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August Mini Event - House Calls
-Tori Hamatani, “Body-House Analogy”
Janine and Thacker Treadwell were not among the first to come to Marrow Island, but they were early enough to be established when the island’s weirdness made itself known. Janine had come with her parents as a young woman, her father looking for suitable matches for his quiet, thoughtful daughter. Thacker had arrived on his own, a young man seeking his fortune. They met, fell in love, and built a home together, as so many couples did. They had children, Elva and Kip. And, also like many families around them, they suffered and died as the curse of Marrow Island settled in around Pumpkin Hollow like a heavy fog.
This story both is and isn’t about them.
Really, it’s about their house, the last one on the end of its tucked away street, which sits somehow looking like the stray dog in a shelter that has given up completely. Paint on the outside has faded from a daring peacock blue to a washed-too-many-times denim, with pied patches of mold and shutters hanging haphazardly off a few of the windows. The once-vivid garden tended by Janine became an overgrown tangle. It was, in a word, a mess.
Children, however, love a mess, and when teenagers discovered the house hidden behind foliage during flood cleanup in the springtime, several made a point of sneaking in to see what was inside. It wasn’t particularly hard to get in.
The trouble was that the house didn’t want to let them go.
And so notices have been posted on the bulletin board, helpfully warning people not to go inside, and asking people to go inside. Or rather, asking adventurers to go inside. They’re not really people, are they? Death will not stop them from continuing to live and to adventure, will it?
While those who choose to enter have been warned of the possibility of a ghost, the only haunt happening here is a house that was loved dearly, one whose walls sang with laughter until it did not. Janine was not a mage in the formal sense, but she practiced Practical Magic in her kitchen, where recipe cards for potions are in the same box as recipes for sticky buns and cabbage soup with goat broth. It is perhaps her little hearth workings that began to seep into the foundation of the house, awakening it and making it such a protective and lively home.
Thacker, meanwhile, was no mage, but a woodcarver. His work is throughout the entire house, from a rocking horse in the sitting room to the banisters on the staircase being carved with nature motifs like pinecones and acorns. The house has some control of these; the horse might rock itself, making creaking sounds one can hear down a hallway. A door might slam itself, leading to a loud noise.
As for the children, they were eleven and seven, when they died. Elva was a voracious reader and an avid artist. A sickly child from the beginning, most of her time was spent at home. Art supplies litter her room, but they also spill out into the common areas; be careful you don’t step on stray pencils and fall. Kip, meanwhile, was adventurous and bold. One of Elva’s drawings shows them with a cast and crutches. They had collections of shiny rocks and colorful feathers and other childhood treasures aplenty.
The layout of the house is simple. Sitting room, kitchen, parlor and a half-bathroom on the first floor. Upstairs, there’s a master bedroom, one bedroom for each child and two full bathrooms. This space is open for exploration–though that certainly doesn’t mean it’s entirely safe.
Do not concern yourself with being accurate to the other threads that take place in the house. If there are differences, perhaps part of it is that the house itself struggles to remember exactly how it was, when it was a home; exactly who its people were, when it had a family. Please do not feel like you need to reach out for every detail to accurately run your own threads. This is a sandbox.
The house is both mad at people intruding and looking at the wreckage of what-once-was and incredibly lonely, desperate not to be left alone and empty again. This leads to conflicting behaviors, where it might seem to attack or attempt to frighten those exploring, but also prevent them from leaving. While it cannot speak in words directly, it can do things like:
- Manifest hot/cold spots
- Create phantom smells, both pleasant (baked goods, flowers) and unpleasant (mildew, meat)
- Control doors, windows, and anything inside that is carved from wood (many of which will create sounds like slams or creaks)
- Light candles that were left in the rooms
THREADS DIRECTLY WITH THE HOUSE
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As soon as he's standing in front of it, though, he knows. He can feel it. This place echoes with the same hollow ache as his own chest.
Good thing Jon is at sea right now.
It takes ages to work his way through the plants, not really equipped for gardening and certainly much too big for the smaller trails. But with some patience and some careless stumbling here and there, Martin approaches the front door.
Does the handle turn?
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Huffing out a sigh, he leans on the door and slides down onto the porch. "You were a pretty old thing back in the day, weren't you? Reminds me of my nan's place."
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For a while, he just... sits and rocks. Drinking in the lonely atmosphere and the silence. But eventually, he pats the arm of the chair and makes a move to rise. "Let's see about a back door, shall we? Not gonna get me climbing through windows if I don't have to."
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Martin looks puzzled, staring down at the porch. The movie "Monster House" springs to mind--- a kids' film, set in America, about a house that was not haunted, but in fact possessed, so that the building itself became a body for the spirit within. Surely that's a bit too on the nose, though, isn't it?
He gets up anyway, but with some struggle. Whatever is going on, something in this house speaks to loneliness, and Martin is determined to find it. First he tries following the narrow path around the side, but when he has to continue on, it's another stumbling wrestling match with overgrowth. Eventually, though, he does find the back.
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Martin backs up a few steps, then tries to do exactly that.
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There is a feeble attempt made to right the door as guilt pools in Martin's stomach. He's not even really sure why. No one even lives here. Part of it certainly is that he is a person who struggles with guilt very much, having lived the life that he has. Just another blunder on the endless list of Martin Blackwood's ill-conceived ideas. But there's something else to it, anxiety pooling in his gut like someone is going to yell at him. Or worse.
"Ooooh no no no, I didn't mean to--- I didn't think it would---" There is nothing that can be done for the door. He sets it aside, fretting, staring at the darkened interior of the house and trying to decide how to proceed.
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"Ah--- Hello?" Martin makes his way in slowly, watching every step carefully. "I'm--- sorry about the door. I really didn't mean to break anything, I just wanted to come in! If you're, um. Listening." The uneasiness is eating him alive. "Listen, I came because I want to help! Whoever you are, I can feel how lonely you are. That's- that's what I do, that's what I am. I felt it, and I came to help. Will you... let me try, at least?"
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The sound is not entirely unlike the plaintive mewl of an abandoned kitten.
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At least, he hopes it's not.
Tentative, Martin makes his way to the open door, seeing himself in. What could be behind door number one?
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"You seem so sad, grandmother," he says softly. "Is there no way to relieve your pain?"
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Yes, yes, children once played here.
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He gathers his skirts close around his legs and moves on, still making for the house.
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It's in the dimming light of the evening that Laios finally arrives at the overgrown yard, and with a heavy backpack in tow, he carefully opens the gate. He eyes everything with a keen interest. Maybe, after all his time in the dungeon, he's gained a soft-spot for places so clearly left behind by the people who lived in them. He wanders the yard with care, his broad hunting knife carefully used to cut a path just wide enough for him to wade through.
He's thankful those teens left that path, or else he may not have even noticed the window. He hums thoughtfully, eyeing the opening warily.
"...Man, can I even get in there like this?" He sighs, prattling to himself as he's so prone to when in thought, stowing that knife away on his hip once more. He shuffles off his backpack, and with a bit of reaching up, hefts it into that open window, patting the house's siding gently. "Can you hold that for me for a minute? I just gotta figure out what I'm doing here."
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A) bored out of her mind, and
B) incredibly curious.
Which is really all the requirements for adventuring covered.
So here she is, humming under her breath to sooth herself and anything that might be listening, and picking her way ever so carefully through the garden attempting not to crush any plants on her way to the front door. She's small enough that the already beaten paths might be serviceable, but she doesn't want to sneak in through a window. That feels rude.
If the plants pose no threat bar the time consuming obstacle, she'll knock politely on the door.
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"Um, hi," she says to the door and by extension the house, as if that's entirely normal, "There's been warnings put up about you, and I thought, maybe I could help? Maybe there's something that can be fixed to make things less dangerous, and then you wont be disturbed as much. Or you could have more visitors if that's what you want!"
She frowns, this is getting away from her a bit and she hasn't even gotten inside yet.
"Anyway, um, I'm gonna try to open the door now, and it would be great if that worked. 'Cause I'm gonna have to go through a window if it doesn't, and I don't think either of us is gonna enjoy that"
She counts four beats softly against her thigh, and tries the door just as she said.
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Like the Manor, but not. Something that rejects, but envelops. It might not be safe in the slightest, but she wants to press on. It's her own choice, after all, and laying her hand on the banister as she starts up, her thumb strokes over the carvings there, tracing shapes. Someone poured theirself into the house, she can tell. Someone who thought of the little details.
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Questions to have, as she keeps on going up, letting impulse guide her as she drifts into a bedroom. Her hand rests on the wall at points, and she traces it, trying to see if she can make her way to a window. Light, air - how long has it been, since this place felt it? Feeling the frame, she finds a latch, but it's stubborn.
Come on. Just a little nudge. It's for your own good.
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The next door, stuck but yielding to pushing - and she remembers someone distantly telling her once that wood swells when the weather changes, so that's why doors stick - stairs that creak when she walks up. And a change in the sound, and it tells her she's made it to the attic, when it opens up. Dusty up here, too - she can practically smell it.
i'm laaaate
Foolish to be here. He's bound to get himself in trouble. And yet, where else would he be? He's spent far too much of his life chasing after mysteries to not chase this one too. Anyway, he might not go in. He might just go have a peek. Surely that's allowed.
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He picks his way across the lawn carefully, making his way to the house itself. He tries to keep an eye out for footprints other than his own, though whether he ought to expect any is something he can't answer.
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Watson peers carefully into the window, shading against the glare of light on the glass. Does he feel silly? Yes, a little bit. Is this the first time he's crept around in bushes looking for mysterious things as a grown man? Not remotely.
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Besides, he's used to sneaking into abandoned buildings, so how hard could this be?
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He shows up on the front path in plain clothes and a satchel. He stands there, then leaves.
He comes back an hour later, nothing visibly different, though he eyes the path through the plants that's been cleaved by the adults before him. Walking forward, he stops again when he places a foot on the porch.
He's not usually that superstitious in this sense, but he knows the invisible prickle of being watched by Something Besides. They say this place is haunted. The whole island is haunted. It's hardly superstition at this point.
"Hello," he greets. "I've come to see you. May I come in?"