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pumpkinhollow ([personal profile] pumpkinhollow) wrote in [community profile] ph_logs2023-10-29 07:54 pm

Halloween Special Pt 2 - The Nightmare Carnival

THE NIGHTMARE CARNIVAL
The Blood Moon Rises
Ah, Pumpkinfest. Pumpkin Hollow’s hallmark event.

The festival was created early on after the town’s inception, both in light of the abundant pumpkin harvest for which the town is named and to mark the Season of Spirits as having truly begun. It is one of the few times of year when staying out after dark is encouraged--- Jack-o-Lantern night and raucous merrymaking seemed to drive away much of the danger. And for just a few blessed days, all seems well. No monsters to devour, no horrors to haunt, no tragedy to endure. Just one week of food and music and joy, surrounded by warm light that the darkness beyond cannot seem to touch.

The light of the full moon is set as the indicator of the festival’s culmination, and the final night of Pumpkinfest is now underway. There is an air of bittersweetness today, the knowledge that this haven will dissipate tomorrow hanging unspoken over the festival. It is a blessing and a curse, encouraging more vigorous celebration from those with a fear of missing out, but also a layer of anxiety about what is to come. Things have been too peaceful for too long. What horrors lay on the other side of this temporary joy?

As it turns out, no one will have to wait all that long for the answer.

Hail to the Prince
[ Content Warnings: Rot, viscera, blood and other bodily fluids, clowns. ] When the orange light of October sunset fades to a deep blue twilight, the merriment is proceeding as they had each night previous. However, the moment the sun dips fully below the horizon, all its protection goes with it.

The Sanguine Moon shines a brilliant orange overhead, looming close.

The clock tower chimes the hour of 7pm, but the bells sound sour. Too loud. The first hint that something is wrong, as if to get everyone’s attention before the trouble begins in earnest.

Once the seal is broken, the festival begins to change. Jack-o-Lanterns pop one at a time in a shower of black and red confetti, replaced by garish red and orange balloons wearing crudely drawn and monstrous faces. Food and drink are transformed in puffs of hideous chartreuse smoke, becoming other substances. These range from benign things such as clumps of peach jam, rotten fruit, or stagnant lake water to obscene things like unidentified offal, bile, and slimy filth. Carnival games inexplicably go up in flames, or are swarmed by bats or bugs, or simply turn to mud or sand and collapse. And the stage, which had been all prepared for Grace Holloway’s final festival performance, is briefly covered by a hideous theatrical curtain covered in chaotic patterns. When the curtain rises again, it has been completely redecorated.

The stage is now set for a harlequin act. A checkered-diamond drape now lines the back of the stage, framed by other swooping fabric swags in colors which are poorly matched. Unlit braziers are seated on either side, spilling over with copious handfuls of pumpkin guts in lieu of fire. Garlands made of foul-smelling seaweed, river reeds, strips of moth-eaten and blood soaked gauze and wilted poppies dangle in an intricate web from the rafters, rotten apples hanging from them like holiday ornaments. Animal bones and insect corpses hang from threads and litter the floor. And in the center, there is a vile and wretched mockery of a throne. It is constructed of more bones, bearing cracked halves of a broken skull on each armrest and draped in tattered silks and cobwebs.

On the throne, there sits a strange jester. His skin is a deep, dark gray, which stands in stark contrast against his gleaming white voids of eyes and enormous, crooked, toothy grin. He is wearing a patchwork costume of cobbled-together fabrics, some of which look more like thin strips of raw meat sewn to the velvet or brocade of the other pieces. His hat is enormous and seems to defy gravity, the bells jingling out abrasive and sour notes as he moves.

The jester stands, taking a bow and cackling.

“Hello, Pumpkin Hollow! Such a pleasure to meet you all at last. Do allow me to introduce myself--- I am Mendel, the Prince of Fools, and your Master of Ceremonies for this final night of Pumpkinfest! My family and I have had a special fondness for this place for many a year now, and as such, I felt it only right to liven up your party. I’ve added a whole host of unique games and a number of my helpful staff. I do hope you enjoy it! You won’t really have any choice. Ta-ta!”

Reeling back, he tosses a smoke bomb onto the stage, releasing an enormous, choking plume of rainbow-colored smoke. He vanishes, and so do you. When next you open your eyes, you will find yourself in one of Mendel’s torture games now littered around town.

Welcome to the Nightmare Carnival.

TOPSY TURVEY TERROR
[ Content Warnings: extreme likelihood of character death by ice, fire, poison, crushing, physical or supernatural violence, or by accident. Mind/body control. Disrespectful treatment of the dead. General torture. ] A procession, raucous and grand, pushes through town. Ghouls and infernal creatures from another world throw themselves into the crowds of people, snaring people in one-armed embraces, twirling them in energetic dances, tossing arms around their shoulders and swaying with joy.

And what a joyous day it is, for the Carnival is to begin.

It seems in an instant that the colorful banners of Pumpkinfest begin to change, though whether through the light or the color itself was up for debate. Crimson torches dotted the streets, burning bright and crackling in the wind, and on the horizon, the Effigy was raised.

A mass of twigs, sticks, and foliage, in the shape of a person reaching to the sky. In its strange way, the pose almost looks almost reverent. With hair formed out of browned strands of weeping willow and a linen garment fashioned to look like the robes of the Temple, it seems to represent the late Merrick Gladwyn--- an act of further disrespect by the infernal invaders.

As it is lit, this reverence turns to a burning despair as its face is warped and distorted by heat, silent laments and pleas for aid to the Goddesses themselves that would go unheard.

Let the games begin.

The games in the carnival are all seated by unwilling participants, placed there by the Carnival Master, the Prince of Fools. The placement happened in a blink of an eye - one moment, the villagers were scattered about the streets, and next, they were randomly assigned to grim games with dire consequences--- and no escape.

Any unfortunate souls at the Nightmare Carnival will find themselves cast into one of the following games and spectacles to have their unfortunate souls:

Misfortune Teller Not all predictions of the future are particularly fortunate. The figure in the fortune-telling tent, hunched shoulders and face hidden beneath an ornate hooded shawl, slowly moves to begin drawing cards. They at first appear to be classic tarot cards, but drawing them reveals that they are… strangely specific. Do those depictions of people on them look familiar? They almost seem to shift as they're looked upon. How odd.

The misfortune teller will provide a reading that portends all manner of harrowing fates, seen below.

1. Death's Unwavering Grasp: You begin to wither at a rapid pace, losing strength with every passing second. At the end of it, you perish. This is (debatably) the worst possible outcome.

2. Visions of Plague: You fall ill, the severity of which is chosen by the player. Your escape is made more difficult by this, and it lingers beyond the carnival, as long as a normal illness of whatever chosen type would.

3. Once Frostbitten, Twice Shy: An unnatural hypothermia begins to set into you. Heat seems to do little to cast it away, but the rise of morning will thaw the curse. Can you manage to stave off the cold, or will you freeze to death in its wake?

4. Aching Hearts: An opinion of one of your loved ones has completely shattered, and you can't seem to understand why, nor shake the feeling. All you know is that somehow you are overcome with the notion that this person has hurt or betrayed you, currently feeling beyond repair. Drama!

5. Thousand-Mile Dash: You run. You run, and run, and run, until your legs no longer carry you. When your legs can no longer carry you, you crawl until your fingers bleed. (Think the dancing plague, but much... faster???)

6. Turning, Burning: In your eyes, everything is becoming consumed by flame. This doesn't impact anyone else, but if anyone is feeling skeptical, you'll receive actual burns from the invisible fires!

7. Crystalline Consumption: Starting at one small point, shining crystals in any given color begin to consume your flesh. If allowed to go on for too long, you will become a crystalized statue, and perish.

8. Stygian Awakening: The crimson flame burns in your heart. You find yourself hearing the true jubilation around you, instead of witnessing the horrors. You have fallen under Mendel's thrall. May the Goddesses have mercy on your fellow villagers you come across in this state, as you will take on both a demonic appearance and an infernal mindset.

9. Splitting Your Sides: It starts as a chuckle, a chortle, a snicker. Did the misfortune teller say something funny? All you know is that, now, you can't seem to stop yourself from laughing, growing more and more intense with every passing moment. Your lungs burn for air, your side hurts, your lips split, your face aches, but you simply can't help yourself. You laugh into the long, dark night. (Though unlikely, your character *can* die from this!)

10. The Path to Freedom: You abruptly learn the exact directions through the darkened forests to one of the abandoned cabins, isolated and away from the carnage. Congratulations! Now, just make sure you can actually make it there...

[Players may choose a misfortune if they have a specific one in mind, or roll a D10 to let chance determine their muse's fate! The method of breaking the curse can also be whatever players deem situationally appropriate as long as it isn't too simple. Use your best judgement!]

Hall of Mirrors

You find yourself in a complex maze made of mirrored walls, tasked with the objective of finding your way to the exit. As if this weren’t disorienting enough, there is an added, dangerous twist--- you are being followed. Not by any monster or specter, but by yourself. Indeed, one of your many, many reflections has gone rogue, and seeks to corner you too close to the glass pane which contains it and attack you. It cannot fully emerge, but its hands are capable of grabbing you and attacking!

However, in the distance, you can hear something. Perhaps a scream or the scuffling sounds of violence. There are other victims in the maze with you! It’s possible you can reach each other and put your heads together to escape, but beware: this doubles the danger by allowing your reflections to collaborate as well.

Knife-Throwing

A test of dexterity and skill, you are tasked with throwing knives at a slowly spinning round board with targets painted onto it. However, this game comes with a dangerous consequence: one of your fellow townsfolk is affixed to the wheel, and a lack of aim could spell their doom. Roll a D20 for one of the following results:

1-3: You miss your target. Instead, the knife has pierced a vital organ of your companion, and they die.
3-5: A miss, off the board. Your ghastly audience isn't pleased about this.
5-10: A miss, with impact on your companion, though non-lethal. Ouch!
10-15: A miss, on the board. A boring result that leaves the crowd in a grumbling huff.
15-20: You hit your target, and your companion remains unscathed! Success! The other person is released, and the two of you may attempt to escape the Nightmare Carnival.

You have as many rolls as you need to finish the game, which happens either when you hit your target or kill your counterpart.

Escape Room

You and one other resident have been placed into a room, decorated with assorted puzzles lining the walls and furniture within. An hourglass sits upon a table, counting down, and all the doors and windows are locked. Working together, you must solve the puzzles before the time runs out.

The puzzles within and their solutions are always randomized! Therefore, no guidance will give you any hints on how to get out.

[This means you can make up the puzzles and their solutions yourselves rather than relying on a mod or hidden secrets. This should make it flow a little easier for you. Enjoy!]

Those who fail to complete their challenge in time find themselves in an equally random peril that will result in their deaths if they don't take the last few seconds to escape. These things can include spikes dropping from the ceiling, the room being filled with smoke, flames, water, or noxious gas, or the walls closing in to crush those inside.

Duel to the Death

The Prince of Fools knows your heart, and has used it against you.

You've been placed into a combat arena, stone walls lining a dirt floor in a wide circle. Across from you is another competitor, but not just anyone - someone you hold dear. Weapons hang from imposing hooks scattered along the walls of the arena, and the horn has sounded. No words are needed to understand what is at play, in this horrible place: this is a battle to the death.

A few things are readily apparent upon entering the ring: both you and your opponent are feeling stronger, meaning that you can take far more licks than usual before falling. Many of the weapons dotting the walls are strikingly familiar, but there is something off about them.

Upon taking a weapon, the strange energy about the weapons becomes clear: they crave blood with a near-sentience, and your movements are no longer solely your own. No matter how your mind wrestles with them, they will charge into combat with reckless abandon with intent to kill.

Should you succeed in killing your opponent, you're celebrated by your monstrous crowd! A gate lifts, and you're given a few choice moments to escape the arena and attempt to escape the town entirely before you're dragged into a new terrible happening. Should you and your opponent try to refuse the fight, the crowd takes matters in their own hands and makes sure both of you suffer your fate together. Seemingly infinite and not felled easily, they rush into the arena, joined by warped beasts released from the iron gates, and intend to make your and your friends' blood spill one way or another.
| SPECIAL THANKS: Thank you, Harvey, for writing the games section! |
lordoftheozarks: by gronckle @ij (intense)

[personal profile] lordoftheozarks 2023-11-14 05:01 pm (UTC)(link)
"I'm a master at banter, believe me. But you may want to focus more on what you're aiming at and less on what size my dick is." This he says as he can feel the edge of that knife right next to his hip. Now he's pinned in place.

"Grower, for the record. Is this the part where I ask you about yours?"
300kgbackpack: (Stencils)

[personal profile] 300kgbackpack 2023-11-15 12:14 pm (UTC)(link)
"Pretty sure you'll see it soon enough," he mutters. He knows how shit goes when it comes to his own relationship to mortality, and Pumpkin Hollow feels so much like a Beach all by itself that he wouldn't be surprised if he washed up naked if the worst were to happen at some point.

Another blade, another stomach-turningly close miss just shy of the man's ear. Sure to be thrilling for anyone that's not one of them.
lordoftheozarks: by gronckle @ij (disturbed)

[personal profile] lordoftheozarks 2023-11-17 04:17 am (UTC)(link)
"Planning on skinny dipping? Or is that an appointment I should schedule into my agenda for later?"

This time, the knife actually does make Erik flinch. That was close. Too close.

"I think I might prefer it if you aim a little lower after all."
300kgbackpack: (huh?)

[personal profile] 300kgbackpack 2023-11-18 04:53 am (UTC)(link)
"Only if it's way deep in the forest away from you looky-loos."

The next knife is the first truly errant one; in trying to get back away from Erik's head, he aims for those restrained limbs instead. An argument can be made for his precision even when he misses, as the end of the knife thocks right into the center of the man's palm.
lordoftheozarks: by gronckle @ij (angry)

[personal profile] lordoftheozarks 2023-11-24 10:07 pm (UTC)(link)
"I won't judge you for your preferences." But he can see a really, really long distance away.

Erik lets out a loud hiss of pain as the knife sinks in. Honestly, the real bitch of it will be having to pull that blade back out once the skin has healed around it. Right now it's a sting he can live with. But, well, he can't just let a joke this good go unsaid.

"Come, now, you don't have to crucify me."
300kgbackpack: (profile)

[personal profile] 300kgbackpack 2023-11-25 12:48 am (UTC)(link)
"Shit." He didn't actually want to end up hitting the guy. Regardless of whether he'd be alright eventually, Sam hadn't set out to do any damage to begin with. But he couldn't keep having that lucky streak, apparently. The powers that be want blood with their banter.

The next one is intentional at least, hucked straight into the other hand, the blade passing through cleanly to nail him there.

"There, now you can say you got crucified."
lordoftheozarks: by gronckle @ij (pout)

[personal profile] lordoftheozarks 2023-11-26 11:47 pm (UTC)(link)
Another hiss of pain, but this one is more annoyed sounding. He looks up at Sam with one eyebrow cocked high. "Really?"
300kgbackpack: (Bowed)

[personal profile] 300kgbackpack 2023-11-28 12:45 am (UTC)(link)
Sam bounces some on the balls of his feet, sucking in a breath between his teeth and shaking his own hand in sympathy. Yeah, even knowing that Erik's going to heal just fine doesn't stop him feeling bad about that.

"Better that than your gonads at least," he mutters. How many more is he going to have to throw before the "game" is satisfied?
lordoftheozarks: by gronckle @ij (serious)

[personal profile] lordoftheozarks 2023-11-29 03:14 am (UTC)(link)
"Small mercies," he pouts. He is also beginning to wonder just when this will finally relent.

"Try to hit the target for this one. I fear that's the only way this ends." Well... not the only way, but the only acceptable way.
300kgbackpack: (profile)

[personal profile] 300kgbackpack 2023-11-30 01:39 am (UTC)(link)
Sam's eyes narrow, his tongue runs across his lip as he debates on his next move, and then...

His hands are bristling with knives, picked up and fanned out in what looks like it'll end in a coup-de-gras. He's braced, and with a glance around at the audience, he bounces his weight from foot to foot, then closes his eyes, says a prayer to nothing in particular, and makes a frisbee-style motion with each hand.

It's not the cleanest end to the act. Two blades, one at either side of Erik's throat, thunk into the target with one close enough to nick the skin. Two more land exactly where they're supposed to. One pins the man's shirt to the board, guaranteeing that it'll have to be ripped off. But the last goes straight through the bindings keeping one hand in place. And as if that were his cue, Sam moves over to pull at the other one just enough to try and get Erik down. The game is won, a messy victory but a victory all the same. It's better than fights he's had in the past.
lordoftheozarks: by gronckle @ij (guarded)

[personal profile] lordoftheozarks 2023-12-01 01:48 am (UTC)(link)
Erik sees that fan of knives and almost wishes he hadn't pushed so hard to bring this to an end. He's concerned he's about to resemble a pin cushion. It's an extremely pleasant surprise to discover that this show-stopping final number is not his final number. Knowing how it could have gone, he won't even grumble about the nick on his neck. (He may still grumble about the shirt.)

with the aid of that dagger, he's able to free one wrist. With Sam's and his own combined efforts, he pulls the other free. Then, he pulls out the dagger from his shirt and uses it to swiftly cut free his ankles. No one steps in to stop either of them. Sam hit the targets, after all. The game is won, fair and square.

"Well done," Erik says grudgingly. "Thank you."
300kgbackpack: (suspish)

[personal profile] 300kgbackpack 2023-12-01 11:36 pm (UTC)(link)
Sam is shaken, but grateful that it's over with no more bloodshed than that. He works open the bindings that had been holding Erik's wrist then steps back to let him take care of the rest, glaring around at the audience that seems satisfied with that finale. Fucking ghouls...

"Sorry 'bout your hands," he mutters, stepping back and looking for an exit so that they might be able to run.
lordoftheozarks: by gronckle @ij (guarded)

[personal profile] lordoftheozarks 2023-12-03 04:43 pm (UTC)(link)
"Thank you. They will be fine." He does appreciate the apology, though.

Speaking of, those daggers are still embedded through his hands (and, yes, he is using his hands as if they aren't, or as if he can't feel it.) Now, though, he takes a firm grip on the hilt of the one in his left and yanks it free with a grunt. He repeats that action on the other then holds his hand out for Sam to see the wound already knitting itself closed.

"Would you like to keep one of these knives for your prize?"
300kgbackpack: (suspish)

[personal profile] 300kgbackpack 2023-12-04 12:20 am (UTC)(link)
Sam winces; that's not necessarily the kind of thing that he wants to see, even with the knowledge that it would be healed up in no time. Seeing the wounds close up as if nothing had happened in the first place is at least comforting, though weird to actually witness.

The offered knife gets a brief, considering look, then Sam reaches to take it. Better to be safe than sorry, especially in a nightmare-scape like this.

"Better than fightin' demons with my bare hands... You think you're gonna need any help?" he asks as they head toward the edge of their little "display".
lordoftheozarks: by gronckle @ij (guarded)

[personal profile] lordoftheozarks 2023-12-09 08:20 pm (UTC)(link)
"I will be fine. I dislike fighting, but that doesn't mean I don't know how." And, as he just displayed, it will take more to permanently injure him than any human. "Will you be all right? I'll see you as far as the exit but then I have people I need to look for. Or, you can stay with me if you would prefer."
300kgbackpack: (Default)

[personal profile] 300kgbackpack 2023-12-10 08:24 am (UTC)(link)
Sam flips him a quick thumbs up as they separate at the edge of the crowd. "Don't worry about me man, I got this. You look after yours n' I'll find a way out. See you on the other side."