pumpkinhollow (
pumpkinhollow) wrote in
ph_logs2024-06-08 10:59 pm
June Event - Cukey-Scary [The Cucumber Festival]
**Plain text version here.
Almost as abundant as the attendees are, the stalls and booths set up with cucumber-centric meals are easily found. much of it is cheap, even free in many cases, and scattered with them are other booths peddling artisan goods.
The Whirling Wyvern is a ride that stands shortly behind a neat arrangement of picnic tables. Rope fences wind around the ride, giving it a safe distance from any bystanders, and the surrounding area is littered with flour bags, densely stuffed to offer padding.
Watching it even briefly makes it very clear why the padding is needed: the platform, raised about two feet off the ground in the middle, begins to spin its seated riders, rotating faster and faster until they topple, roll, and fall off the sides, into the padding below. People can often be heard nearby making bets with friends to see who can stay on the longest. (It's not a recommended ride for anyone who's been drinking!)
Bumpermobiles is another ride, operating on enchantment instead of electricity and a switch, that may look familiar to some of Pumpkin Hollow's residents from more modern times! Though they lack the distinctive roofed building in favor of a section of paved road closed off with wooden beams, the small carts of the bumpermobiles resemble automobiles of the current time, outfitted with wide-edges to brace the impact they'll inevitably have on one-another! Each one seats two, but are able to be driven on their own, if you'd prefer to focus your conversations on heckling your fellow driver.
Hot Air Balloons are set up not on the Green, but just outside of it, taking a spot just off to the side that's unoccupied by booths or frequent foot-traffic. Each ride carries a maximum of three, not counting the operator, and gives any rider an impressive view of marrow isle for thirty minutes.
The Carousel stands in the center of the Festival Green, chiming cheerful music from the pillar in the center. Horses are joined by the addition of shimmering unicorns, beaked pegasi, and colorfully painted pony-drawn carts (which are crafted to be seats, for those who cannot climb on one of the other mounts).
The Wheel of Chance is a vertical wheel, perched between artisan's booths, offering low-stake prizes for a small payment! 5 Brass allows you to spin the wheel, offering one of ten available prizes:
The Cucumber Festival's Raffle is one of the most coveted opportunities to spend a small sum of brass and win one of the many prizes donated by the community, with all contributions going into community services and upkeep.
Each ticket costs 20 Brass, and each person may purchase up to 5 tickets. There will be three drawings total, granting a small prize, a medium prize, and a grand prize to each winner. One person cannot win more than one prize; if the same person draws a second prize after their first, it will be re-rolled.
To purchase a raffle ticket, please reply to the Pumpkin Hollow mod account comment with RAFFLE TICKETS as the title, also linked here, stating how many tickets your character will be buying. On JUNE 14TH, ticket purchasing will be closed, and the prizes will be rolled!
The prizes are as follows:
The Cucumber Growing Competition is a celebration of the farmers who made all this possible, as well as a flexing of gardening prowess. Each cucumber is measured in weight, length, and color! The prize for the best cucumber in show is simply a ribbon, but among the Pumpkin Hollow farmers, it's quite a statement to have. Career farmers, hobby gardeners, and onlookers alike gather to see the town's farmers' handiwork!
The Cooking Competition follows directly after the Cucumber Growing Competition. While the larger of the vegetables don't make for very good foods, sacrificing flavor for size, the rest of the entries are cut up and used for a variety of dishes. Chefs of all varieties are encouraged to participate to show their culinary prowess!
The Great Turnip Smash-Off is a cheeky jab at the prior year's failed festival. Wielding any tools they like, including but not limited to one's hands themselves, each contestant is allotted three minutes to destroy as many turnips as they possibly can. The prize for the cucumber festival's first annual turnip slayer is a small trophy for bragging rights!
The Water Walk is a fun sport for all ages! Lined up in rows with metal spoons full of water, the participants must walk carefully to the end of the "racetrack" to a small glass of water, with a line denoted on the side at the middle. The first person to fill their glass to or above that mark wins!
The Variety Show occurs throughout the week, offering the stage to many people of assorted talents. The first day is booked up for magicians (sleight of hand, specifically - mages are politely requested to refrain from participation), and on the following Monday, a "feat of strength" competition will showcase the might of those strongest in Pumpkin Hollow! The other days are yet to be filled, and several festival attendants are waiting with clipboards to accept submissions. Many newcomers have talents they've never seen before, so new submissions of the musical, magical, or other remarkable talent alike are not only welcome, but strongly encouraged!
CUKEY-SCARY
Come one, come all!
The long-awaited festival to enjoy vegetables and welcome in the summer months has finally arrived - and this time, completely uninhibited by curses!
Pumpkin Hollow's streets are bright and bustling, adorned with green ribbons, baskets of flowers, and freshly arranged shop stalls to market their goods to the festival-goers as they mill about the streets surrounding the Festival Green. Cheering crowds watch performers perched upon stages, jaunty music played by thoroughly energized bands fills the air, and the smell of freshly-cut cucumbers is carried on the breeze.
Welcome to the Cucumber Festival, a sorely-missed holiday held exclusively on Marrow Isle. It is a festival begun at the town's inception to encourage the newly-established farming community, which was rapidly embraced from then on. Many smaller-scale gardeners dedicate vast amounts of energy in joining farmers to make the festival possible, and this year is more abundant than ever, thanks to the efforts of the new arrivals taking up the farming mantles. The merriment sprawls all over the Festival Green, and even further into the town.
One question yet remains: where to begin?
Pumpkin Hollow's streets are bright and bustling, adorned with green ribbons, baskets of flowers, and freshly arranged shop stalls to market their goods to the festival-goers as they mill about the streets surrounding the Festival Green. Cheering crowds watch performers perched upon stages, jaunty music played by thoroughly energized bands fills the air, and the smell of freshly-cut cucumbers is carried on the breeze.
Welcome to the Cucumber Festival, a sorely-missed holiday held exclusively on Marrow Isle. It is a festival begun at the town's inception to encourage the newly-established farming community, which was rapidly embraced from then on. Many smaller-scale gardeners dedicate vast amounts of energy in joining farmers to make the festival possible, and this year is more abundant than ever, thanks to the efforts of the new arrivals taking up the farming mantles. The merriment sprawls all over the Festival Green, and even further into the town.
One question yet remains: where to begin?
Cucumber Celebrations Commence!
Copious Cucumber Cuisine
With the cucumber harvest more bountiful this year than it'd ever been, the booths have a wide assortment of offerings - cucumber chips, fried pickles, bowls of salad, breads with chunks of vegetable in them, fritters, among the wide tide of other culinary delights. If you can make it with a cucumber, these people have!Almost as abundant as the attendees are, the stalls and booths set up with cucumber-centric meals are easily found. much of it is cheap, even free in many cases, and scattered with them are other booths peddling artisan goods.
Challenges of Chance and Cheer
As much as Hollowites enjoy their food, there's rarely an opportunity that they pass up to incorporate games or rides into festivities, and the Cucumber Festival has an extremely wide variety to offer!The Whirling Wyvern is a ride that stands shortly behind a neat arrangement of picnic tables. Rope fences wind around the ride, giving it a safe distance from any bystanders, and the surrounding area is littered with flour bags, densely stuffed to offer padding.
Watching it even briefly makes it very clear why the padding is needed: the platform, raised about two feet off the ground in the middle, begins to spin its seated riders, rotating faster and faster until they topple, roll, and fall off the sides, into the padding below. People can often be heard nearby making bets with friends to see who can stay on the longest. (It's not a recommended ride for anyone who's been drinking!)
Bumpermobiles is another ride, operating on enchantment instead of electricity and a switch, that may look familiar to some of Pumpkin Hollow's residents from more modern times! Though they lack the distinctive roofed building in favor of a section of paved road closed off with wooden beams, the small carts of the bumpermobiles resemble automobiles of the current time, outfitted with wide-edges to brace the impact they'll inevitably have on one-another! Each one seats two, but are able to be driven on their own, if you'd prefer to focus your conversations on heckling your fellow driver.
Hot Air Balloons are set up not on the Green, but just outside of it, taking a spot just off to the side that's unoccupied by booths or frequent foot-traffic. Each ride carries a maximum of three, not counting the operator, and gives any rider an impressive view of marrow isle for thirty minutes.
The Carousel stands in the center of the Festival Green, chiming cheerful music from the pillar in the center. Horses are joined by the addition of shimmering unicorns, beaked pegasi, and colorfully painted pony-drawn carts (which are crafted to be seats, for those who cannot climb on one of the other mounts).
The Wheel of Chance is a vertical wheel, perched between artisan's booths, offering low-stake prizes for a small payment! 5 Brass allows you to spin the wheel, offering one of ten available prizes:
- a cucumber, covered in batter and fried, on a stick.
- a goldfish in a decorative bowl.
- a pair of pants, with several varieties to choose from.
- a deck of playing cards.
- a fine leather-bound notebook.
- a set of six shot glasses.
- a bottle of wine.
- a basket of assorted fruits.
- a glass-blown animal native to Marrow Isle, palm-sized, in assorted species and colors.
- 10 Brass. Double your money!
The Cucumber Festival's Raffle is one of the most coveted opportunities to spend a small sum of brass and win one of the many prizes donated by the community, with all contributions going into community services and upkeep.
Each ticket costs 20 Brass, and each person may purchase up to 5 tickets. There will be three drawings total, granting a small prize, a medium prize, and a grand prize to each winner. One person cannot win more than one prize; if the same person draws a second prize after their first, it will be re-rolled.
To purchase a raffle ticket, please reply to the Pumpkin Hollow mod account comment with RAFFLE TICKETS as the title, also linked here, stating how many tickets your character will be buying. On JUNE 14TH, ticket purchasing will be closed, and the prizes will be rolled!
The prizes are as follows:
- 1st (small): a telescope, with elegant engravings in the metal, donated by Elias Coldwood.
- 2nd (medium): a set of two enchanted tea puppies, one glass and one metal, donated by Neil West.
- 3rd (grand prize): a basket-hilt sword, well-weighted, masterfully crafted, and delightfully ornate, donated by Dahlia Leeds.
Contestants Convene for Competition
Of course, what's a festival without a little bit of friendly competition! Over the week of celebrations, the Cucumber Festival hosts the following activities for any and all participants interested in joining in the fun.The Cucumber Growing Competition is a celebration of the farmers who made all this possible, as well as a flexing of gardening prowess. Each cucumber is measured in weight, length, and color! The prize for the best cucumber in show is simply a ribbon, but among the Pumpkin Hollow farmers, it's quite a statement to have. Career farmers, hobby gardeners, and onlookers alike gather to see the town's farmers' handiwork!
The Cooking Competition follows directly after the Cucumber Growing Competition. While the larger of the vegetables don't make for very good foods, sacrificing flavor for size, the rest of the entries are cut up and used for a variety of dishes. Chefs of all varieties are encouraged to participate to show their culinary prowess!
The Great Turnip Smash-Off is a cheeky jab at the prior year's failed festival. Wielding any tools they like, including but not limited to one's hands themselves, each contestant is allotted three minutes to destroy as many turnips as they possibly can. The prize for the cucumber festival's first annual turnip slayer is a small trophy for bragging rights!
The Water Walk is a fun sport for all ages! Lined up in rows with metal spoons full of water, the participants must walk carefully to the end of the "racetrack" to a small glass of water, with a line denoted on the side at the middle. The first person to fill their glass to or above that mark wins!
The Variety Show occurs throughout the week, offering the stage to many people of assorted talents. The first day is booked up for magicians (sleight of hand, specifically - mages are politely requested to refrain from participation), and on the following Monday, a "feat of strength" competition will showcase the might of those strongest in Pumpkin Hollow! The other days are yet to be filled, and several festival attendants are waiting with clipboards to accept submissions. Many newcomers have talents they've never seen before, so new submissions of the musical, magical, or other remarkable talent alike are not only welcome, but strongly encouraged!
Carnival Complications
Of course, not all things can go entirely peacefully in Pumpkin Hollow's festivities, and the Cucumber Festival has never been exempt from this. Though the prior years' incident was far more disruptive to the festival's celebrations, several things begin to crop up over the span of the week.
The Whack-a-Mole Game, during the first night, becomes the first item to start experiencing a mild haunting. Though the specters only make themselves known when the participant is alone, there's a distinct feeling of guilt that comes with each smack, not unlike stepping on a cat's tail without realizing it. Instead of the triumphant jingle that the machine lets out when the game is complete, a stark silence settles in, as though the entire festival has frozen in time. Only then does a whisper, no louder than a breeze, brush past your ear.
Rolling a D3, the spirits haunting the whack-a-mole machine will tell you the following:
(Mod Note: the information given is always going to be about someone nearby. When tagging into someone's top-level with the Whack-a-Mole Game who's got secrets or gossip, provide a piece of information about your character that the spirits might've said! Additionally, feel free to request a piece of information about an NPC, major or minor. For a lie, anything goes. Have fun with it!)
The Candle-Shooting Game is the next to become haunted, though the haunting is significantly more straightforward. In an act of simple mischief, the flame will occasionally withstand blasts from the water gun that should have surely snuffed it, or the flame will go out just as you line your shot up. These spirits are aiming to ruin this particular game, but not your night.
There is a sign on the double doors that make up the entrance, which reads, "Admission is free, but you must enter in pairs." And true to its word, the doors will not open unless two different people take each door's handle. Otherwise it is definitively locked.
So, choose a companion and go explore! What's the worst that could happen? All you have to do is open the door.
Capricious Crashers
As the festival goes on, it seems that some poltergeists have seen fit to invite themselves to the party. Two games are affected, with varying results.The Whack-a-Mole Game, during the first night, becomes the first item to start experiencing a mild haunting. Though the specters only make themselves known when the participant is alone, there's a distinct feeling of guilt that comes with each smack, not unlike stepping on a cat's tail without realizing it. Instead of the triumphant jingle that the machine lets out when the game is complete, a stark silence settles in, as though the entire festival has frozen in time. Only then does a whisper, no louder than a breeze, brush past your ear.
Rolling a D3, the spirits haunting the whack-a-mole machine will tell you the following:
- a secret that isn't yours to have about someone in town.
- a piece of gossip, a shocking recent happening that may or may not be getting around in whispers.
- a lie, carefully crafted to impact the way you see one of your fellow townsfolk.
(Mod Note: the information given is always going to be about someone nearby. When tagging into someone's top-level with the Whack-a-Mole Game who's got secrets or gossip, provide a piece of information about your character that the spirits might've said! Additionally, feel free to request a piece of information about an NPC, major or minor. For a lie, anything goes. Have fun with it!)
The Candle-Shooting Game is the next to become haunted, though the haunting is significantly more straightforward. In an act of simple mischief, the flame will occasionally withstand blasts from the water gun that should have surely snuffed it, or the flame will go out just as you line your shot up. These spirits are aiming to ruin this particular game, but not your night.
Cards and Consequences
On the outskirts of the festival, there is a strange building set up. Just a small shack, decorated with celestial trappings and a mysterious air. Above the door, a sign painted black with gold lettering says "HOUSE OF CARDS". Is it a funhouse? A fortune teller? No one's sure who set it up. Perhaps another effort of Captain Tuttle or something.There is a sign on the double doors that make up the entrance, which reads, "Admission is free, but you must enter in pairs." And true to its word, the doors will not open unless two different people take each door's handle. Otherwise it is definitively locked.
So, choose a companion and go explore! What's the worst that could happen? All you have to do is open the door.
| CONTENT WARNINGS: mild manipulation, unreality, snakes, possible character death. |

House of Cards
Hi. There is a very dead teenager just kinda hanging out nearby with what appears to be a fried cucumber, entirely uneaten. They're subjecting Phil to it later.
"I guess it would be hard to have doors in the ocean. Since water is like water and not air."
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"What would there be doors in the ocean for?" Someday he'll understand the squid jokes, but it hasn't registered yet. It's a little weird not being recognized.
"Most underwater cities have protective domes, though I guess Myth Nantar might have doors." He'd never considered it and now has no idea why he is, "Why?"
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...
"Sorry- are you just like a land squid person?"
Sorry Imbros they'll get to investigating after this mystery is solved.
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Fun fact: they have to breathe air so the squid looking guys can totally drown in a really ironic fashion." And I'm not struggling with a door, It's locked." He folds his arms behind his tentacles and glares.
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Extremely weird that the squid person isn't aquatic but they just chalk it up to the mystery of the multiverse. Eventually evolution has to have come up with something deeply stupid.
"And no it's not," Darcy goads, knowing that it is but only for one person, "I could get it open."
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"Go right ahead," He gestures to the door, this is a win/win for him. Either he's right and it's locked and this newcomer has to admit they can't open it either. Or they open it and then Imbros gets to see inside.
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So Darcy gestures to the other handle.
"Put your hand on this and watch."
And presuming that he does, Darcy opens the door.
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"I thought you were doing this yourself?" But fine, he'll do as they ask and open the door with them at the same time. His annoyed grumble about them being right is immediately cut off as he finds himself suddenly on the precipice of a cliff, the sudden juxtaposition so jarring that he immediately throws up a telekinetic force to push himself back from the ledge. If Darcy is standing right next to him they might get thrown back as few feet as well. An odd thing for someone who was levitating a few moments before to do, but it's so instinctive he doesn't even realize he's done it till after it's cast.
Back up against the door he turns to open it again and simply leave when he's confronted with a pentacle. "What?"
Somehow the door has split into four, which is not something covered in any of the thousands of books he's read nor the hundreds of memories he has access to.
"What is happening?" Darcy knew how the door worked, clearly they'll know how this works.
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The next few events go by in a blur, and Darcy's thrown back firmly onto safe ground with a loud oof. Thank God they handed off Mephistopheles to be babysat for a minute. They look up and around at the change of scenery for a moment before dusting theirself off.
"Thanks," Darcy Will Now Die For You, "I fucking knew there was going to be some bullshit somewhere, I just had to find it."
A glance towards the doors, and Darcy squints.
"Oh, they're like tarot symbols. They're ehn- a fortune telling thing from Earth, and the favourite hobby of people who don't have their life together. Cups, batons, coins, and swords."
Blinks, then looks back towards Imbros.
"Oh- this is probably your first rodeo. When you get kidnapped by cosmic beings like this they make you do weird bullshit regularly. It helps if you can just go with it."
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He gives a side-eye at that last comment, "You get kidnapped by cosmic beings often?"
But that doesn't solve the problem of the doors and he twists his hand in his tentacles as he thinks. "Swords seems to imply we'll be attacked. Wand will be magical nonsense. Which leaves the cup or this," He's leaning towards the pentacle.
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Four if you count the loop, but still.
"Good guesses I think. Let's go coins, cups is like water and feelings bullshit and I'm not dealing with that."
Darcy goes to open the door, then pauses, wincing-
"Call me Darcy, by the way. If we're going through stupid magic bullshit together we should probably know each other's names."
Then pushes the door open, into whatever awaits on the other side.
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He makes a small sound of agreement as he too would like to avoid feelings and emotions as long as possible. Especially here with a stranger.
"Imbros. My name is Imbros." Mentally he tries to force himself to remember that he should be using his name more since that's something useful in a society that isn't full of telepaths.
Following them through the door he immediately looks up as they enter what he assumes is a temple, expecting there to be a threat looming in the rafters. When nothing seems to happen he heads towards the plaque. "Give of yourself now, and venture toward a better future. It must want an offering, but I'm unfamiliar with this goddess."
It looks like every other woman, and he's really only knowledgeable about one goddess in his realm. Beyond that he's never had any need for the pantheon.
"Fortunately it doesn't look like one that wants a blood sacrifice. For the best since I'm sure my blood doesn't count for such things." War gods seem to be speciesist against those who bleed blue copper based blood instead of the iron crimson they want staining their altars in the red cloud of death.
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Darcy is unsettled by the look of the temple, and looks up similarly for any lurking threats. They look at the door towards the back, chewing the thought over for a minute. Maybe if they were on their own they'd try it to see what happens, but not with some guy who is only in this situation because of them trying to get one over him. Ugh.
A finely crafted sword and dagger appear in both of their hands, and Darcy stashes the sword in their belt, placing the dagger in the bowl.
"I'm still paying that off," they huff, "custom made and everything. I hate this bullshit. Try the door."
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"Giving up a dagger seems unwise considering we don't know what will be further in." And he isn't armed either, not that he's about to broadcast that fact. Digging in his own pockets he doesn't have a lot of options: scraps of paper, a pen, --
I don't need this.
The message felt rather than heard as he holds up the sending stone and then tosses it in the bowl. Conveniently leaving out that his telepathy no longer works in reverse, he can talk to people, but unless they also have psionic powers they can't respond. But that's no different than it was the last few months in his realm. He's almost getting used to speaking out loud now.
"It's magical though, so it's worth something to someone."
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He will see the full-body shudder as the telepathic message hits, and Darcy shakes their head the same way someone might after taking a shot of whiskey.
"Ngheh-" they spend a moment soothing their Geist's ruffled ectoplasm at the sudden intrusion before returning to the situation at hand.
"You sure you want to give up your stone? It's just a dagger, I can get another one."
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"I don't have any use for it - there's no one I need to communicate with via sending stone. The island isn't that big where I couldn't find someone if I needed to." When you're so used to being connected to a hive-mind it's hard to fathom what it's like needing devices to communicate with others over great distances. "But if you're determined on the dagger I can take it back."
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If he's insisting, then Darcy takes the dagger back, tucking it in by the sword in their belt.
"Thanks. Appreciate it. I could've lived without it, but ehn-" taps the hilt of their sword, "Misery loves company."
...
"Because my sword is called Tristesse which means misery. And it's- yeah, let's just go into the next room," and Darcy once again opens the door, leading them into the next room.
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"Why do all fighters name their weapons?" His tone almost laughing, "Misery? The fighter I know named their axe Atonement."
For the briefest of moments when he walks through the door he thinks that they're out of the house of cards and back at the festival. But it's instantly apparent that something is off. The sound is discordant, like it's being replayed backwards, and the people are moving far too fast, some of them smearing and stretching like reflections of a zoetrope in water. Lifting both hands he tries to pause everyone in their tracks, freezing the situation so they can figure out what to do, but the people aren't real and don't respond, continuing to shuffle along. The overwhelming sense of magic pounds down on him from every angle, and he gives a frustrated hiss, floating a few inches off the ground to prevent himself from taking a step back. He's an Illithid, he will not cede ground to some magical illusion.
He has not yet noticed the doors.
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"Tristesse, and it's badass-"
Only for them to immediately have larger issues. It's like how Darcy imagines needing glasses is, their head swimming as they can't focus on any of the people, their images flaring and appearing in duplicate. It's giving them a headache. But squid guy appears to be doing worse, and Darcy presses through the crowd, trying to keep their head down.
"Hey-" they swat a little at his arm, "did you see where we're meant to go next?"
Heading Left
"There's doors again." His eyes snap open and since he happens to be on the left he heads for that one first as if the fact he's half a step closer to that one will have any meaningful difference in the time it takes them to get to it. "This way, let me see if I can..."
He raises a hand to make an invisible force wall between them and the people walking down this path, it's impossible to tell if the people are intangible or not, he's disoriented enough already he doesn't want to have to weave around people going at inconsistent speeds.
Heading for the door on the left he pulls it open... and promptly splashes into a .. lake? River? Okay maybe this wasn't the best door choice, he turns to see if he can go back out and pick the other one, trying to see if Darcy followed or not.
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"Okay good, let's-" Darcy follows him in his slipstream, still trying to keep their head down a little to avoid looking at the crowd too much. They glance errantly over to the side and- is that a different door?
"Uh-" they start, "I think in mazes you're meant to hug the right-"
Only too little too late, they're both already through the door, and the chill of cold water hits their feet through their boots. Immediately Darcy shrieks blue murder and starts trying to physically clamber up Imbros- flooding that happened slowly they can deal with, but being dunked in a river is a different story.
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"What are you doing?!" Swatting at them with his noodly arms doesn't do much to dissuade Darcy from ending up awkwardly on his back and nearly causing him to face-plant into the river. He tries to levitate out of the water, but something about the water prevents him from getting more than an inch off the bottom. Forward progress isn't going so well either even though there's not much of a current. If he concentrated on that he'd probably notice that there is a current it's just coming from all directions at once. "Get off me! There's a door up ahead."
By up ahead he means the one far in the distance that's gonna take forever to wade towards between the water and Darcy's constant struggle against the river. He hasn't even noticed the creature in the water as he tries to move towards the door while also flailing to try and not have someone clinging to him.
While he looks like an octopus, he doesn't exactly feel like one now that Darcy has their hands all over him. There's clearly bones in there, and an elongated skull beneath his bulbous head. He's soaking wet now so he feels squishier than normal, but his skin is more the consistency of soft leather rather than a cephalopod. The tentacles that hang down to his waist don't have suckers on the underside, but they're exceptionally strong, contracting around whatever limb he can get ahold of to yank Darcy away.
no subject
One of the tentacles does manage to grab hold of their wrist, and they struggle for a moment before stopping dead still, enough to be dragged off his back.
"It's trying to fuck with me."
They more or less land in the water, mostly because they push off his back, regardless of whether he was trying to set them down gently.
"This fucking illusion bullshit is trying to fuck with me. HEY-" they holler at basically nobody, "IT'S NOT WORKING YOU SPOOKY CUNT! YOU THOUGHT YOU GOT ME BUT YOU DIDN'T! EAT SHIT AND FUCK OFF!" as if their voice isn't still actively shaking and faltering as they yell. At least they're angry now, that's more manageable than terror.
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"What are you yelling at?" He straightens up, soggy clothes hanging off his skinny frame awkwardly, as he pointedly tries to not think about all the paper notes he had in his pockets that are probably being turned into pulp right now. "There's no one here!"
As soon as he says that he has a sudden pang of regret as something very visibly moves in the water. Something dark and slick that silently parts the water before slipping below the surface again. Groaning, Imbros can even imagine what Faelin back in his realm would say right now, probably after smacking him. Making obvious proclamations is apparently the best way to get the opposite to happen.
"Quiet!" His eyes dart around, quickly turning on his heel fast enough to jostle his tentacles. "Ignore what I said before. There's something here."
His hand reaches for a dagger that should be at his side, only to remember he has none of the things he died with. That leaves him in an awkward position because he's not about to start throwing acid around as they're all standing in water. There's a curse under his breath in a language that sounds like he swallowed his tongue.
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"There isn't nobody here. What- you think this thing just sprung up out of absolutely nowhere? Someone made this. Which means someone is trying to fuck with us. The weird headachey crowd, the cliff, this."
The shape in the water all-but confirms this, and Darcy glances down into the dark water, trying to stay angry enough to stay not scared. Their Geist obliges, and a strange flush comes over their face, their eyes glassy and the tremble in their demeanour gone. To a telepath, there is a strange shift in how the space around Darcy's mind feels. Something like a change of pressure before a storm.
"Alright. C'mon, weird dark spooky water shape. You want to scare us some more? Ehn? Really get your money's worth? Fuck with me."
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