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pumpkinhollow ([personal profile] pumpkinhollow) wrote in [community profile] ph_logs2024-06-08 10:59 pm

June Event - Cukey-Scary [The Cucumber Festival]

**Plain text version here.
CUKEY-SCARY
Come one, come all!
The long-awaited festival to enjoy vegetables and welcome in the summer months has finally arrived - and this time, completely uninhibited by curses!

Pumpkin Hollow's streets are bright and bustling, adorned with green ribbons, baskets of flowers, and freshly arranged shop stalls to market their goods to the festival-goers as they mill about the streets surrounding the Festival Green. Cheering crowds watch performers perched upon stages, jaunty music played by thoroughly energized bands fills the air, and the smell of freshly-cut cucumbers is carried on the breeze.

Welcome to the Cucumber Festival, a sorely-missed holiday held exclusively on Marrow Isle. It is a festival begun at the town's inception to encourage the newly-established farming community, which was rapidly embraced from then on. Many smaller-scale gardeners dedicate vast amounts of energy in joining farmers to make the festival possible, and this year is more abundant than ever, thanks to the efforts of the new arrivals taking up the farming mantles. The merriment sprawls all over the Festival Green, and even further into the town.

One question yet remains: where to begin?

Cucumber Celebrations Commence!
Copious Cucumber Cuisine With the cucumber harvest more bountiful this year than it'd ever been, the booths have a wide assortment of offerings - cucumber chips, fried pickles, bowls of salad, breads with chunks of vegetable in them, fritters, among the wide tide of other culinary delights. If you can make it with a cucumber, these people have!

Almost as abundant as the attendees are, the stalls and booths set up with cucumber-centric meals are easily found. much of it is cheap, even free in many cases, and scattered with them are other booths peddling artisan goods.

Challenges of Chance and Cheer As much as Hollowites enjoy their food, there's rarely an opportunity that they pass up to incorporate games or rides into festivities, and the Cucumber Festival has an extremely wide variety to offer!

The Whirling Wyvern is a ride that stands shortly behind a neat arrangement of picnic tables. Rope fences wind around the ride, giving it a safe distance from any bystanders, and the surrounding area is littered with flour bags, densely stuffed to offer padding.

Watching it even briefly makes it very clear why the padding is needed: the platform, raised about two feet off the ground in the middle, begins to spin its seated riders, rotating faster and faster until they topple, roll, and fall off the sides, into the padding below. People can often be heard nearby making bets with friends to see who can stay on the longest. (It's not a recommended ride for anyone who's been drinking!)

Bumpermobiles is another ride, operating on enchantment instead of electricity and a switch, that may look familiar to some of Pumpkin Hollow's residents from more modern times! Though they lack the distinctive roofed building in favor of a section of paved road closed off with wooden beams, the small carts of the bumpermobiles resemble automobiles of the current time, outfitted with wide-edges to brace the impact they'll inevitably have on one-another! Each one seats two, but are able to be driven on their own, if you'd prefer to focus your conversations on heckling your fellow driver.

Hot Air Balloons are set up not on the Green, but just outside of it, taking a spot just off to the side that's unoccupied by booths or frequent foot-traffic. Each ride carries a maximum of three, not counting the operator, and gives any rider an impressive view of marrow isle for thirty minutes.

The Carousel stands in the center of the Festival Green, chiming cheerful music from the pillar in the center. Horses are joined by the addition of shimmering unicorns, beaked pegasi, and colorfully painted pony-drawn carts (which are crafted to be seats, for those who cannot climb on one of the other mounts).

The Wheel of Chance is a vertical wheel, perched between artisan's booths, offering low-stake prizes for a small payment! 5 Brass allows you to spin the wheel, offering one of ten available prizes:

  1. a cucumber, covered in batter and fried, on a stick.
  2. a goldfish in a decorative bowl.
  3. a pair of pants, with several varieties to choose from.
  4. a deck of playing cards.
  5. a fine leather-bound notebook.
  6. a set of six shot glasses.
  7. a bottle of wine.
  8. a basket of assorted fruits.
  9. a glass-blown animal native to Marrow Isle, palm-sized, in assorted species and colors.
  10. 10 Brass. Double your money!
(For any concerned about the wellbeing of the fish: the person operating the wheel assures the health of these goldfish, and that the bowls are simply for festival distribution. They do note, however, that you'll be on the hook, no pun intended, to provide the new home for the fish.)

The Cucumber Festival's Raffle is one of the most coveted opportunities to spend a small sum of brass and win one of the many prizes donated by the community, with all contributions going into community services and upkeep.

Each ticket costs 20 Brass, and each person may purchase up to 5 tickets. There will be three drawings total, granting a small prize, a medium prize, and a grand prize to each winner. One person cannot win more than one prize; if the same person draws a second prize after their first, it will be re-rolled.

To purchase a raffle ticket, please reply to the Pumpkin Hollow mod account comment with RAFFLE TICKETS as the title, also linked here, stating how many tickets your character will be buying. On JUNE 14TH, ticket purchasing will be closed, and the prizes will be rolled!

The prizes are as follows:

  1. 1st (small): a telescope, with elegant engravings in the metal, donated by Elias Coldwood.
  2. 2nd (medium): a set of two enchanted tea puppies, one glass and one metal, donated by Neil West.
  3. 3rd (grand prize): a basket-hilt sword, well-weighted, masterfully crafted, and delightfully ornate, donated by Dahlia Leeds.
Contestants Convene for Competition Of course, what's a festival without a little bit of friendly competition! Over the week of celebrations, the Cucumber Festival hosts the following activities for any and all participants interested in joining in the fun.

The Cucumber Growing Competition is a celebration of the farmers who made all this possible, as well as a flexing of gardening prowess. Each cucumber is measured in weight, length, and color! The prize for the best cucumber in show is simply a ribbon, but among the Pumpkin Hollow farmers, it's quite a statement to have. Career farmers, hobby gardeners, and onlookers alike gather to see the town's farmers' handiwork!

The Cooking Competition follows directly after the Cucumber Growing Competition. While the larger of the vegetables don't make for very good foods, sacrificing flavor for size, the rest of the entries are cut up and used for a variety of dishes. Chefs of all varieties are encouraged to participate to show their culinary prowess!

The Great Turnip Smash-Off is a cheeky jab at the prior year's failed festival. Wielding any tools they like, including but not limited to one's hands themselves, each contestant is allotted three minutes to destroy as many turnips as they possibly can. The prize for the cucumber festival's first annual turnip slayer is a small trophy for bragging rights!

The Water Walk is a fun sport for all ages! Lined up in rows with metal spoons full of water, the participants must walk carefully to the end of the "racetrack" to a small glass of water, with a line denoted on the side at the middle. The first person to fill their glass to or above that mark wins!

The Variety Show occurs throughout the week, offering the stage to many people of assorted talents. The first day is booked up for magicians (sleight of hand, specifically - mages are politely requested to refrain from participation), and on the following Monday, a "feat of strength" competition will showcase the might of those strongest in Pumpkin Hollow! The other days are yet to be filled, and several festival attendants are waiting with clipboards to accept submissions. Many newcomers have talents they've never seen before, so new submissions of the musical, magical, or other remarkable talent alike are not only welcome, but strongly encouraged!

Carnival Complications
Of course, not all things can go entirely peacefully in Pumpkin Hollow's festivities, and the Cucumber Festival has never been exempt from this. Though the prior years' incident was far more disruptive to the festival's celebrations, several things begin to crop up over the span of the week.
Capricious Crashers As the festival goes on, it seems that some poltergeists have seen fit to invite themselves to the party. Two games are affected, with varying results.

The Whack-a-Mole Game, during the first night, becomes the first item to start experiencing a mild haunting. Though the specters only make themselves known when the participant is alone, there's a distinct feeling of guilt that comes with each smack, not unlike stepping on a cat's tail without realizing it. Instead of the triumphant jingle that the machine lets out when the game is complete, a stark silence settles in, as though the entire festival has frozen in time. Only then does a whisper, no louder than a breeze, brush past your ear.

Rolling a D3, the spirits haunting the whack-a-mole machine will tell you the following:

  1. a secret that isn't yours to have about someone in town.
  2. a piece of gossip, a shocking recent happening that may or may not be getting around in whispers.
  3. a lie, carefully crafted to impact the way you see one of your fellow townsfolk.

(Mod Note: the information given is always going to be about someone nearby. When tagging into someone's top-level with the Whack-a-Mole Game who's got secrets or gossip, provide a piece of information about your character that the spirits might've said! Additionally, feel free to request a piece of information about an NPC, major or minor. For a lie, anything goes. Have fun with it!)

The Candle-Shooting Game is the next to become haunted, though the haunting is significantly more straightforward. In an act of simple mischief, the flame will occasionally withstand blasts from the water gun that should have surely snuffed it, or the flame will go out just as you line your shot up. These spirits are aiming to ruin this particular game, but not your night.

Cards and Consequences On the outskirts of the festival, there is a strange building set up. Just a small shack, decorated with celestial trappings and a mysterious air. Above the door, a sign painted black with gold lettering says "HOUSE OF CARDS". Is it a funhouse? A fortune teller? No one's sure who set it up. Perhaps another effort of Captain Tuttle or something.

There is a sign on the double doors that make up the entrance, which reads, "Admission is free, but you must enter in pairs." And true to its word, the doors will not open unless two different people take each door's handle. Otherwise it is definitively locked.

So, choose a companion and go explore! What's the worst that could happen? All you have to do is open the door.

| CONTENT WARNINGS: mild manipulation, unreality, snakes, possible character death. |
spaghettification: (universe)

[personal profile] spaghettification 2024-07-23 06:00 am (UTC)(link)
Siebren slips his hand into George's, letting their palms slide against one another gently.

"We shall onward, to whatever comes next."

Which is a meadow. A golden-lit meadow that feels a little like what Siebren imagined Heaven must be like when he was a child. It makes him want to frolic, even though his joints would hate him for the attempt.

"I might want to linger in this one a moment, too. Since we don't know what's coming next."
stonecoldtop: (:))

[personal profile] stonecoldtop 2024-07-25 09:18 am (UTC)(link)
"As long as you'd like, I wouldn't mind taking this in a little longer either."

Although it's been pushing at his memories of Arcadia, nothing has been actively harmful so far, so George is willing to take this little piece of paradise at face value.

"If I didn't think eating here would be a terrible mistake, it would be a nice spot for a picnic."
spaghettification: (glorious)

[personal profile] spaghettification 2024-07-25 09:27 am (UTC)(link)
"Perhaps if we'd thought to bring our own instead of accepting what unknown entities provide in a space that is not space." Siebren slowly lowers himself down first to sit and then to lay down on the grass. There's a bit of a wince when his body has weight again, but he's just lying down, not trying to run or anything.
stonecoldtop: (gaze)

[personal profile] stonecoldtop 2024-07-28 03:26 am (UTC)(link)
George makes a note of that wince, he won't ask now but it's something he'll need to follow up on if and when they play together.

"Perhaps," he agrees, sitting beside Siebren after a small internal debate as to whether his vanity can deal with the possibility of grass stains right now, "It's been a long time since I last saw this much grass in one place."
spaghettification: (wary)

[personal profile] spaghettification 2024-07-28 06:16 am (UTC)(link)
"Likewise."

There's a bit of a pause. He's either going to have to say this in a way that sounds concerning, or not say it. And he's up to talking about it, in this moment.

"I was primarily deployed in urban environments by those who I worked for, before my death. And before that, I was in a closed facility for a while and not allowed outside."
stonecoldtop: (profile)

[personal profile] stonecoldtop 2024-07-30 08:17 am (UTC)(link)
It's strange, to hear something like that and not have another Changeling beside him. Such things aren't the exclusive domain of the Lost of course, he's just not used to it.

"I'm sorry to hear that," George says softly, leaning back on his elbows so he doesn't feel like he's looming over Siebren, "What sort of facility, if I may?"
spaghettification: (wary)

CW: discussion of involuntary institutionalization, corporate coverup, TBI, general Sigma backstory

[personal profile] spaghettification 2024-07-30 08:41 am (UTC)(link)
"A 'treatment facility'." The tone is pure euphemism, and comes out with a sneer. "Created by the corporation I was working for to contain me in the aftermath of a 'traumatic brain injury' I suffered during an experiment aboard a space station."

He glances sidelong at George. Takes a deep breath.

"I was directly exposed to a micro black hole. It still affects my body and my mind. And after evacuating me from the space station, Lucheng's first course of action was to lock me up and pretend I had died. I have no reason to believe they had ever intended to release me."
stonecoldtop: (neutral)

[personal profile] stonecoldtop 2024-08-01 02:53 am (UTC)(link)
There's a long moment before George reacts, before he gives up trying to find the correct expression and allows whatever it is his face is doing to filter through the Mask. There are times when he's glad of the emotional disconnect he has, and that he cannot feel anger the way he did when he was younger. This is not one of those times.

"That's..." he lets out a breath, "Awful, truly. I wish I knew what else to say."
spaghettification: (universe)

CW vague suicide mention

[personal profile] spaghettification 2024-08-01 03:22 am (UTC)(link)
"I'm not certain there's anything to be said." He says it quietly, a little wistfully. "There was a writer who once wrote something poignant about her own trauma: 'I hate that it happened, but at this point, wishing it away is a form of suicide, because it changed so much about who I would grow up to be. It was terrible, it was wrong, it helped make me, I like me, I choose to stay.' As we've said, we have hope for a beautiful tomorrow, despite what yesterday looks like, no?"
stonecoldtop: (profile)

[personal profile] stonecoldtop 2024-08-01 10:44 am (UTC)(link)
"That's a good way of thinking about it, I'll have to remember that."

George takes a slow breath, debating what he says next. It's not tit for tat, just because Siebren has shared his misfortunes doesn't mean he has to as well, but much like misery, vulnerability loves company. It's easier when someone else has set the ball rolling.

"When I was a child I spent much of my free time playing in fields of grass that seemed endless. As an adult I was trapped somewhere that was, to use your words, 'a space that is not space'. It was modelled after the sort of country house I grew up in, with a great sprawling estate that I rarely had the privilege of seeing." He leans further back, a frown etched into his face, "It's been years since I escaped, but I haven't been out to the country since."
spaghettification: (the thinker)

[personal profile] spaghettification 2024-08-02 03:09 am (UTC)(link)
Siebren's not going to apologize for all of that, but... "I'm sorry you also understand what it is to be trapped, from experience, George. And I'm sorry that you are trapped on this island, now."

It was a choice to come here, but that didn't make it any less a confined space.
stonecoldtop: (profile)

[personal profile] stonecoldtop 2024-08-04 03:33 am (UTC)(link)
The island is large enough it barely registers to him as confinement, other than how he's been cut off from everyone he knew. But he's dealt with that before and likely will again, and he appreciates the sentiment regardless.

"As I am for you," George agrees, "And I hope you're given the space for a more meaningful escape some day, should you desire it."
spaghettification: (the thinker)

[personal profile] spaghettification 2024-08-04 07:51 am (UTC)(link)
"Perhaps. Some day." He takes a deep breath. "For the moment, here is a place to be, no? Though perhaps we should continue to the next chamber, escape the house. Are we still more dexterous than sinister?"
stonecoldtop: (gaze)

[personal profile] stonecoldtop 2024-08-05 04:58 am (UTC)(link)
"I'm not sure," George answers, because he really doesn't like the feeling of certainty he has about the doors. Doesn't trust it in the slightest, "Why don't you choose this time?"
spaghettification: (Default)

[personal profile] spaghettification 2024-08-05 05:03 am (UTC)(link)
Siebren floats himself up to a standing position again, face smoothing once he's weightless again. "Come along then, George."

His hand is offered, to gently and politely and playfully tug George over to the righthand door and its promise.
stonecoldtop: (:))

[personal profile] stonecoldtop 2024-08-10 01:16 pm (UTC)(link)
George laughs as he's tugged along, putting up a token resistance at first. Because he can. Because he has to.

The feeling in his gut may have given him pause, but strangely the fact that Siebren's choice matches it doesn't. He's more willing to accept that at face value, perhaps because he doesn't know the reasoning behind it. It could be anything, and he'll gladly leave the endless speculation on might be's and what if's to others.
spaghettification: (universe)

[personal profile] spaghettification 2024-08-10 06:50 pm (UTC)(link)
At the token resistance, Siebren interlaces their fingers and give George a small reassuring smile. And then they're through the door, back to the cliff.

They've survived the House of Cards and won a wish.

"Well, that's that, then."
stonecoldtop: (profile)

[personal profile] stonecoldtop 2024-08-12 03:08 am (UTC)(link)
"So it is."

Strange how he's almost disappointed to have reached the end, despite his misgivings.

"I suppose we must think of a wish, then. I'm afraid mine are all rather practical, or more selfish than I'd care to admit."
spaghettification: (warm)

[personal profile] spaghettification 2024-08-12 03:12 am (UTC)(link)
"Is something wrong with being practical? Or selfish?" Siebren favors George with a smile. "The first thing that came to my mind was one day a week guaranteed some mental stability. Not for everything to go away, not to be 'cured', as silly as it might be. But to know that there will be a good day to come."
stonecoldtop: (gaze)

[personal profile] stonecoldtop 2024-08-13 12:36 pm (UTC)(link)
"At times there is," George answers, though he won't elaborate. The practicalities are uninteresting, and the selfish... Well, he'd like to see Gilbert again, but at best that wouldn't benefit Siebren at all, and at worst the cost would come from Gilbert himself. It's not worth exploring.

Siebren's wish, on the other hand,
"I'd say 'at least one day a week guaranteed' to avoid an unfortunate misunderstanding, but I like that. Rather a lot."