in later as permanent characters (but not both, as the two are mutually exclusive) and will have some unique lore from entering the game this way!

Ghosts are not capable of lying and will generally feel more compelled to be forthcoming when speaking to anyone OTHER than the person they're here to represent. However, they cannot be forced to meet with anyone they do not want to see or to answer questions they adamantly do not wish to answer. The compulsions are relatively subtle. They also do not have to volunteer information they weren't asked for if they don't want to. None of these compulsions are present if they speak to the person they are there to see. Their memories are generally accurate to whatever point you bring them from, meaning that they can be whatever you want.

If you're visiting with your own ghost, please be aware that threads between two characters played by the same person are never eligible for AC and this is still the case in this instance.

Staff.
Last but not least, there's a chance that you may encounter the staff of the Visitor's Center around. There are two men and two women--- Daanon, Caspian, Reyelle, and Nephera, respectively. Those here in February may recognize them from Merrymeet. They look fairly normal, generally appearing as humans (or an elf, in Nephera's case), but in reality they are the members of the Court of Betrayal. Whenever they speak about their "Manager," they are referring to Eligos. However, this is not immediately obvious, especially to those not familiar with these particular demons. If you know, you know! [ I will be keeping my demon thread load super light, so please feel free to handwave interactions with them as you see fit! If you want a demon thread, please reach out to me for plotting. -Rose ]
CODE BY MARWOOD
thismaskismybadge: (other; dad)

[personal profile] thismaskismybadge 2024-09-07 06:49 pm (UTC)(link)

The beat of silence that follows is heavier than anything even Gwen could lift.

"...it's not exactly how I raised her to do things," is what George says, in the end. He looks ready to start pacing again, just thinking about all the concerns he still has about her activities as Spider-Woman. "People get hurt when someone like her runs around willy nilly like that."

skeletonkeay: (smug)

[personal profile] skeletonkeay 2024-09-07 11:03 pm (UTC)(link)
Gerry's easy smile tightens at that a bit. "Well, you know. She's her own person. You can do all the raising in the world and she's still gonna have her own brain and her own opinions about what's right, what matters. Besides, people get hurt even when trained professionals handle these problems."

The last comment is pointed. Undeniable. Gerry might not have been around in 2020 when protests about police brutality were hitting a peak, but that certainly wasn't when the problems began.

"She has a unique skillset and she wants to use it to help people. If you're so concerned about it being 'willy nilly,' then figure out who can train her and support that."
thismaskismybadge: (other; dad)

[personal profile] thismaskismybadge 2024-09-08 02:27 am (UTC)(link)

George's expression narrows, and he throws up an arm. "She killed another kid within a year of putting on that mask. Her own best friend. She went to the funeral the very next day and let the kid's guardians try and comfort her about it. Then spent the next three years hiding it. What the hell was I supposed to do about that?"

Gwen doesn't talk about it, really, not unless given reason. Killing Peter still hurts all these years later.

skeletonkeay: (spooky)

[personal profile] skeletonkeay 2024-09-08 03:01 am (UTC)(link)
Gerry pulls a face, incredulous. "...Do you mean to tell me that adorable little Gwen Stacy, Spider-Woman, one of the most helpful and friendly people on this goddamn island, hauled off and murdered a kid? Or are you just trying to use accusatory language to place blame for a tragic accident on your own daughter? Because I'll tell you right now which version is more believable, sir, and it isn't that your teenage child is secretly homicidal."

Hands in his pockets, Gerry stands. He's tall. Way taller than he looks. Even as thin as he is, he cuts an imposing figure. And his eyes seem to just stare right through George, seeing too much of what he is while somehow seeing none of him at all. "You don't get to stand here in that fucking uniform and pretend your own child is somehow worse than you and your fellows. Not to me."
thismaskismybadge: (other; dad)

[personal profile] thismaskismybadge 2024-09-08 03:26 am (UTC)(link)

George goes on a whole frustrated face journey, the kind that happens when a person can't find the words for all the complicated thoughts running through their head and none of them are pleasant. He's not had much time to think about the revelation of Spider-Woman's identity, not really. Not since standing there across from her, never quite able to bring himself to lower the gun.

There's a part of him that really thought he knew his daughter, well enough to look at what happened in that auditorium and realise that it had to be more complicated than it seemed. A part of him that does love her. But three years of his life have been about fixing what happened to Peter Parker, about turning Spider-Woman into a villain, and shaking that is harder than it should be.

"She ran from the scene," comes out after too long, for how weak a reasoning it is. "I saw her, I saw her and Peter— they were barely into high school. He was just a kid."

That doesn't make anything he's saying better either. She was just a kid, too.

"All I've ever tried to do was make that right. She knew that."

skeletonkeay: (resting bitch face)

[personal profile] skeletonkeay 2024-09-08 03:47 am (UTC)(link)
"You didn't answer the question," Gerry points out, raising a brow. "Which is an answer in and of itself. You should be ashamed of yourself. What kind of fucking father implies his kid is a murderer for a mistake?" His tone turns mocking. "'She fled the scene!' Give me a fucking break."
thismaskismybadge: (other; dad)

[personal profile] thismaskismybadge 2024-09-08 04:05 am (UTC)(link)

"It was the only explanation we had for three years! Maybe if she'd ever actually talked to me instead of running around behind my back like a criminal, we wouldn't be in this situation."

But why would she, when George was so outspoken about wanting to find Spider-Woman and bring her to justice?

skeletonkeay: (well that can't be good)

[personal profile] skeletonkeay 2024-09-08 04:09 am (UTC)(link)
"You ever make that a safe option for her?"

He already knows the answer.
thismaskismybadge: (other; dad)

[personal profile] thismaskismybadge 2024-09-08 04:23 am (UTC)(link)

George's mouth opens— but shuts almost immediately, because even he can recognise he doesn't have a good answer to that.

He breathes hard out of his nose and instead says, "...she used to tell me things. When she was younger."

skeletonkeay: (fed up)

[personal profile] skeletonkeay 2024-09-08 05:46 pm (UTC)(link)
"So why'd she stop? Did you make it unsafe? Could she trust you?" Unwavering eye contact. A square stance. He's not backing down. "Because if you talked about her like you're doing now, I wouldn't trust you if I were her."
thismaskismybadge: (other; dad)

[personal profile] thismaskismybadge 2024-09-08 05:54 pm (UTC)(link)

"I didn't know I was talking about her. I thought— I thought I was making sure she knew I wasn't going to let her best friend's killer go free forever."

But it was always as much for himself as for her. She'd even try to push back sometimes, little arguments that neither of them ever let get far.